[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 59

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 5107,453
Objectives[0]positionY = -5402,81
Objectives[0]positionZ = 20,88341
Objectives[0]Heading = 84,99995
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 27
Objectives[0]Weapon0 = GrenadeLauncher
Objectives[0]Weapon1 = NightVision
Objectives[0]Weapon2 = ProximityMine
Objectives[0]Weapon3 = AdvancedRifle
Objectives[0]Weapon4 = PipeBomb
Objectives[0]Weapon5 = MiniSMG
Objectives[0]Weapon6 = PistolMk2
Objectives[0]Weapon7 = AssaultRifle
Objectives[0]Weapon8 = MarksmanRifle
Objectives[0]Weapon9 = BattleAxe
Objectives[0]Weapon10 = KnuckleDuster
Objectives[0]Weapon11 = CombatMGMk2
Objectives[0]Weapon12 = MarksmanPistol
Objectives[0]Weapon13 = Machete
Objectives[0]Weapon14 = SwitchBlade
Objectives[0]Weapon15 = DoubleBarrelShotgun
Objectives[0]Weapon16 = AssaultSMG
Objectives[0]Weapon17 = Hatchet
Objectives[0]Weapon18 = CarbineRifleMk2
Objectives[0]Weapon19 = HeavySniperMk2
Objectives[0]Weapon20 = Molotov
Objectives[0]Weapon21 = SMG
Objectives[0]Weapon22 = AssaultrifleMk2
Objectives[0]Weapon23 = Flare
Objectives[0]Weapon24 = PumpShotgunMk2
Objectives[0]Weapon25 = Flashlight
Objectives[0]Weapon26 = Dagger
Objectives[0]mission_ActorsCount = 4
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 5106,339
Objectives[0]mission_Actors[0]positionY = -5403,838
Objectives[0]mission_Actors[0]positionZ = 20,83428
Objectives[0]mission_Actors[0]Heading = 27,06011
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 6
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 5106,811
Objectives[0]mission_Actors[1]positionY = -5401,543
Objectives[0]mission_Actors[1]positionZ = 20,95992
Objectives[0]mission_Actors[1]Heading = 132,1497
Objectives[0]mission_Actors[1]String_Name = player_one
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 9
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 5105,056
Objectives[0]mission_Actors[2]positionY = -5403,377
Objectives[0]mission_Actors[2]positionZ = 20,65401
Objectives[0]mission_Actors[2]Heading = 315,7502
Objectives[0]mission_Actors[2]String_Name = ig_lestercrest
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveHint[0] = 4
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 5105,265
Objectives[0]mission_Actors[3]positionY = -5401,481
Objectives[0]mission_Actors[3]positionZ = 20,81351
Objectives[0]mission_Actors[3]Heading = 230,6467
Objectives[0]mission_Actors[3]String_Name = ig_lamardavis
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 966099553
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 4456,71
Objectives[1]positionY = -4498,272
Objectives[1]positionZ = 3,193848
Objectives[1]Cutscenes_Time = 6
Objectives[1]Cutscenes_Trans_Time = 6
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 400
Objectives[1]Cutscenes_Follow_Hieght = 50
Objectives[1]Cutscenes_Follow_Angle = 250
Objectives[1]mission_ActorsCount = 20
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = 4991,858
Objectives[1]mission_Actors[0]positionY = -5168,839
Objectives[1]mission_Actors[0]positionZ = 2,606662
Objectives[1]mission_Actors[0]Heading = 235
Objectives[1]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[0]Relationship_Group = Enemy1
Objectives[1]mission_Actors[0]AddBlip = True
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 500
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = AssaultRifle
Objectives[1]mission_Actors[0]Variation = Random
Objectives[1]mission_Actors[0]Task = 2
Objectives[1]mission_Actors[0]Task_Guard_Range = 200
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = 4936,74
Objectives[1]mission_Actors[1]positionY = -5210,126
Objectives[1]mission_Actors[1]positionZ = 2,523826
Objectives[1]mission_Actors[1]Heading = 235
Objectives[1]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[1]Relationship_Group = Enemy1
Objectives[1]mission_Actors[1]AddBlip = True
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 500
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = AssaultRifle
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 2
Objectives[1]mission_Actors[1]Task_Guard_Range = 200
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = 4907,348
Objectives[1]mission_Actors[2]positionY = -5205,655
Objectives[1]mission_Actors[2]positionZ = 2,511763
Objectives[1]mission_Actors[2]Heading = 235
Objectives[1]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[2]Relationship_Group = Enemy1
Objectives[1]mission_Actors[2]AddBlip = True
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 500
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = AssaultRifle
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 2
Objectives[1]mission_Actors[2]Task_Guard_Range = 200
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = 4939,823
Objectives[1]mission_Actors[3]positionY = -5299,188
Objectives[1]mission_Actors[3]positionZ = 5,481908
Objectives[1]mission_Actors[3]Heading = 235
Objectives[1]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[3]Relationship_Group = Enemy1
Objectives[1]mission_Actors[3]AddBlip = True
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 500
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = AssaultRifle
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 2
Objectives[1]mission_Actors[3]Task_Guard_Range = 200
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = 5114,705
Objectives[1]mission_Actors[4]positionY = -5148,494
Objectives[1]mission_Actors[4]positionZ = 2,248662
Objectives[1]mission_Actors[4]Heading = 235,0026
Objectives[1]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[4]Relationship_Group = Enemy1
Objectives[1]mission_Actors[4]AddBlip = True
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 500
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = AssaultRifle
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 2
Objectives[1]mission_Actors[4]Task_Guard_Range = 200
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = 5161,21
Objectives[1]mission_Actors[5]positionY = -5198,686
Objectives[1]mission_Actors[5]positionZ = 3,946387
Objectives[1]mission_Actors[5]Heading = 235
Objectives[1]mission_Actors[5]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[5]Relationship_Group = Enemy1
Objectives[1]mission_Actors[5]AddBlip = True
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 500
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = AssaultRifle
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 2
Objectives[1]mission_Actors[5]Task_Guard_Range = 200
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 0
Objectives[1]mission_Actors[6]positionX = 5084,917
Objectives[1]mission_Actors[6]positionY = -4680,789
Objectives[1]mission_Actors[6]positionZ = 2,39029
Objectives[1]mission_Actors[6]Heading = 235
Objectives[1]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[6]Relationship_Group = Enemy1
Objectives[1]mission_Actors[6]AddBlip = True
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 500
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = True
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = AssaultRifle
Objectives[1]mission_Actors[6]Variation = Random
Objectives[1]mission_Actors[6]Task = 2
Objectives[1]mission_Actors[6]Task_Guard_Range = 200
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = NONE
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 0
Objectives[1]mission_Actors[7]positionX = 5077,623
Objectives[1]mission_Actors[7]positionY = -4613,872
Objectives[1]mission_Actors[7]positionZ = 2,637517
Objectives[1]mission_Actors[7]Heading = 235,0002
Objectives[1]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[7]Relationship_Group = Enemy1
Objectives[1]mission_Actors[7]AddBlip = True
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 500
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = True
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = AssaultRifle
Objectives[1]mission_Actors[7]Variation = Random
Objectives[1]mission_Actors[7]Task = 2
Objectives[1]mission_Actors[7]Task_Guard_Range = 200
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = NONE
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 0
Objectives[1]mission_Actors[8]positionX = 5154,989
Objectives[1]mission_Actors[8]positionY = -4622,581
Objectives[1]mission_Actors[8]positionZ = 2,773352
Objectives[1]mission_Actors[8]Heading = 235
Objectives[1]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[8]Relationship_Group = Enemy1
Objectives[1]mission_Actors[8]AddBlip = True
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 500
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = True
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = True
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = AssaultRifle
Objectives[1]mission_Actors[8]Variation = Random
Objectives[1]mission_Actors[8]Task = 2
Objectives[1]mission_Actors[8]Task_Guard_Range = 200
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = NONE
Objectives[1]mission_Actors[9]Survive_Number = 0
Objectives[1]mission_Actors[9]Failed_Text = 
Objectives[1]mission_Actors[9]Remove_After = 0
Objectives[1]mission_Actors[9]positionX = 4877,188
Objectives[1]mission_Actors[9]positionY = -4486,327
Objectives[1]mission_Actors[9]positionZ = 26,93382
Objectives[1]mission_Actors[9]Heading = 235
Objectives[1]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[9]Relationship_Group = Enemy1
Objectives[1]mission_Actors[9]AddBlip = True
Objectives[1]mission_Actors[9]ShowCone = False
Objectives[1]mission_Actors[9]Invincible = False
Objectives[1]mission_Actors[9]SetHealth = 500
Objectives[1]mission_Actors[9]DieFromHeadShot = True
Objectives[1]mission_Actors[9]CanExitVehicle = True
Objectives[1]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[9]AlwaysFight = True
Objectives[1]mission_Actors[9]Seeing_Range = 100
Objectives[1]mission_Actors[9]Hearing_Range = 100
Objectives[1]mission_Actors[9]CombatMovement = Offensive
Objectives[1]mission_Actors[9]weapon = AssaultRifle
Objectives[1]mission_Actors[9]Variation = Default
Objectives[1]mission_Actors[9]Task = 1
Objectives[1]mission_Actors[9]Task_Guard_Range = 5
Objectives[1]mission_Actors[9]Task_Stay_In_Range = True
Objectives[1]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[9]Task_Scenario = NONE
Objectives[1]mission_Actors[10]Survive_Number = 0
Objectives[1]mission_Actors[10]Failed_Text = 
Objectives[1]mission_Actors[10]Remove_After = 0
Objectives[1]mission_Actors[10]positionX = 5030,736
Objectives[1]mission_Actors[10]positionY = -4630,071
Objectives[1]mission_Actors[10]positionZ = 21,68461
Objectives[1]mission_Actors[10]Heading = 235
Objectives[1]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[10]Relationship_Group = Enemy1
Objectives[1]mission_Actors[10]AddBlip = True
Objectives[1]mission_Actors[10]ShowCone = False
Objectives[1]mission_Actors[10]Invincible = False
Objectives[1]mission_Actors[10]SetHealth = 500
Objectives[1]mission_Actors[10]DieFromHeadShot = True
Objectives[1]mission_Actors[10]CanExitVehicle = True
Objectives[1]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[10]AlwaysFight = True
Objectives[1]mission_Actors[10]Seeing_Range = 100
Objectives[1]mission_Actors[10]Hearing_Range = 100
Objectives[1]mission_Actors[10]CombatMovement = Offensive
Objectives[1]mission_Actors[10]weapon = AssaultRifle
Objectives[1]mission_Actors[10]Variation = Default
Objectives[1]mission_Actors[10]Task = 1
Objectives[1]mission_Actors[10]Task_Guard_Range = 5
Objectives[1]mission_Actors[10]Task_Stay_In_Range = True
Objectives[1]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[10]Task_Scenario = NONE
Objectives[1]mission_Actors[11]Survive_Number = 0
Objectives[1]mission_Actors[11]Failed_Text = 
Objectives[1]mission_Actors[11]Remove_After = 0
Objectives[1]mission_Actors[11]positionX = 5152,803
Objectives[1]mission_Actors[11]positionY = -4934,158
Objectives[1]mission_Actors[11]positionZ = 30,87342
Objectives[1]mission_Actors[11]Heading = 235
Objectives[1]mission_Actors[11]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[11]Relationship_Group = Enemy1
Objectives[1]mission_Actors[11]AddBlip = True
Objectives[1]mission_Actors[11]ShowCone = False
Objectives[1]mission_Actors[11]Invincible = False
Objectives[1]mission_Actors[11]SetHealth = 500
Objectives[1]mission_Actors[11]DieFromHeadShot = True
Objectives[1]mission_Actors[11]CanExitVehicle = True
Objectives[1]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[11]AlwaysFight = True
Objectives[1]mission_Actors[11]Seeing_Range = 100
Objectives[1]mission_Actors[11]Hearing_Range = 100
Objectives[1]mission_Actors[11]CombatMovement = Offensive
Objectives[1]mission_Actors[11]weapon = AssaultRifle
Objectives[1]mission_Actors[11]Variation = Random
Objectives[1]mission_Actors[11]Task = 1
Objectives[1]mission_Actors[11]Task_Guard_Range = 5
Objectives[1]mission_Actors[11]Task_Stay_In_Range = True
Objectives[1]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[11]Task_Scenario = NONE
Objectives[1]mission_Actors[12]Survive_Number = 0
Objectives[1]mission_Actors[12]Failed_Text = 
Objectives[1]mission_Actors[12]Remove_After = 0
Objectives[1]mission_Actors[12]positionX = 5147,357
Objectives[1]mission_Actors[12]positionY = -5051,306
Objectives[1]mission_Actors[12]positionZ = 20,39156
Objectives[1]mission_Actors[12]Heading = 235
Objectives[1]mission_Actors[12]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[12]Relationship_Group = Enemy1
Objectives[1]mission_Actors[12]AddBlip = True
Objectives[1]mission_Actors[12]ShowCone = False
Objectives[1]mission_Actors[12]Invincible = False
Objectives[1]mission_Actors[12]SetHealth = 500
Objectives[1]mission_Actors[12]DieFromHeadShot = True
Objectives[1]mission_Actors[12]CanExitVehicle = True
Objectives[1]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[12]AlwaysFight = True
Objectives[1]mission_Actors[12]Seeing_Range = 100
Objectives[1]mission_Actors[12]Hearing_Range = 100
Objectives[1]mission_Actors[12]CombatMovement = Offensive
Objectives[1]mission_Actors[12]weapon = AssaultRifle
Objectives[1]mission_Actors[12]Variation = Random
Objectives[1]mission_Actors[12]Task = 1
Objectives[1]mission_Actors[12]Task_Guard_Range = 5
Objectives[1]mission_Actors[12]Task_Stay_In_Range = True
Objectives[1]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[12]Task_Scenario = NONE
Objectives[1]mission_Actors[13]Survive_Number = 0
Objectives[1]mission_Actors[13]Failed_Text = 
Objectives[1]mission_Actors[13]Remove_After = 0
Objectives[1]mission_Actors[13]positionX = 5041,185
Objectives[1]mission_Actors[13]positionY = -5113,819
Objectives[1]mission_Actors[13]positionZ = 22,94462
Objectives[1]mission_Actors[13]Heading = 235
Objectives[1]mission_Actors[13]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[13]Relationship_Group = Enemy1
Objectives[1]mission_Actors[13]AddBlip = True
Objectives[1]mission_Actors[13]ShowCone = False
Objectives[1]mission_Actors[13]Invincible = False
Objectives[1]mission_Actors[13]SetHealth = 500
Objectives[1]mission_Actors[13]DieFromHeadShot = True
Objectives[1]mission_Actors[13]CanExitVehicle = True
Objectives[1]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[13]AlwaysFight = True
Objectives[1]mission_Actors[13]Seeing_Range = 100
Objectives[1]mission_Actors[13]Hearing_Range = 100
Objectives[1]mission_Actors[13]CombatMovement = Offensive
Objectives[1]mission_Actors[13]weapon = AssaultRifle
Objectives[1]mission_Actors[13]Variation = Random
Objectives[1]mission_Actors[13]Task = 1
Objectives[1]mission_Actors[13]Task_Guard_Range = 5
Objectives[1]mission_Actors[13]Task_Stay_In_Range = True
Objectives[1]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[13]Task_Scenario = NONE
Objectives[1]mission_Actors[14]Survive_Number = 0
Objectives[1]mission_Actors[14]Failed_Text = 
Objectives[1]mission_Actors[14]Remove_After = 0
Objectives[1]mission_Actors[14]positionX = 4887,953
Objectives[1]mission_Actors[14]positionY = -5459,506
Objectives[1]mission_Actors[14]positionZ = 47,52376
Objectives[1]mission_Actors[14]Heading = 235
Objectives[1]mission_Actors[14]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[14]Relationship_Group = Enemy1
Objectives[1]mission_Actors[14]AddBlip = True
Objectives[1]mission_Actors[14]ShowCone = False
Objectives[1]mission_Actors[14]Invincible = False
Objectives[1]mission_Actors[14]SetHealth = 500
Objectives[1]mission_Actors[14]DieFromHeadShot = True
Objectives[1]mission_Actors[14]CanExitVehicle = True
Objectives[1]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[14]AlwaysFight = True
Objectives[1]mission_Actors[14]Seeing_Range = 100
Objectives[1]mission_Actors[14]Hearing_Range = 100
Objectives[1]mission_Actors[14]CombatMovement = Offensive
Objectives[1]mission_Actors[14]weapon = AssaultRifle
Objectives[1]mission_Actors[14]Variation = Random
Objectives[1]mission_Actors[14]Task = 1
Objectives[1]mission_Actors[14]Task_Guard_Range = 5
Objectives[1]mission_Actors[14]Task_Stay_In_Range = True
Objectives[1]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[14]Task_Scenario = NONE
Objectives[1]mission_Actors[15]Survive_Number = 0
Objectives[1]mission_Actors[15]Failed_Text = 
Objectives[1]mission_Actors[15]Remove_After = 0
Objectives[1]mission_Actors[15]positionX = 5124,418
Objectives[1]mission_Actors[15]positionY = -5529,234
Objectives[1]mission_Actors[15]positionZ = 70,97038
Objectives[1]mission_Actors[15]Heading = 235
Objectives[1]mission_Actors[15]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[15]Relationship_Group = Enemy1
Objectives[1]mission_Actors[15]AddBlip = True
Objectives[1]mission_Actors[15]ShowCone = False
Objectives[1]mission_Actors[15]Invincible = False
Objectives[1]mission_Actors[15]SetHealth = 500
Objectives[1]mission_Actors[15]DieFromHeadShot = True
Objectives[1]mission_Actors[15]CanExitVehicle = True
Objectives[1]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[15]AlwaysFight = True
Objectives[1]mission_Actors[15]Seeing_Range = 100
Objectives[1]mission_Actors[15]Hearing_Range = 100
Objectives[1]mission_Actors[15]CombatMovement = Offensive
Objectives[1]mission_Actors[15]weapon = AssaultRifle
Objectives[1]mission_Actors[15]Variation = Random
Objectives[1]mission_Actors[15]Task = 1
Objectives[1]mission_Actors[15]Task_Guard_Range = 5
Objectives[1]mission_Actors[15]Task_Stay_In_Range = True
Objectives[1]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[15]Task_Scenario = NONE
Objectives[1]mission_Actors[16]Survive_Number = 0
Objectives[1]mission_Actors[16]Failed_Text = 
Objectives[1]mission_Actors[16]Remove_After = 0
Objectives[1]mission_Actors[16]positionX = 5361,662
Objectives[1]mission_Actors[16]positionY = -5438,903
Objectives[1]mission_Actors[16]positionZ = 66,17648
Objectives[1]mission_Actors[16]Heading = 235
Objectives[1]mission_Actors[16]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[16]Relationship_Group = Enemy1
Objectives[1]mission_Actors[16]AddBlip = True
Objectives[1]mission_Actors[16]ShowCone = False
Objectives[1]mission_Actors[16]Invincible = False
Objectives[1]mission_Actors[16]SetHealth = 500
Objectives[1]mission_Actors[16]DieFromHeadShot = True
Objectives[1]mission_Actors[16]CanExitVehicle = True
Objectives[1]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[16]AlwaysFight = True
Objectives[1]mission_Actors[16]Seeing_Range = 100
Objectives[1]mission_Actors[16]Hearing_Range = 100
Objectives[1]mission_Actors[16]CombatMovement = Offensive
Objectives[1]mission_Actors[16]weapon = AssaultRifle
Objectives[1]mission_Actors[16]Variation = Random
Objectives[1]mission_Actors[16]Task = 1
Objectives[1]mission_Actors[16]Task_Guard_Range = 5
Objectives[1]mission_Actors[16]Task_Stay_In_Range = True
Objectives[1]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[16]Task_Scenario = NONE
Objectives[1]mission_Actors[17]Survive_Number = 0
Objectives[1]mission_Actors[17]Failed_Text = 
Objectives[1]mission_Actors[17]Remove_After = 0
Objectives[1]mission_Actors[17]positionX = 5466,811
Objectives[1]mission_Actors[17]positionY = -5238,57
Objectives[1]mission_Actors[17]positionZ = 43,96177
Objectives[1]mission_Actors[17]Heading = 235
Objectives[1]mission_Actors[17]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[17]Relationship_Group = Enemy1
Objectives[1]mission_Actors[17]AddBlip = True
Objectives[1]mission_Actors[17]ShowCone = False
Objectives[1]mission_Actors[17]Invincible = False
Objectives[1]mission_Actors[17]SetHealth = 500
Objectives[1]mission_Actors[17]DieFromHeadShot = True
Objectives[1]mission_Actors[17]CanExitVehicle = True
Objectives[1]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[17]AlwaysFight = True
Objectives[1]mission_Actors[17]Seeing_Range = 100
Objectives[1]mission_Actors[17]Hearing_Range = 100
Objectives[1]mission_Actors[17]CombatMovement = Offensive
Objectives[1]mission_Actors[17]weapon = AssaultRifle
Objectives[1]mission_Actors[17]Variation = Random
Objectives[1]mission_Actors[17]Task = 1
Objectives[1]mission_Actors[17]Task_Guard_Range = 5
Objectives[1]mission_Actors[17]Task_Stay_In_Range = True
Objectives[1]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[17]Task_Scenario = NONE
Objectives[1]mission_Actors[18]Survive_Number = 0
Objectives[1]mission_Actors[18]Failed_Text = 
Objectives[1]mission_Actors[18]Remove_After = 0
Objectives[1]mission_Actors[18]positionX = 5143,331
Objectives[1]mission_Actors[18]positionY = -5245,854
Objectives[1]mission_Actors[18]positionZ = 26,29191
Objectives[1]mission_Actors[18]Heading = 235
Objectives[1]mission_Actors[18]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[18]Relationship_Group = Enemy1
Objectives[1]mission_Actors[18]AddBlip = True
Objectives[1]mission_Actors[18]ShowCone = False
Objectives[1]mission_Actors[18]Invincible = False
Objectives[1]mission_Actors[18]SetHealth = 500
Objectives[1]mission_Actors[18]DieFromHeadShot = True
Objectives[1]mission_Actors[18]CanExitVehicle = True
Objectives[1]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[18]AlwaysFight = True
Objectives[1]mission_Actors[18]Seeing_Range = 100
Objectives[1]mission_Actors[18]Hearing_Range = 100
Objectives[1]mission_Actors[18]CombatMovement = Offensive
Objectives[1]mission_Actors[18]weapon = AssaultRifle
Objectives[1]mission_Actors[18]Variation = Random
Objectives[1]mission_Actors[18]Task = 1
Objectives[1]mission_Actors[18]Task_Guard_Range = 5
Objectives[1]mission_Actors[18]Task_Stay_In_Range = True
Objectives[1]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[18]Task_Scenario = NONE
Objectives[1]mission_Actors[19]Survive_Number = 0
Objectives[1]mission_Actors[19]Failed_Text = 
Objectives[1]mission_Actors[19]Remove_After = 0
Objectives[1]mission_Actors[19]positionX = 5352,539
Objectives[1]mission_Actors[19]positionY = -5216,582
Objectives[1]mission_Actors[19]positionZ = 31,11707
Objectives[1]mission_Actors[19]Heading = 235
Objectives[1]mission_Actors[19]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[19]Relationship_Group = Enemy1
Objectives[1]mission_Actors[19]AddBlip = True
Objectives[1]mission_Actors[19]ShowCone = False
Objectives[1]mission_Actors[19]Invincible = False
Objectives[1]mission_Actors[19]SetHealth = 500
Objectives[1]mission_Actors[19]DieFromHeadShot = True
Objectives[1]mission_Actors[19]CanExitVehicle = True
Objectives[1]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[19]AlwaysFight = True
Objectives[1]mission_Actors[19]Seeing_Range = 30
Objectives[1]mission_Actors[19]Hearing_Range = 30
Objectives[1]mission_Actors[19]CombatMovement = Offensive
Objectives[1]mission_Actors[19]weapon = AssaultRifle
Objectives[1]mission_Actors[19]Variation = Random
Objectives[1]mission_Actors[19]Task = 2
Objectives[1]mission_Actors[19]Task_Guard_Range = 200
Objectives[1]mission_Actors[19]Task_Stay_In_Range = True
Objectives[1]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[19]Task_Scenario = NONE
Objectives[1]mission_Vehicles = 9
Objectives[1]mission_Vehicles[0]positionX = 4493,916
Objectives[1]mission_Vehicles[0]positionY = -4509,037
Objectives[1]mission_Vehicles[0]positionZ = 4,483431
Objectives[1]mission_Vehicles[0]Heading = 289,9758
Objectives[1]mission_Vehicles[0]Name = Blista
Objectives[1]mission_Vehicles[0]Model = vetir
Objectives[1]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 15
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = True
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 0
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[0]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 60
Objectives[1]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[0]NeededForActorIndex[2] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[1]positionX = 5024,714
Objectives[1]mission_Vehicles[1]positionY = -5116,944
Objectives[1]mission_Vehicles[1]positionZ = 3,149201
Objectives[1]mission_Vehicles[1]Heading = 156,8597
Objectives[1]mission_Vehicles[1]Name = Blista
Objectives[1]mission_Vehicles[1]Model = manchez2
Objectives[1]mission_Vehicles[1]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = 0
Objectives[1]mission_Vehicles[1]DirtLevel = 15
Objectives[1]mission_Vehicles[1]LockedForPlayer = False
Objectives[1]mission_Vehicles[1]Locked = False
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = True
Objectives[1]mission_Vehicles[1]Invincible = False
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 0
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[1]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[1]NeededForActorIndex[0] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 60
Objectives[1]mission_Vehicles[1]NeededForActorIndex[1] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[1]NeededForActorIndex[2] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[2]positionX = 5162,762
Objectives[1]mission_Vehicles[2]positionY = -4951,279
Objectives[1]mission_Vehicles[2]positionZ = 14,20392
Objectives[1]mission_Vehicles[2]Heading = 185,7929
Objectives[1]mission_Vehicles[2]Name = Blista
Objectives[1]mission_Vehicles[2]Model = vetir
Objectives[1]mission_Vehicles[2]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = 0
Objectives[1]mission_Vehicles[2]DirtLevel = 15
Objectives[1]mission_Vehicles[2]LockedForPlayer = False
Objectives[1]mission_Vehicles[2]Locked = False
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = True
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 0
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[2]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 60
Objectives[1]mission_Vehicles[2]NeededForActorIndex[1] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[2]NeededForActorIndex[2] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[3]positionX = 5515,632
Objectives[1]mission_Vehicles[3]positionY = -5301,64
Objectives[1]mission_Vehicles[3]positionZ = 13,39775
Objectives[1]mission_Vehicles[3]Heading = 91,51711
Objectives[1]mission_Vehicles[3]Name = Blista
Objectives[1]mission_Vehicles[3]Model = winky
Objectives[1]mission_Vehicles[3]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = 0
Objectives[1]mission_Vehicles[3]DirtLevel = 15
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = True
Objectives[1]mission_Vehicles[3]Invincible = False
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 0
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]mission_Vehicles[3]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[3]NeededForActorIndex[0] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 60
Objectives[1]mission_Vehicles[3]NeededForActorIndex[1] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[3]NeededForActorIndex[2] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[4]positionX = 4973,631
Objectives[1]mission_Vehicles[4]positionY = -5599,447
Objectives[1]mission_Vehicles[4]positionZ = 23,16859
Objectives[1]mission_Vehicles[4]Heading = 13,89217
Objectives[1]mission_Vehicles[4]Name = Blista
Objectives[1]mission_Vehicles[4]Model = manchez2
Objectives[1]mission_Vehicles[4]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[4]HasPearlescent = False
Objectives[1]mission_Vehicles[4]Livery = 0
Objectives[1]mission_Vehicles[4]DirtLevel = 15
Objectives[1]mission_Vehicles[4]LockedForPlayer = False
Objectives[1]mission_Vehicles[4]Locked = False
Objectives[1]mission_Vehicles[4]Alarm = False
Objectives[1]mission_Vehicles[4]HotWired = True
Objectives[1]mission_Vehicles[4]Invincible = False
Objectives[1]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[4]Remove_After = 0
Objectives[1]mission_Vehicles[4]Survive_Number = 0
Objectives[1]mission_Vehicles[4]Failed_Text = 
Objectives[1]mission_Vehicles[4]NeededForActorsCount = 3
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[4]NeededForActorIndex[0] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[1] = 60
Objectives[1]mission_Vehicles[4]NeededForActorIndex[1] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[2] = 2
Objectives[1]mission_Vehicles[4]NeededForActorIndex[2] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[2] = 0
Objectives[1]mission_Vehicles[5]positionX = 5080,764
Objectives[1]mission_Vehicles[5]positionY = -5064,564
Objectives[1]mission_Vehicles[5]positionZ = 0,5154306
Objectives[1]mission_Vehicles[5]Heading = 80,05733
Objectives[1]mission_Vehicles[5]Name = Dinghy
Objectives[1]mission_Vehicles[5]Model = dinghy4
Objectives[1]mission_Vehicles[5]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[5]HasPearlescent = False
Objectives[1]mission_Vehicles[5]Livery = 0
Objectives[1]mission_Vehicles[5]DirtLevel = 0
Objectives[1]mission_Vehicles[5]LockedForPlayer = False
Objectives[1]mission_Vehicles[5]Locked = False
Objectives[1]mission_Vehicles[5]Alarm = False
Objectives[1]mission_Vehicles[5]HotWired = False
Objectives[1]mission_Vehicles[5]Invincible = False
Objectives[1]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[5]Remove_After = 0
Objectives[1]mission_Vehicles[5]Survive_Number = 0
Objectives[1]mission_Vehicles[5]Failed_Text = 
Objectives[1]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[1]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 2
Objectives[1]mission_Vehicles[5]NeededForActorIndex[0] = 16
Objectives[1]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[6]positionX = 5104,187
Objectives[1]mission_Vehicles[6]positionY = -5198,619
Objectives[1]mission_Vehicles[6]positionZ = 0,5327048
Objectives[1]mission_Vehicles[6]Heading = 0,1197222
Objectives[1]mission_Vehicles[6]Name = Dinghy
Objectives[1]mission_Vehicles[6]Model = dinghy4
Objectives[1]mission_Vehicles[6]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[6]HasPearlescent = False
Objectives[1]mission_Vehicles[6]Livery = 0
Objectives[1]mission_Vehicles[6]DirtLevel = 0
Objectives[1]mission_Vehicles[6]LockedForPlayer = False
Objectives[1]mission_Vehicles[6]Locked = False
Objectives[1]mission_Vehicles[6]Alarm = False
Objectives[1]mission_Vehicles[6]HotWired = True
Objectives[1]mission_Vehicles[6]Invincible = False
Objectives[1]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[6]Remove_After = 0
Objectives[1]mission_Vehicles[6]Survive_Number = 0
Objectives[1]mission_Vehicles[6]Failed_Text = 
Objectives[1]mission_Vehicles[7]positionX = 5104,434
Objectives[1]mission_Vehicles[7]positionY = -5142,583
Objectives[1]mission_Vehicles[7]positionZ = 0,7105775
Objectives[1]mission_Vehicles[7]Heading = 0,4639736
Objectives[1]mission_Vehicles[7]Name = Dinghy
Objectives[1]mission_Vehicles[7]Model = longfin
Objectives[1]mission_Vehicles[7]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[7]HasPearlescent = False
Objectives[1]mission_Vehicles[7]Livery = 0
Objectives[1]mission_Vehicles[7]DirtLevel = 0
Objectives[1]mission_Vehicles[7]LockedForPlayer = False
Objectives[1]mission_Vehicles[7]Locked = False
Objectives[1]mission_Vehicles[7]Alarm = False
Objectives[1]mission_Vehicles[7]HotWired = True
Objectives[1]mission_Vehicles[7]Invincible = False
Objectives[1]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[7]Remove_After = 0
Objectives[1]mission_Vehicles[7]Survive_Number = 0
Objectives[1]mission_Vehicles[7]Failed_Text = 
Objectives[1]mission_Vehicles[8]positionX = 4892,425
Objectives[1]mission_Vehicles[8]positionY = -5170,197
Objectives[1]mission_Vehicles[8]positionZ = 1,153969
Objectives[1]mission_Vehicles[8]Heading = 333,7424
Objectives[1]mission_Vehicles[8]Name = Dinghy
Objectives[1]mission_Vehicles[8]Model = dinghy4
Objectives[1]mission_Vehicles[8]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[8]HasPearlescent = False
Objectives[1]mission_Vehicles[8]Livery = 0
Objectives[1]mission_Vehicles[8]DirtLevel = 0
Objectives[1]mission_Vehicles[8]LockedForPlayer = False
Objectives[1]mission_Vehicles[8]Locked = False
Objectives[1]mission_Vehicles[8]Alarm = False
Objectives[1]mission_Vehicles[8]HotWired = True
Objectives[1]mission_Vehicles[8]Invincible = False
Objectives[1]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[8]Remove_After = 0
Objectives[1]mission_Vehicles[8]Survive_Number = 0
Objectives[1]mission_Vehicles[8]Failed_Text = 
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 8
Objectives[1]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[0]Value = 99999
Objectives[1]mission_Pickup_Props[0]positionX = 4438,214
Objectives[1]mission_Pickup_Props[0]positionY = -4445,565
Objectives[1]mission_Pickup_Props[0]positionZ = 4,769866
Objectives[1]mission_Pickup_Props[0]rotationX = 0
Objectives[1]mission_Pickup_Props[0]rotationY = 0
Objectives[1]mission_Pickup_Props[0]rotationZ = -125
Objectives[1]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[1]Value = 99999
Objectives[1]mission_Pickup_Props[1]positionX = 4501,309
Objectives[1]mission_Pickup_Props[1]positionY = -4523,887
Objectives[1]mission_Pickup_Props[1]positionZ = 3,912364
Objectives[1]mission_Pickup_Props[1]rotationX = 0
Objectives[1]mission_Pickup_Props[1]rotationY = 0
Objectives[1]mission_Pickup_Props[1]rotationZ = -125
Objectives[1]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[2]Value = 99999
Objectives[1]mission_Pickup_Props[2]positionX = 5064,622
Objectives[1]mission_Pickup_Props[2]positionY = -4589,45
Objectives[1]mission_Pickup_Props[2]positionZ = 3,304058
Objectives[1]mission_Pickup_Props[2]rotationX = 0
Objectives[1]mission_Pickup_Props[2]rotationY = 0
Objectives[1]mission_Pickup_Props[2]rotationZ = 155
Objectives[1]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[3]Value = 99999
Objectives[1]mission_Pickup_Props[3]positionX = 5148,148
Objectives[1]mission_Pickup_Props[3]positionY = -4632,959
Objectives[1]mission_Pickup_Props[3]positionZ = 2,136821
Objectives[1]mission_Pickup_Props[3]rotationX = 0
Objectives[1]mission_Pickup_Props[3]rotationY = 0
Objectives[1]mission_Pickup_Props[3]rotationZ = 155
Objectives[1]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[4]Value = 99999
Objectives[1]mission_Pickup_Props[4]positionX = 5136,005
Objectives[1]mission_Pickup_Props[4]positionY = -5130,221
Objectives[1]mission_Pickup_Props[4]positionZ = 1,618564
Objectives[1]mission_Pickup_Props[4]rotationX = 0
Objectives[1]mission_Pickup_Props[4]rotationY = 0
Objectives[1]mission_Pickup_Props[4]rotationZ = -150
Objectives[1]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[5]Value = 99999
Objectives[1]mission_Pickup_Props[5]positionX = 5196,39
Objectives[1]mission_Pickup_Props[5]positionY = -5136,418
Objectives[1]mission_Pickup_Props[5]positionZ = 3,786757
Objectives[1]mission_Pickup_Props[5]rotationX = 0
Objectives[1]mission_Pickup_Props[5]rotationY = 0
Objectives[1]mission_Pickup_Props[5]rotationZ = -150
Objectives[1]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[6]Value = 99999
Objectives[1]mission_Pickup_Props[6]positionX = 5000,455
Objectives[1]mission_Pickup_Props[6]positionY = -5163,419
Objectives[1]mission_Pickup_Props[6]positionZ = 3,20114
Objectives[1]mission_Pickup_Props[6]rotationX = 0
Objectives[1]mission_Pickup_Props[6]rotationY = 0
Objectives[1]mission_Pickup_Props[6]rotationZ = 115
Objectives[1]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[7]Value = 99999
Objectives[1]mission_Pickup_Props[7]positionX = 4960,079
Objectives[1]mission_Pickup_Props[7]positionY = -5107,099
Objectives[1]mission_Pickup_Props[7]positionZ = 3,414758
Objectives[1]mission_Pickup_Props[7]rotationX = 0
Objectives[1]mission_Pickup_Props[7]rotationY = 0
Objectives[1]mission_Pickup_Props[7]rotationZ = 115
Objectives[1]ObjectiveMessages = 3
Objectives[1]ObjectiveMessages[0]positionX = 4178,16
Objectives[1]ObjectiveMessages[0]positionY = -4589,001
Objectives[1]ObjectiveMessages[0]positionZ = 3,243625
Objectives[1]ObjectiveMessages[0]Message = ~p~Trevor could take it with a cargobob.
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[1]positionX = 4181,987
Objectives[1]ObjectiveMessages[1]positionY = -4587,556
Objectives[1]ObjectiveMessages[1]positionZ = 3,253054
Objectives[1]ObjectiveMessages[1]Message = ~o~And where the fuck do I find a cargobob?
Objectives[1]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[1]Sender = 
Objectives[1]ObjectiveMessages[1]Subject = 
Objectives[1]ObjectiveMessages[1]MessageColor = White
Objectives[1]ObjectiveMessages[1]PlayFromStart = False
Objectives[1]ObjectiveMessages[1]Delay = True
Objectives[1]ObjectiveMessages[1]DelayTime = 4
Objectives[1]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[1]TypeSubtitle = True
Objectives[1]ObjectiveMessages[1]TypeTextMesage = False
Objectives[1]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[1]ObjectiveMessages[2]positionX = 4189,958
Objectives[1]ObjectiveMessages[2]positionY = -4584,705
Objectives[1]ObjectiveMessages[2]positionZ = 3,240732
Objectives[1]ObjectiveMessages[2]Message = ~p~There seem to be a couple at the airport...
Objectives[1]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[2]Sender = 
Objectives[1]ObjectiveMessages[2]Subject = 
Objectives[1]ObjectiveMessages[2]MessageColor = White
Objectives[1]ObjectiveMessages[2]PlayFromStart = False
Objectives[1]ObjectiveMessages[2]Delay = True
Objectives[1]ObjectiveMessages[2]DelayTime = 9
Objectives[1]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[2]TypeSubtitle = True
Objectives[1]ObjectiveMessages[2]TypeTextMesage = False
Objectives[1]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 4523,782
Objectives[2]positionY = -4441,165
Objectives[2]positionZ = 5,339821
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = True
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 10
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 17
Objectives[2]mission_Actors[0]SpawnInVehicle = True
Objectives[2]mission_Actors[0]SeatIndex = 0
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 4493,916
Objectives[2]mission_Actors[0]positionY = -4509,037
Objectives[2]mission_Actors[0]positionZ = 4,483431
Objectives[2]mission_Actors[0]Heading = 289,9758
Objectives[2]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = True
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 500
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = MiniSMG
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[1]SpawnInVehicle = True
Objectives[2]mission_Actors[1]SeatIndex = -1
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 0
Objectives[2]mission_Actors[1]positionX = 4493,916
Objectives[2]mission_Actors[1]positionY = -4509,037
Objectives[2]mission_Actors[1]positionZ = 4,483431
Objectives[2]mission_Actors[1]Heading = 289,9758
Objectives[2]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[1]Relationship_Group = Enemy1
Objectives[2]mission_Actors[1]AddBlip = True
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 500
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = MiniSMG
Objectives[2]mission_Actors[1]Variation = Random
Objectives[2]mission_Actors[1]Task = 99
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[1]Task_List_Count = 24
Objectives[2]mission_Actors[1]Task_Repeat = True
Objectives[2]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[1]Task_List[0]PositionX = 4495,485
Objectives[2]mission_Actors[1]Task_List[0]PositionY = -4507,241
Objectives[2]mission_Actors[1]Task_List[0]PositionZ = 3,684375
Objectives[2]mission_Actors[1]Task_List[0]Speed = 1
Objectives[2]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[1]Task_List[1]Type = Drive
Objectives[2]mission_Actors[1]Task_List[1]PositionX = 4484,657
Objectives[2]mission_Actors[1]Task_List[1]PositionY = -4492,112
Objectives[2]mission_Actors[1]Task_List[1]PositionZ = 3,698438
Objectives[2]mission_Actors[1]Task_List[1]Speed = 10
Objectives[2]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[1]Reverse = False
Objectives[2]mission_Actors[1]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[2]Type = Drive
Objectives[2]mission_Actors[1]Task_List[2]PositionX = 4562,433
Objectives[2]mission_Actors[1]Task_List[2]PositionY = -4481,039
Objectives[2]mission_Actors[1]Task_List[2]PositionZ = 2,710282
Objectives[2]mission_Actors[1]Task_List[2]Speed = 10
Objectives[2]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[2]Reverse = False
Objectives[2]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[3]Type = Drive
Objectives[2]mission_Actors[1]Task_List[3]PositionX = 4611,092
Objectives[2]mission_Actors[1]Task_List[3]PositionY = -4474,801
Objectives[2]mission_Actors[1]Task_List[3]PositionZ = 2,993019
Objectives[2]mission_Actors[1]Task_List[3]Speed = 10
Objectives[2]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[3]Reverse = False
Objectives[2]mission_Actors[1]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[4]Type = Drive
Objectives[2]mission_Actors[1]Task_List[4]PositionX = 4751,548
Objectives[2]mission_Actors[1]Task_List[4]PositionY = -4464,151
Objectives[2]mission_Actors[1]Task_List[4]PositionZ = 7,633571
Objectives[2]mission_Actors[1]Task_List[4]Speed = 10
Objectives[2]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[4]Reverse = False
Objectives[2]mission_Actors[1]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[5]Type = Drive
Objectives[2]mission_Actors[1]Task_List[5]PositionX = 4885,462
Objectives[2]mission_Actors[1]Task_List[5]PositionY = -4461,567
Objectives[2]mission_Actors[1]Task_List[5]PositionZ = 7,111217
Objectives[2]mission_Actors[1]Task_List[5]Speed = 10
Objectives[2]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[5]Reverse = False
Objectives[2]mission_Actors[1]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[6]Type = Drive
Objectives[2]mission_Actors[1]Task_List[6]PositionX = 4939,031
Objectives[2]mission_Actors[1]Task_List[6]PositionY = -4490,458
Objectives[2]mission_Actors[1]Task_List[6]PositionZ = 8,026237
Objectives[2]mission_Actors[1]Task_List[6]Speed = 10
Objectives[2]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[6]Reverse = False
Objectives[2]mission_Actors[1]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[7]Type = Drive
Objectives[2]mission_Actors[1]Task_List[7]PositionX = 5004,688
Objectives[2]mission_Actors[1]Task_List[7]PositionY = -4545,485
Objectives[2]mission_Actors[1]Task_List[7]PositionZ = 8,45215
Objectives[2]mission_Actors[1]Task_List[7]Speed = 10
Objectives[2]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[7]Reverse = False
Objectives[2]mission_Actors[1]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[8]Type = Drive
Objectives[2]mission_Actors[1]Task_List[8]PositionX = 5023,471
Objectives[2]mission_Actors[1]Task_List[8]PositionY = -4608,996
Objectives[2]mission_Actors[1]Task_List[8]PositionZ = 3,691266
Objectives[2]mission_Actors[1]Task_List[8]Speed = 10
Objectives[2]mission_Actors[1]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[8]Reverse = False
Objectives[2]mission_Actors[1]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[9]Type = Drive
Objectives[2]mission_Actors[1]Task_List[9]PositionX = 5006,601
Objectives[2]mission_Actors[1]Task_List[9]PositionY = -4723,772
Objectives[2]mission_Actors[1]Task_List[9]PositionZ = 10,85444
Objectives[2]mission_Actors[1]Task_List[9]Speed = 10
Objectives[2]mission_Actors[1]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[9]Reverse = False
Objectives[2]mission_Actors[1]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[10]Type = Drive
Objectives[2]mission_Actors[1]Task_List[10]PositionX = 4985,885
Objectives[2]mission_Actors[1]Task_List[10]PositionY = -4778,209
Objectives[2]mission_Actors[1]Task_List[10]PositionZ = 13,18092
Objectives[2]mission_Actors[1]Task_List[10]Speed = 10
Objectives[2]mission_Actors[1]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[10]Reverse = False
Objectives[2]mission_Actors[1]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[11]Type = Drive
Objectives[2]mission_Actors[1]Task_List[11]PositionX = 5010,809
Objectives[2]mission_Actors[1]Task_List[11]PositionY = -4862,406
Objectives[2]mission_Actors[1]Task_List[11]PositionZ = 13,97965
Objectives[2]mission_Actors[1]Task_List[11]Speed = 10
Objectives[2]mission_Actors[1]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[11]Reverse = False
Objectives[2]mission_Actors[1]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[12]Type = Drive
Objectives[2]mission_Actors[1]Task_List[12]PositionX = 5074,705
Objectives[2]mission_Actors[1]Task_List[12]PositionY = -4901,142
Objectives[2]mission_Actors[1]Task_List[12]PositionZ = 16,30137
Objectives[2]mission_Actors[1]Task_List[12]Speed = 10
Objectives[2]mission_Actors[1]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[12]Reverse = False
Objectives[2]mission_Actors[1]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[13]Type = Drive
Objectives[2]mission_Actors[1]Task_List[13]PositionX = 5074,705
Objectives[2]mission_Actors[1]Task_List[13]PositionY = -4901,142
Objectives[2]mission_Actors[1]Task_List[13]PositionZ = 16,30137
Objectives[2]mission_Actors[1]Task_List[13]Speed = 10
Objectives[2]mission_Actors[1]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[13]Reverse = False
Objectives[2]mission_Actors[1]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[14]Type = Drive
Objectives[2]mission_Actors[1]Task_List[14]PositionX = 5036,216
Objectives[2]mission_Actors[1]Task_List[14]PositionY = -4880,471
Objectives[2]mission_Actors[1]Task_List[14]PositionZ = 14,78177
Objectives[2]mission_Actors[1]Task_List[14]Speed = 10
Objectives[2]mission_Actors[1]Task_List[14]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[14]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[14]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[14]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[14]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[14]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[14]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[14]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[14]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[14]Reverse = False
Objectives[2]mission_Actors[1]Task_List[14]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[14]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[14]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[14]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[15]Type = Drive
Objectives[2]mission_Actors[1]Task_List[15]PositionX = 5003,946
Objectives[2]mission_Actors[1]Task_List[15]PositionY = -4835,419
Objectives[2]mission_Actors[1]Task_List[15]PositionZ = 13,7591
Objectives[2]mission_Actors[1]Task_List[15]Speed = 10
Objectives[2]mission_Actors[1]Task_List[15]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[15]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[15]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[15]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[15]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[15]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[15]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[15]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[15]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[15]Reverse = False
Objectives[2]mission_Actors[1]Task_List[15]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[15]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[15]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[15]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[16]Type = Drive
Objectives[2]mission_Actors[1]Task_List[16]PositionX = 4992,334
Objectives[2]mission_Actors[1]Task_List[16]PositionY = -4754,211
Objectives[2]mission_Actors[1]Task_List[16]PositionZ = 12,63572
Objectives[2]mission_Actors[1]Task_List[16]Speed = 10
Objectives[2]mission_Actors[1]Task_List[16]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[16]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[16]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[16]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[16]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[16]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[16]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[16]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[16]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[16]Reverse = False
Objectives[2]mission_Actors[1]Task_List[16]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[16]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[16]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[16]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[17]Type = Drive
Objectives[2]mission_Actors[1]Task_List[17]PositionX = 5018,141
Objectives[2]mission_Actors[1]Task_List[17]PositionY = -4688,141
Objectives[2]mission_Actors[1]Task_List[17]PositionZ = 7,628755
Objectives[2]mission_Actors[1]Task_List[17]Speed = 10
Objectives[2]mission_Actors[1]Task_List[17]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[17]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[17]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[17]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[17]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[17]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[17]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[17]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[17]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[17]Reverse = False
Objectives[2]mission_Actors[1]Task_List[17]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[17]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[17]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[17]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[18]Type = Drive
Objectives[2]mission_Actors[1]Task_List[18]PositionX = 5019,645
Objectives[2]mission_Actors[1]Task_List[18]PositionY = -4566,022
Objectives[2]mission_Actors[1]Task_List[18]PositionZ = 7,247399
Objectives[2]mission_Actors[1]Task_List[18]Speed = 10
Objectives[2]mission_Actors[1]Task_List[18]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[18]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[18]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[18]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[18]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[18]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[18]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[18]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[18]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[18]Reverse = False
Objectives[2]mission_Actors[1]Task_List[18]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[18]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[18]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[18]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[19]Type = Drive
Objectives[2]mission_Actors[1]Task_List[19]PositionX = 4966,588
Objectives[2]mission_Actors[1]Task_List[19]PositionY = -4504,256
Objectives[2]mission_Actors[1]Task_List[19]PositionZ = 8,073591
Objectives[2]mission_Actors[1]Task_List[19]Speed = 10
Objectives[2]mission_Actors[1]Task_List[19]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[19]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[19]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[19]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[19]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[19]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[19]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[19]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[19]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[19]Reverse = False
Objectives[2]mission_Actors[1]Task_List[19]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[19]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[19]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[19]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[20]Type = Drive
Objectives[2]mission_Actors[1]Task_List[20]PositionX = 4869,025
Objectives[2]mission_Actors[1]Task_List[20]PositionY = -4456,643
Objectives[2]mission_Actors[1]Task_List[20]PositionZ = 7,604953
Objectives[2]mission_Actors[1]Task_List[20]Speed = 10
Objectives[2]mission_Actors[1]Task_List[20]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[20]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[20]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[20]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[20]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[20]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[20]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[20]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[20]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[20]Reverse = False
Objectives[2]mission_Actors[1]Task_List[20]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[20]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[20]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[20]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[21]Type = Drive
Objectives[2]mission_Actors[1]Task_List[21]PositionX = 4677,714
Objectives[2]mission_Actors[1]Task_List[21]PositionY = -4461,288
Objectives[2]mission_Actors[1]Task_List[21]PositionZ = 5,140784
Objectives[2]mission_Actors[1]Task_List[21]Speed = 10
Objectives[2]mission_Actors[1]Task_List[21]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[21]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[21]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[21]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[21]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[21]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[21]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[21]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[21]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[21]Reverse = False
Objectives[2]mission_Actors[1]Task_List[21]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[21]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[21]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[21]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[22]Type = Drive
Objectives[2]mission_Actors[1]Task_List[22]PositionX = 4633,787
Objectives[2]mission_Actors[1]Task_List[22]PositionY = -4470,621
Objectives[2]mission_Actors[1]Task_List[22]PositionZ = 3,460327
Objectives[2]mission_Actors[1]Task_List[22]Speed = 10
Objectives[2]mission_Actors[1]Task_List[22]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[22]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[22]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[22]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[22]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[22]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[22]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[22]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[22]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[22]Reverse = False
Objectives[2]mission_Actors[1]Task_List[22]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[22]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[22]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[22]AvoidHighWays = True
Objectives[2]mission_Actors[1]Task_List[23]Type = Drive
Objectives[2]mission_Actors[1]Task_List[23]PositionX = 4564,366
Objectives[2]mission_Actors[1]Task_List[23]PositionY = -4480,307
Objectives[2]mission_Actors[1]Task_List[23]PositionZ = 2,706837
Objectives[2]mission_Actors[1]Task_List[23]Speed = 10
Objectives[2]mission_Actors[1]Task_List[23]StopBeforeVehicles = False
Objectives[2]mission_Actors[1]Task_List[23]StopBeforeActors = False
Objectives[2]mission_Actors[1]Task_List[23]AvoidVehicles = True
Objectives[2]mission_Actors[1]Task_List[23]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[1]Task_List[23]AvoidActors = True
Objectives[2]mission_Actors[1]Task_List[23]AvoidObjects = True
Objectives[2]mission_Actors[1]Task_List[23]StopAtLights = False
Objectives[2]mission_Actors[1]Task_List[23]UseBlinkers = True
Objectives[2]mission_Actors[1]Task_List[23]AllowGoingWrongWay = True
Objectives[2]mission_Actors[1]Task_List[23]Reverse = False
Objectives[2]mission_Actors[1]Task_List[23]TakeShortestPath = True
Objectives[2]mission_Actors[1]Task_List[23]IgnoreRoads = True
Objectives[2]mission_Actors[1]Task_List[23]IgnoreAllPathing = True
Objectives[2]mission_Actors[1]Task_List[23]AvoidHighWays = True
Objectives[2]mission_Actors[2]SpawnInVehicle = True
Objectives[2]mission_Actors[2]SeatIndex = 0
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 5162,762
Objectives[2]mission_Actors[2]positionY = -4951,279
Objectives[2]mission_Actors[2]positionZ = 14,20392
Objectives[2]mission_Actors[2]Heading = 185,7929
Objectives[2]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[2]Relationship_Group = Enemy1
Objectives[2]mission_Actors[2]AddBlip = True
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 500
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = MiniSMG
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[3]SpawnInVehicle = True
Objectives[2]mission_Actors[3]SeatIndex = -1
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 5162,762
Objectives[2]mission_Actors[3]positionY = -4951,279
Objectives[2]mission_Actors[3]positionZ = 14,20392
Objectives[2]mission_Actors[3]Heading = 185,7929
Objectives[2]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[3]Relationship_Group = Enemy1
Objectives[2]mission_Actors[3]AddBlip = True
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 500
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = MiniSMG
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 99
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Task_List_Count = 23
Objectives[2]mission_Actors[3]Task_Repeat = True
Objectives[2]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[3]Task_List[0]PositionX = 5165,633
Objectives[2]mission_Actors[3]Task_List[0]PositionY = -4955,665
Objectives[2]mission_Actors[3]Task_List[0]PositionZ = 13,60996
Objectives[2]mission_Actors[3]Task_List[0]Speed = 1
Objectives[2]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[3]Task_List[1]Type = Drive
Objectives[2]mission_Actors[3]Task_List[1]PositionX = 5165,612
Objectives[2]mission_Actors[3]Task_List[1]PositionY = -4970,363
Objectives[2]mission_Actors[3]Task_List[1]PositionZ = 13,36623
Objectives[2]mission_Actors[3]Task_List[1]Speed = 10
Objectives[2]mission_Actors[3]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[1]Reverse = False
Objectives[2]mission_Actors[3]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[2]Type = Drive
Objectives[2]mission_Actors[3]Task_List[2]PositionX = 5201,637
Objectives[2]mission_Actors[3]Task_List[2]PositionY = -5006,418
Objectives[2]mission_Actors[3]Task_List[2]PositionZ = 13,95379
Objectives[2]mission_Actors[3]Task_List[2]Speed = 10
Objectives[2]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[2]Reverse = False
Objectives[2]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[3]Type = Drive
Objectives[2]mission_Actors[3]Task_List[3]PositionX = 5243,604
Objectives[2]mission_Actors[3]Task_List[3]PositionY = -5058,087
Objectives[2]mission_Actors[3]Task_List[3]PositionZ = 14,63048
Objectives[2]mission_Actors[3]Task_List[3]Speed = 10
Objectives[2]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[3]Reverse = False
Objectives[2]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[4]Type = Drive
Objectives[2]mission_Actors[3]Task_List[4]PositionX = 5271,381
Objectives[2]mission_Actors[3]Task_List[4]PositionY = -5101,98
Objectives[2]mission_Actors[3]Task_List[4]PositionZ = 13,23725
Objectives[2]mission_Actors[3]Task_List[4]Speed = 10
Objectives[2]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[4]Reverse = False
Objectives[2]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[5]Type = Drive
Objectives[2]mission_Actors[3]Task_List[5]PositionX = 5253,601
Objectives[2]mission_Actors[3]Task_List[5]PositionY = -5133,397
Objectives[2]mission_Actors[3]Task_List[5]PositionZ = 13,29051
Objectives[2]mission_Actors[3]Task_List[5]Speed = 10
Objectives[2]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[5]Reverse = False
Objectives[2]mission_Actors[3]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[6]Type = Drive
Objectives[2]mission_Actors[3]Task_List[6]PositionX = 5250,614
Objectives[2]mission_Actors[3]Task_List[6]PositionY = -5164,833
Objectives[2]mission_Actors[3]Task_List[6]PositionZ = 13,17398
Objectives[2]mission_Actors[3]Task_List[6]Speed = 10
Objectives[2]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[6]Reverse = False
Objectives[2]mission_Actors[3]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[7]Type = Drive
Objectives[2]mission_Actors[3]Task_List[7]PositionX = 5224,828
Objectives[2]mission_Actors[3]Task_List[7]PositionY = -5230,811
Objectives[2]mission_Actors[3]Task_List[7]PositionZ = 18,43019
Objectives[2]mission_Actors[3]Task_List[7]Speed = 10
Objectives[2]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[7]Reverse = False
Objectives[2]mission_Actors[3]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[8]Type = Drive
Objectives[2]mission_Actors[3]Task_List[8]PositionX = 5242,925
Objectives[2]mission_Actors[3]Task_List[8]PositionY = -5263,559
Objectives[2]mission_Actors[3]Task_List[8]PositionZ = 23,67715
Objectives[2]mission_Actors[3]Task_List[8]Speed = 10
Objectives[2]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[8]Reverse = False
Objectives[2]mission_Actors[3]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[9]Type = Drive
Objectives[2]mission_Actors[3]Task_List[9]PositionX = 5396,361
Objectives[2]mission_Actors[3]Task_List[9]PositionY = -5422,807
Objectives[2]mission_Actors[3]Task_List[9]PositionZ = 43,83914
Objectives[2]mission_Actors[3]Task_List[9]Speed = 10
Objectives[2]mission_Actors[3]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[9]Reverse = False
Objectives[2]mission_Actors[3]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[10]Type = Drive
Objectives[2]mission_Actors[3]Task_List[10]PositionX = 5436,544
Objectives[2]mission_Actors[3]Task_List[10]PositionY = -5383,806
Objectives[2]mission_Actors[3]Task_List[10]PositionZ = 36,64296
Objectives[2]mission_Actors[3]Task_List[10]Speed = 10
Objectives[2]mission_Actors[3]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[10]Reverse = False
Objectives[2]mission_Actors[3]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[11]Type = Drive
Objectives[2]mission_Actors[3]Task_List[11]PositionX = 5423,002
Objectives[2]mission_Actors[3]Task_List[11]PositionY = -5327,6
Objectives[2]mission_Actors[3]Task_List[11]PositionZ = 27,94496
Objectives[2]mission_Actors[3]Task_List[11]Speed = 10
Objectives[2]mission_Actors[3]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[11]Reverse = False
Objectives[2]mission_Actors[3]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[12]Type = Drive
Objectives[2]mission_Actors[3]Task_List[12]PositionX = 5452,198
Objectives[2]mission_Actors[3]Task_List[12]PositionY = -5301,43
Objectives[2]mission_Actors[3]Task_List[12]PositionZ = 22,17419
Objectives[2]mission_Actors[3]Task_List[12]Speed = 10
Objectives[2]mission_Actors[3]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[12]Reverse = False
Objectives[2]mission_Actors[3]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[13]Type = Drive
Objectives[2]mission_Actors[3]Task_List[13]PositionX = 5480,454
Objectives[2]mission_Actors[3]Task_List[13]PositionY = -5298,149
Objectives[2]mission_Actors[3]Task_List[13]PositionZ = 18,35364
Objectives[2]mission_Actors[3]Task_List[13]Speed = 10
Objectives[2]mission_Actors[3]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[13]Reverse = False
Objectives[2]mission_Actors[3]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[14]Type = Drive
Objectives[2]mission_Actors[3]Task_List[14]PositionX = 5514,716
Objectives[2]mission_Actors[3]Task_List[14]PositionY = -5309,879
Objectives[2]mission_Actors[3]Task_List[14]PositionZ = 13,55286
Objectives[2]mission_Actors[3]Task_List[14]Speed = 10
Objectives[2]mission_Actors[3]Task_List[14]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[14]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[14]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[14]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[14]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[14]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[14]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[14]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[14]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[14]Reverse = False
Objectives[2]mission_Actors[3]Task_List[14]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[14]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[14]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[14]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[15]Type = Drive
Objectives[2]mission_Actors[3]Task_List[15]PositionX = 5530,114
Objectives[2]mission_Actors[3]Task_List[15]PositionY = -5288,708
Objectives[2]mission_Actors[3]Task_List[15]PositionZ = 11,99906
Objectives[2]mission_Actors[3]Task_List[15]Speed = 10
Objectives[2]mission_Actors[3]Task_List[15]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[15]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[15]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[15]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[15]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[15]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[15]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[15]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[15]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[15]Reverse = False
Objectives[2]mission_Actors[3]Task_List[15]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[15]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[15]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[15]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[16]Type = Drive
Objectives[2]mission_Actors[3]Task_List[16]PositionX = 5503,452
Objectives[2]mission_Actors[3]Task_List[16]PositionY = -5171,424
Objectives[2]mission_Actors[3]Task_List[16]PositionZ = 13,18445
Objectives[2]mission_Actors[3]Task_List[16]Speed = 10
Objectives[2]mission_Actors[3]Task_List[16]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[16]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[16]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[16]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[16]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[16]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[16]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[16]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[16]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[16]Reverse = False
Objectives[2]mission_Actors[3]Task_List[16]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[16]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[16]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[16]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[17]Type = Drive
Objectives[2]mission_Actors[3]Task_List[17]PositionX = 5440,749
Objectives[2]mission_Actors[3]Task_List[17]PositionY = -5132,638
Objectives[2]mission_Actors[3]Task_List[17]PositionZ = 12,75445
Objectives[2]mission_Actors[3]Task_List[17]Speed = 10
Objectives[2]mission_Actors[3]Task_List[17]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[17]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[17]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[17]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[17]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[17]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[17]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[17]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[17]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[17]Reverse = False
Objectives[2]mission_Actors[3]Task_List[17]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[17]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[17]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[17]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[18]Type = Drive
Objectives[2]mission_Actors[3]Task_List[18]PositionX = 5410,357
Objectives[2]mission_Actors[3]Task_List[18]PositionY = -5116,826
Objectives[2]mission_Actors[3]Task_List[18]PositionZ = 12,85094
Objectives[2]mission_Actors[3]Task_List[18]Speed = 10
Objectives[2]mission_Actors[3]Task_List[18]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[18]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[18]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[18]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[18]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[18]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[18]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[18]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[18]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[18]Reverse = False
Objectives[2]mission_Actors[3]Task_List[18]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[18]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[18]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[18]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[19]Type = Drive
Objectives[2]mission_Actors[3]Task_List[19]PositionX = 5367,957
Objectives[2]mission_Actors[3]Task_List[19]PositionY = -5112,19
Objectives[2]mission_Actors[3]Task_List[19]PositionZ = 13,27769
Objectives[2]mission_Actors[3]Task_List[19]Speed = 10
Objectives[2]mission_Actors[3]Task_List[19]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[19]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[19]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[19]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[19]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[19]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[19]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[19]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[19]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[19]Reverse = False
Objectives[2]mission_Actors[3]Task_List[19]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[19]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[19]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[19]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[20]Type = Drive
Objectives[2]mission_Actors[3]Task_List[20]PositionX = 5323,984
Objectives[2]mission_Actors[3]Task_List[20]PositionY = -5102,085
Objectives[2]mission_Actors[3]Task_List[20]PositionZ = 14,06356
Objectives[2]mission_Actors[3]Task_List[20]Speed = 10
Objectives[2]mission_Actors[3]Task_List[20]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[20]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[20]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[20]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[20]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[20]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[20]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[20]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[20]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[20]Reverse = False
Objectives[2]mission_Actors[3]Task_List[20]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[20]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[20]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[20]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[21]Type = Drive
Objectives[2]mission_Actors[3]Task_List[21]PositionX = 5290,539
Objectives[2]mission_Actors[3]Task_List[21]PositionY = -5102,578
Objectives[2]mission_Actors[3]Task_List[21]PositionZ = 13,2584
Objectives[2]mission_Actors[3]Task_List[21]Speed = 10
Objectives[2]mission_Actors[3]Task_List[21]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[21]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[21]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[21]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[21]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[21]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[21]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[21]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[21]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[21]Reverse = False
Objectives[2]mission_Actors[3]Task_List[21]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[21]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[21]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[21]AvoidHighWays = True
Objectives[2]mission_Actors[3]Task_List[22]Type = Drive
Objectives[2]mission_Actors[3]Task_List[22]PositionX = 5259,912
Objectives[2]mission_Actors[3]Task_List[22]PositionY = -5075,349
Objectives[2]mission_Actors[3]Task_List[22]PositionZ = 14,15262
Objectives[2]mission_Actors[3]Task_List[22]Speed = 10
Objectives[2]mission_Actors[3]Task_List[22]StopBeforeVehicles = False
Objectives[2]mission_Actors[3]Task_List[22]StopBeforeActors = False
Objectives[2]mission_Actors[3]Task_List[22]AvoidVehicles = True
Objectives[2]mission_Actors[3]Task_List[22]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[3]Task_List[22]AvoidActors = True
Objectives[2]mission_Actors[3]Task_List[22]AvoidObjects = True
Objectives[2]mission_Actors[3]Task_List[22]StopAtLights = False
Objectives[2]mission_Actors[3]Task_List[22]UseBlinkers = True
Objectives[2]mission_Actors[3]Task_List[22]AllowGoingWrongWay = True
Objectives[2]mission_Actors[3]Task_List[22]Reverse = False
Objectives[2]mission_Actors[3]Task_List[22]TakeShortestPath = True
Objectives[2]mission_Actors[3]Task_List[22]IgnoreRoads = True
Objectives[2]mission_Actors[3]Task_List[22]IgnoreAllPathing = True
Objectives[2]mission_Actors[3]Task_List[22]AvoidHighWays = True
Objectives[2]mission_Actors[4]SpawnInVehicle = True
Objectives[2]mission_Actors[4]SeatIndex = -1
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 5024,714
Objectives[2]mission_Actors[4]positionY = -5116,944
Objectives[2]mission_Actors[4]positionZ = 3,149201
Objectives[2]mission_Actors[4]Heading = 156,8597
Objectives[2]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[4]Relationship_Group = Enemy1
Objectives[2]mission_Actors[4]AddBlip = True
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 500
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = MiniSMG
Objectives[2]mission_Actors[4]Variation = Random
Objectives[2]mission_Actors[4]Task = 99
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[4]Task_List_Count = 21
Objectives[2]mission_Actors[4]Task_Repeat = True
Objectives[2]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[4]Task_List[0]PositionX = 5018,911
Objectives[2]mission_Actors[4]Task_List[0]PositionY = -5116,664
Objectives[2]mission_Actors[4]Task_List[0]PositionZ = 2,372099
Objectives[2]mission_Actors[4]Task_List[0]Speed = 1
Objectives[2]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[4]Task_List[1]Type = Drive
Objectives[2]mission_Actors[4]Task_List[1]PositionX = 5016,005
Objectives[2]mission_Actors[4]Task_List[1]PositionY = -5146,024
Objectives[2]mission_Actors[4]Task_List[1]PositionZ = 2,210906
Objectives[2]mission_Actors[4]Task_List[1]Speed = 20
Objectives[2]mission_Actors[4]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[1]Reverse = False
Objectives[2]mission_Actors[4]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[2]Type = Drive
Objectives[2]mission_Actors[4]Task_List[2]PositionX = 5080,606
Objectives[2]mission_Actors[4]Task_List[2]PositionY = -5278,443
Objectives[2]mission_Actors[4]Task_List[2]PositionZ = 5,538227
Objectives[2]mission_Actors[4]Task_List[2]Speed = 20
Objectives[2]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[2]Reverse = False
Objectives[2]mission_Actors[4]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[3]Type = Drive
Objectives[2]mission_Actors[4]Task_List[3]PositionX = 5151,482
Objectives[2]mission_Actors[4]Task_List[3]PositionY = -5275,181
Objectives[2]mission_Actors[4]Task_List[3]PositionZ = 8,851275
Objectives[2]mission_Actors[4]Task_List[3]Speed = 20
Objectives[2]mission_Actors[4]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[3]Reverse = False
Objectives[2]mission_Actors[4]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[4]Type = Drive
Objectives[2]mission_Actors[4]Task_List[4]PositionX = 5163,286
Objectives[2]mission_Actors[4]Task_List[4]PositionY = -5246,542
Objectives[2]mission_Actors[4]Task_List[4]PositionZ = 8,119434
Objectives[2]mission_Actors[4]Task_List[4]Speed = 20
Objectives[2]mission_Actors[4]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[4]Reverse = False
Objectives[2]mission_Actors[4]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[5]Type = Drive
Objectives[2]mission_Actors[4]Task_List[5]PositionX = 5169,28
Objectives[2]mission_Actors[4]Task_List[5]PositionY = -5126,844
Objectives[2]mission_Actors[4]Task_List[5]PositionZ = 2,236719
Objectives[2]mission_Actors[4]Task_List[5]Speed = 20
Objectives[2]mission_Actors[4]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[5]Reverse = False
Objectives[2]mission_Actors[4]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[6]Type = Drive
Objectives[2]mission_Actors[4]Task_List[6]PositionX = 5207,601
Objectives[2]mission_Actors[4]Task_List[6]PositionY = -5107,434
Objectives[2]mission_Actors[4]Task_List[6]PositionZ = 4,555995
Objectives[2]mission_Actors[4]Task_List[6]Speed = 20
Objectives[2]mission_Actors[4]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[6]Reverse = False
Objectives[2]mission_Actors[4]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[7]Type = Drive
Objectives[2]mission_Actors[4]Task_List[7]PositionX = 5229,073
Objectives[2]mission_Actors[4]Task_List[7]PositionY = -5124,83
Objectives[2]mission_Actors[4]Task_List[7]PositionZ = 6,538584
Objectives[2]mission_Actors[4]Task_List[7]Speed = 20
Objectives[2]mission_Actors[4]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[7]Reverse = False
Objectives[2]mission_Actors[4]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[8]Type = Drive
Objectives[2]mission_Actors[4]Task_List[8]PositionX = 5234,69
Objectives[2]mission_Actors[4]Task_List[8]PositionY = -5185,112
Objectives[2]mission_Actors[4]Task_List[8]PositionZ = 12,85587
Objectives[2]mission_Actors[4]Task_List[8]Speed = 20
Objectives[2]mission_Actors[4]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[8]Reverse = False
Objectives[2]mission_Actors[4]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[9]Type = Drive
Objectives[2]mission_Actors[4]Task_List[9]PositionX = 5254,866
Objectives[2]mission_Actors[4]Task_List[9]PositionY = -5162,167
Objectives[2]mission_Actors[4]Task_List[9]PositionZ = 13,40202
Objectives[2]mission_Actors[4]Task_List[9]Speed = 20
Objectives[2]mission_Actors[4]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[9]Reverse = False
Objectives[2]mission_Actors[4]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[10]Type = Drive
Objectives[2]mission_Actors[4]Task_List[10]PositionX = 5256,783
Objectives[2]mission_Actors[4]Task_List[10]PositionY = -5139,156
Objectives[2]mission_Actors[4]Task_List[10]PositionZ = 13,42342
Objectives[2]mission_Actors[4]Task_List[10]Speed = 20
Objectives[2]mission_Actors[4]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[10]Reverse = False
Objectives[2]mission_Actors[4]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[11]Type = Drive
Objectives[2]mission_Actors[4]Task_List[11]PositionX = 5273,723
Objectives[2]mission_Actors[4]Task_List[11]PositionY = -5093,675
Objectives[2]mission_Actors[4]Task_List[11]PositionZ = 13,21801
Objectives[2]mission_Actors[4]Task_List[11]Speed = 20
Objectives[2]mission_Actors[4]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[11]Reverse = False
Objectives[2]mission_Actors[4]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[12]Type = Drive
Objectives[2]mission_Actors[4]Task_List[12]PositionX = 5170,467
Objectives[2]mission_Actors[4]Task_List[12]PositionY = -4973,484
Objectives[2]mission_Actors[4]Task_List[12]PositionZ = 13,45739
Objectives[2]mission_Actors[4]Task_List[12]Speed = 20
Objectives[2]mission_Actors[4]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[12]Reverse = False
Objectives[2]mission_Actors[4]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[13]Type = Drive
Objectives[2]mission_Actors[4]Task_List[13]PositionX = 5145,873
Objectives[2]mission_Actors[4]Task_List[13]PositionY = -4994,537
Objectives[2]mission_Actors[4]Task_List[13]PositionZ = 10,36719
Objectives[2]mission_Actors[4]Task_List[13]Speed = 20
Objectives[2]mission_Actors[4]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[13]Reverse = False
Objectives[2]mission_Actors[4]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[14]Type = Drive
Objectives[2]mission_Actors[4]Task_List[14]PositionX = 5156,979
Objectives[2]mission_Actors[4]Task_List[14]PositionY = -5055,712
Objectives[2]mission_Actors[4]Task_List[14]PositionZ = 3,655559
Objectives[2]mission_Actors[4]Task_List[14]Speed = 20
Objectives[2]mission_Actors[4]Task_List[14]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[14]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[14]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[14]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[14]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[14]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[14]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[14]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[14]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[14]Reverse = False
Objectives[2]mission_Actors[4]Task_List[14]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[14]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[14]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[14]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[15]Type = Drive
Objectives[2]mission_Actors[4]Task_List[15]PositionX = 5164,761
Objectives[2]mission_Actors[4]Task_List[15]PositionY = -5122,157
Objectives[2]mission_Actors[4]Task_List[15]PositionZ = 2,098725
Objectives[2]mission_Actors[4]Task_List[15]Speed = 20
Objectives[2]mission_Actors[4]Task_List[15]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[15]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[15]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[15]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[15]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[15]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[15]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[15]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[15]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[15]Reverse = False
Objectives[2]mission_Actors[4]Task_List[15]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[15]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[15]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[15]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[16]Type = Drive
Objectives[2]mission_Actors[4]Task_List[16]PositionX = 5158,051
Objectives[2]mission_Actors[4]Task_List[16]PositionY = -5255,271
Objectives[2]mission_Actors[4]Task_List[16]PositionZ = 8,619164
Objectives[2]mission_Actors[4]Task_List[16]Speed = 20
Objectives[2]mission_Actors[4]Task_List[16]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[16]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[16]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[16]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[16]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[16]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[16]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[16]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[16]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[16]Reverse = False
Objectives[2]mission_Actors[4]Task_List[16]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[16]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[16]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[16]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[17]Type = Drive
Objectives[2]mission_Actors[4]Task_List[17]PositionX = 5137,336
Objectives[2]mission_Actors[4]Task_List[17]PositionY = -5279,75
Objectives[2]mission_Actors[4]Task_List[17]PositionZ = 7,766964
Objectives[2]mission_Actors[4]Task_List[17]Speed = 20
Objectives[2]mission_Actors[4]Task_List[17]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[17]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[17]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[17]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[17]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[17]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[17]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[17]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[17]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[17]Reverse = False
Objectives[2]mission_Actors[4]Task_List[17]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[17]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[17]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[17]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[18]Type = Drive
Objectives[2]mission_Actors[4]Task_List[18]PositionX = 5087,499
Objectives[2]mission_Actors[4]Task_List[18]PositionY = -5278,238
Objectives[2]mission_Actors[4]Task_List[18]PositionZ = 5,667372
Objectives[2]mission_Actors[4]Task_List[18]Speed = 20
Objectives[2]mission_Actors[4]Task_List[18]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[18]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[18]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[18]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[18]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[18]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[18]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[18]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[18]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[18]Reverse = False
Objectives[2]mission_Actors[4]Task_List[18]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[18]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[18]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[18]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[19]Type = Drive
Objectives[2]mission_Actors[4]Task_List[19]PositionX = 5061,5
Objectives[2]mission_Actors[4]Task_List[19]PositionY = -5227,668
Objectives[2]mission_Actors[4]Task_List[19]PositionZ = 3,812394
Objectives[2]mission_Actors[4]Task_List[19]Speed = 20
Objectives[2]mission_Actors[4]Task_List[19]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[19]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[19]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[19]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[19]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[19]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[19]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[19]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[19]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[19]Reverse = False
Objectives[2]mission_Actors[4]Task_List[19]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[19]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[19]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[19]AvoidHighWays = True
Objectives[2]mission_Actors[4]Task_List[20]Type = Drive
Objectives[2]mission_Actors[4]Task_List[20]PositionX = 5045,001
Objectives[2]mission_Actors[4]Task_List[20]PositionY = -5205,615
Objectives[2]mission_Actors[4]Task_List[20]PositionZ = 2,203505
Objectives[2]mission_Actors[4]Task_List[20]Speed = 20
Objectives[2]mission_Actors[4]Task_List[20]StopBeforeVehicles = False
Objectives[2]mission_Actors[4]Task_List[20]StopBeforeActors = False
Objectives[2]mission_Actors[4]Task_List[20]AvoidVehicles = True
Objectives[2]mission_Actors[4]Task_List[20]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[4]Task_List[20]AvoidActors = True
Objectives[2]mission_Actors[4]Task_List[20]AvoidObjects = True
Objectives[2]mission_Actors[4]Task_List[20]StopAtLights = False
Objectives[2]mission_Actors[4]Task_List[20]UseBlinkers = True
Objectives[2]mission_Actors[4]Task_List[20]AllowGoingWrongWay = True
Objectives[2]mission_Actors[4]Task_List[20]Reverse = False
Objectives[2]mission_Actors[4]Task_List[20]TakeShortestPath = True
Objectives[2]mission_Actors[4]Task_List[20]IgnoreRoads = True
Objectives[2]mission_Actors[4]Task_List[20]IgnoreAllPathing = True
Objectives[2]mission_Actors[4]Task_List[20]AvoidHighWays = True
Objectives[2]mission_Actors[5]SpawnInVehicle = True
Objectives[2]mission_Actors[5]SeatIndex = -1
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 4973,631
Objectives[2]mission_Actors[5]positionY = -5599,447
Objectives[2]mission_Actors[5]positionZ = 23,16859
Objectives[2]mission_Actors[5]Heading = 13,89217
Objectives[2]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[5]Relationship_Group = Enemy1
Objectives[2]mission_Actors[5]AddBlip = True
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 500
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = MiniSMG
Objectives[2]mission_Actors[5]Variation = Random
Objectives[2]mission_Actors[5]Task = 99
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[5]Task_List_Count = 29
Objectives[2]mission_Actors[5]Task_Repeat = True
Objectives[2]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[5]Task_List[0]PositionX = 4978,828
Objectives[2]mission_Actors[5]Task_List[0]PositionY = -5600,526
Objectives[2]mission_Actors[5]Task_List[0]PositionZ = 23,26072
Objectives[2]mission_Actors[5]Task_List[0]Speed = 1
Objectives[2]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[5]Task_List[1]Type = Drive
Objectives[2]mission_Actors[5]Task_List[1]PositionX = 5011,683
Objectives[2]mission_Actors[5]Task_List[1]PositionY = -5604,132
Objectives[2]mission_Actors[5]Task_List[1]PositionZ = 24,87987
Objectives[2]mission_Actors[5]Task_List[1]Speed = 10
Objectives[2]mission_Actors[5]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[1]Reverse = False
Objectives[2]mission_Actors[5]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[2]Type = Drive
Objectives[2]mission_Actors[5]Task_List[2]PositionX = 5035,766
Objectives[2]mission_Actors[5]Task_List[2]PositionY = -5580,975
Objectives[2]mission_Actors[5]Task_List[2]PositionZ = 27,59739
Objectives[2]mission_Actors[5]Task_List[2]Speed = 10
Objectives[2]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[2]Reverse = False
Objectives[2]mission_Actors[5]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[3]Type = Drive
Objectives[2]mission_Actors[5]Task_List[3]PositionX = 5104,173
Objectives[2]mission_Actors[5]Task_List[3]PositionY = -5601,171
Objectives[2]mission_Actors[5]Task_List[3]PositionZ = 36,52289
Objectives[2]mission_Actors[5]Task_List[3]Speed = 10
Objectives[2]mission_Actors[5]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[3]Reverse = False
Objectives[2]mission_Actors[5]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[4]Type = Drive
Objectives[2]mission_Actors[5]Task_List[4]PositionX = 5242,138
Objectives[2]mission_Actors[5]Task_List[4]PositionY = -5509,598
Objectives[2]mission_Actors[5]Task_List[4]PositionZ = 48,98699
Objectives[2]mission_Actors[5]Task_List[4]Speed = 10
Objectives[2]mission_Actors[5]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[4]Reverse = False
Objectives[2]mission_Actors[5]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[5]Type = Drive
Objectives[2]mission_Actors[5]Task_List[5]PositionX = 5272,705
Objectives[2]mission_Actors[5]Task_List[5]PositionY = -5498,431
Objectives[2]mission_Actors[5]Task_List[5]PositionZ = 51,16399
Objectives[2]mission_Actors[5]Task_List[5]Speed = 10
Objectives[2]mission_Actors[5]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[5]Reverse = False
Objectives[2]mission_Actors[5]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[6]Type = Drive
Objectives[2]mission_Actors[5]Task_List[6]PositionX = 5340,652
Objectives[2]mission_Actors[5]Task_List[6]PositionY = -5488,749
Objectives[2]mission_Actors[5]Task_List[6]PositionZ = 52,76087
Objectives[2]mission_Actors[5]Task_List[6]Speed = 10
Objectives[2]mission_Actors[5]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[6]Reverse = False
Objectives[2]mission_Actors[5]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[7]Type = Drive
Objectives[2]mission_Actors[5]Task_List[7]PositionX = 5387,298
Objectives[2]mission_Actors[5]Task_List[7]PositionY = -5431,702
Objectives[2]mission_Actors[5]Task_List[7]PositionZ = 45,29506
Objectives[2]mission_Actors[5]Task_List[7]Speed = 10
Objectives[2]mission_Actors[5]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[7]Reverse = False
Objectives[2]mission_Actors[5]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[8]Type = Drive
Objectives[2]mission_Actors[5]Task_List[8]PositionX = 5436,974
Objectives[2]mission_Actors[5]Task_List[8]PositionY = -5380,484
Objectives[2]mission_Actors[5]Task_List[8]PositionZ = 35,99693
Objectives[2]mission_Actors[5]Task_List[8]Speed = 10
Objectives[2]mission_Actors[5]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[8]Reverse = False
Objectives[2]mission_Actors[5]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[9]Type = Drive
Objectives[2]mission_Actors[5]Task_List[9]PositionX = 5422,943
Objectives[2]mission_Actors[5]Task_List[9]PositionY = -5329,27
Objectives[2]mission_Actors[5]Task_List[9]PositionZ = 28,26706
Objectives[2]mission_Actors[5]Task_List[9]Speed = 10
Objectives[2]mission_Actors[5]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[9]Reverse = False
Objectives[2]mission_Actors[5]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[10]Type = Drive
Objectives[2]mission_Actors[5]Task_List[10]PositionX = 5446,993
Objectives[2]mission_Actors[5]Task_List[10]PositionY = -5301,439
Objectives[2]mission_Actors[5]Task_List[10]PositionZ = 22,85803
Objectives[2]mission_Actors[5]Task_List[10]Speed = 20
Objectives[2]mission_Actors[5]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[10]Reverse = False
Objectives[2]mission_Actors[5]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[11]Type = Drive
Objectives[2]mission_Actors[5]Task_List[11]PositionX = 5472,714
Objectives[2]mission_Actors[5]Task_List[11]PositionY = -5296,12
Objectives[2]mission_Actors[5]Task_List[11]PositionZ = 19,61432
Objectives[2]mission_Actors[5]Task_List[11]Speed = 10
Objectives[2]mission_Actors[5]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[11]Reverse = False
Objectives[2]mission_Actors[5]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[12]Type = Drive
Objectives[2]mission_Actors[5]Task_List[12]PositionX = 5511,539
Objectives[2]mission_Actors[5]Task_List[12]PositionY = -5309,283
Objectives[2]mission_Actors[5]Task_List[12]PositionZ = 13,92366
Objectives[2]mission_Actors[5]Task_List[12]Speed = 10
Objectives[2]mission_Actors[5]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[12]Reverse = False
Objectives[2]mission_Actors[5]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[13]Type = Drive
Objectives[2]mission_Actors[5]Task_List[13]PositionX = 5528,505
Objectives[2]mission_Actors[5]Task_List[13]PositionY = -5284,616
Objectives[2]mission_Actors[5]Task_List[13]PositionZ = 12,0046
Objectives[2]mission_Actors[5]Task_List[13]Speed = 10
Objectives[2]mission_Actors[5]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[13]Reverse = False
Objectives[2]mission_Actors[5]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[14]Type = Drive
Objectives[2]mission_Actors[5]Task_List[14]PositionX = 5494,434
Objectives[2]mission_Actors[5]Task_List[14]PositionY = -5160,1
Objectives[2]mission_Actors[5]Task_List[14]PositionZ = 13,06307
Objectives[2]mission_Actors[5]Task_List[14]Speed = 10
Objectives[2]mission_Actors[5]Task_List[14]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[14]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[14]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[14]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[14]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[14]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[14]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[14]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[14]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[14]Reverse = False
Objectives[2]mission_Actors[5]Task_List[14]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[14]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[14]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[14]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[15]Type = Drive
Objectives[2]mission_Actors[5]Task_List[15]PositionX = 5412,058
Objectives[2]mission_Actors[5]Task_List[15]PositionY = -5117,8
Objectives[2]mission_Actors[5]Task_List[15]PositionZ = 12,84933
Objectives[2]mission_Actors[5]Task_List[15]Speed = 10
Objectives[2]mission_Actors[5]Task_List[15]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[15]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[15]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[15]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[15]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[15]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[15]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[15]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[15]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[15]Reverse = False
Objectives[2]mission_Actors[5]Task_List[15]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[15]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[15]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[15]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[16]Type = Drive
Objectives[2]mission_Actors[5]Task_List[16]PositionX = 5285,287
Objectives[2]mission_Actors[5]Task_List[16]PositionY = -5102,07
Objectives[2]mission_Actors[5]Task_List[16]PositionZ = 13,23943
Objectives[2]mission_Actors[5]Task_List[16]Speed = 10
Objectives[2]mission_Actors[5]Task_List[16]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[16]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[16]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[16]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[16]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[16]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[16]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[16]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[16]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[16]Reverse = False
Objectives[2]mission_Actors[5]Task_List[16]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[16]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[16]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[16]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[17]Type = Drive
Objectives[2]mission_Actors[5]Task_List[17]PositionX = 5417,047
Objectives[2]mission_Actors[5]Task_List[17]PositionY = -5123,906
Objectives[2]mission_Actors[5]Task_List[17]PositionZ = 12,82585
Objectives[2]mission_Actors[5]Task_List[17]Speed = 10
Objectives[2]mission_Actors[5]Task_List[17]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[17]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[17]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[17]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[17]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[17]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[17]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[17]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[17]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[17]Reverse = False
Objectives[2]mission_Actors[5]Task_List[17]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[17]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[17]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[17]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[18]Type = Drive
Objectives[2]mission_Actors[5]Task_List[18]PositionX = 5496,217
Objectives[2]mission_Actors[5]Task_List[18]PositionY = -5167,369
Objectives[2]mission_Actors[5]Task_List[18]PositionZ = 12,96379
Objectives[2]mission_Actors[5]Task_List[18]Speed = 10
Objectives[2]mission_Actors[5]Task_List[18]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[18]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[18]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[18]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[18]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[18]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[18]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[18]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[18]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[18]Reverse = False
Objectives[2]mission_Actors[5]Task_List[18]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[18]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[18]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[18]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[19]Type = Drive
Objectives[2]mission_Actors[5]Task_List[19]PositionX = 5518,294
Objectives[2]mission_Actors[5]Task_List[19]PositionY = -5228,157
Objectives[2]mission_Actors[5]Task_List[19]PositionZ = 11,747
Objectives[2]mission_Actors[5]Task_List[19]Speed = 10
Objectives[2]mission_Actors[5]Task_List[19]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[19]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[19]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[19]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[19]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[19]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[19]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[19]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[19]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[19]Reverse = False
Objectives[2]mission_Actors[5]Task_List[19]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[19]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[19]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[19]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[20]Type = Drive
Objectives[2]mission_Actors[5]Task_List[20]PositionX = 5522,283
Objectives[2]mission_Actors[5]Task_List[20]PositionY = -5304,091
Objectives[2]mission_Actors[5]Task_List[20]PositionZ = 12,48811
Objectives[2]mission_Actors[5]Task_List[20]Speed = 20
Objectives[2]mission_Actors[5]Task_List[20]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[20]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[20]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[20]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[20]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[20]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[20]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[20]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[20]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[20]Reverse = False
Objectives[2]mission_Actors[5]Task_List[20]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[20]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[20]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[20]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[21]Type = Drive
Objectives[2]mission_Actors[5]Task_List[21]PositionX = 5462,503
Objectives[2]mission_Actors[5]Task_List[21]PositionY = -5294,32
Objectives[2]mission_Actors[5]Task_List[21]PositionZ = 20,83644
Objectives[2]mission_Actors[5]Task_List[21]Speed = 10
Objectives[2]mission_Actors[5]Task_List[21]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[21]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[21]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[21]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[21]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[21]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[21]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[21]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[21]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[21]Reverse = False
Objectives[2]mission_Actors[5]Task_List[21]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[21]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[21]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[21]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[22]Type = Drive
Objectives[2]mission_Actors[5]Task_List[22]PositionX = 5421,78
Objectives[2]mission_Actors[5]Task_List[22]PositionY = -5321,389
Objectives[2]mission_Actors[5]Task_List[22]PositionZ = 27,12837
Objectives[2]mission_Actors[5]Task_List[22]Speed = 10
Objectives[2]mission_Actors[5]Task_List[22]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[22]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[22]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[22]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[22]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[22]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[22]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[22]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[22]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[22]Reverse = False
Objectives[2]mission_Actors[5]Task_List[22]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[22]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[22]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[22]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[23]Type = Drive
Objectives[2]mission_Actors[5]Task_List[23]PositionX = 5431,759
Objectives[2]mission_Actors[5]Task_List[23]PositionY = -5384,669
Objectives[2]mission_Actors[5]Task_List[23]PositionZ = 36,5788
Objectives[2]mission_Actors[5]Task_List[23]Speed = 10
Objectives[2]mission_Actors[5]Task_List[23]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[23]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[23]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[23]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[23]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[23]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[23]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[23]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[23]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[23]Reverse = False
Objectives[2]mission_Actors[5]Task_List[23]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[23]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[23]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[23]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[24]Type = Drive
Objectives[2]mission_Actors[5]Task_List[24]PositionX = 5335,318
Objectives[2]mission_Actors[5]Task_List[24]PositionY = -5487,419
Objectives[2]mission_Actors[5]Task_List[24]PositionZ = 52,72418
Objectives[2]mission_Actors[5]Task_List[24]Speed = 10
Objectives[2]mission_Actors[5]Task_List[24]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[24]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[24]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[24]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[24]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[24]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[24]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[24]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[24]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[24]Reverse = False
Objectives[2]mission_Actors[5]Task_List[24]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[24]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[24]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[24]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[25]Type = Drive
Objectives[2]mission_Actors[5]Task_List[25]PositionX = 5198,328
Objectives[2]mission_Actors[5]Task_List[25]PositionY = -5530,238
Objectives[2]mission_Actors[5]Task_List[25]PositionZ = 45,57896
Objectives[2]mission_Actors[5]Task_List[25]Speed = 10
Objectives[2]mission_Actors[5]Task_List[25]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[25]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[25]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[25]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[25]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[25]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[25]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[25]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[25]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[25]Reverse = False
Objectives[2]mission_Actors[5]Task_List[25]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[25]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[25]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[25]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[26]Type = Drive
Objectives[2]mission_Actors[5]Task_List[26]PositionX = 5174,444
Objectives[2]mission_Actors[5]Task_List[26]PositionY = -5554,227
Objectives[2]mission_Actors[5]Task_List[26]PositionZ = 43,45463
Objectives[2]mission_Actors[5]Task_List[26]Speed = 10
Objectives[2]mission_Actors[5]Task_List[26]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[26]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[26]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[26]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[26]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[26]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[26]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[26]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[26]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[26]Reverse = False
Objectives[2]mission_Actors[5]Task_List[26]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[26]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[26]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[26]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[27]Type = Drive
Objectives[2]mission_Actors[5]Task_List[27]PositionX = 5102,031
Objectives[2]mission_Actors[5]Task_List[27]PositionY = -5596,076
Objectives[2]mission_Actors[5]Task_List[27]PositionZ = 36,48777
Objectives[2]mission_Actors[5]Task_List[27]Speed = 10
Objectives[2]mission_Actors[5]Task_List[27]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[27]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[27]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[27]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[27]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[27]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[27]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[27]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[27]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[27]Reverse = False
Objectives[2]mission_Actors[5]Task_List[27]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[27]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[27]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[27]AvoidHighWays = True
Objectives[2]mission_Actors[5]Task_List[28]Type = Drive
Objectives[2]mission_Actors[5]Task_List[28]PositionX = 5036,64
Objectives[2]mission_Actors[5]Task_List[28]PositionY = -5578,841
Objectives[2]mission_Actors[5]Task_List[28]PositionZ = 27,89021
Objectives[2]mission_Actors[5]Task_List[28]Speed = 10
Objectives[2]mission_Actors[5]Task_List[28]StopBeforeVehicles = False
Objectives[2]mission_Actors[5]Task_List[28]StopBeforeActors = False
Objectives[2]mission_Actors[5]Task_List[28]AvoidVehicles = True
Objectives[2]mission_Actors[5]Task_List[28]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[5]Task_List[28]AvoidActors = True
Objectives[2]mission_Actors[5]Task_List[28]AvoidObjects = True
Objectives[2]mission_Actors[5]Task_List[28]StopAtLights = False
Objectives[2]mission_Actors[5]Task_List[28]UseBlinkers = True
Objectives[2]mission_Actors[5]Task_List[28]AllowGoingWrongWay = True
Objectives[2]mission_Actors[5]Task_List[28]Reverse = False
Objectives[2]mission_Actors[5]Task_List[28]TakeShortestPath = True
Objectives[2]mission_Actors[5]Task_List[28]IgnoreRoads = True
Objectives[2]mission_Actors[5]Task_List[28]IgnoreAllPathing = True
Objectives[2]mission_Actors[5]Task_List[28]AvoidHighWays = True
Objectives[2]mission_Actors[6]SpawnInVehicle = True
Objectives[2]mission_Actors[6]SeatIndex = 0
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 0
Objectives[2]mission_Actors[6]positionX = 5515,632
Objectives[2]mission_Actors[6]positionY = -5301,64
Objectives[2]mission_Actors[6]positionZ = 13,39775
Objectives[2]mission_Actors[6]Heading = 91,51711
Objectives[2]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[6]Relationship_Group = Enemy1
Objectives[2]mission_Actors[6]AddBlip = True
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 500
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = MiniSMG
Objectives[2]mission_Actors[6]Variation = Random
Objectives[2]mission_Actors[6]Task = 0
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[7]SpawnInVehicle = True
Objectives[2]mission_Actors[7]SeatIndex = -1
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 0
Objectives[2]mission_Actors[7]positionX = 5515,632
Objectives[2]mission_Actors[7]positionY = -5301,64
Objectives[2]mission_Actors[7]positionZ = 13,39775
Objectives[2]mission_Actors[7]Heading = 91,51711
Objectives[2]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[7]Relationship_Group = Enemy1
Objectives[2]mission_Actors[7]AddBlip = True
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 500
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = MiniSMG
Objectives[2]mission_Actors[7]Variation = Random
Objectives[2]mission_Actors[7]Task = 99
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Actors[7]Task_List_Count = 14
Objectives[2]mission_Actors[7]Task_Repeat = True
Objectives[2]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[7]Task_List[0]PositionX = 5511,024
Objectives[2]mission_Actors[7]Task_List[0]PositionY = -5303,097
Objectives[2]mission_Actors[7]Task_List[0]PositionZ = 14,19223
Objectives[2]mission_Actors[7]Task_List[0]Speed = 1
Objectives[2]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[7]Task_List[1]Type = Drive
Objectives[2]mission_Actors[7]Task_List[1]PositionX = 5467,679
Objectives[2]mission_Actors[7]Task_List[1]PositionY = -5292,769
Objectives[2]mission_Actors[7]Task_List[1]PositionZ = 20,20098
Objectives[2]mission_Actors[7]Task_List[1]Speed = 10
Objectives[2]mission_Actors[7]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[1]Reverse = False
Objectives[2]mission_Actors[7]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[2]Type = Drive
Objectives[2]mission_Actors[7]Task_List[2]PositionX = 5430,906
Objectives[2]mission_Actors[7]Task_List[2]PositionY = -5309,54
Objectives[2]mission_Actors[7]Task_List[2]PositionZ = 25,18799
Objectives[2]mission_Actors[7]Task_List[2]Speed = 10
Objectives[2]mission_Actors[7]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[2]Reverse = False
Objectives[2]mission_Actors[7]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[3]Type = Drive
Objectives[2]mission_Actors[7]Task_List[3]PositionX = 5419,104
Objectives[2]mission_Actors[7]Task_List[3]PositionY = -5340,057
Objectives[2]mission_Actors[7]Task_List[3]PositionZ = 29,9671
Objectives[2]mission_Actors[7]Task_List[3]Speed = 10
Objectives[2]mission_Actors[7]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[3]Reverse = False
Objectives[2]mission_Actors[7]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[4]Type = Drive
Objectives[2]mission_Actors[7]Task_List[4]PositionX = 5431,379
Objectives[2]mission_Actors[7]Task_List[4]PositionY = -5387,015
Objectives[2]mission_Actors[7]Task_List[4]PositionZ = 36,9885
Objectives[2]mission_Actors[7]Task_List[4]Speed = 10
Objectives[2]mission_Actors[7]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[4]Reverse = False
Objectives[2]mission_Actors[7]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[5]Type = Drive
Objectives[2]mission_Actors[7]Task_List[5]PositionX = 5391,463
Objectives[2]mission_Actors[7]Task_List[5]PositionY = -5419,38
Objectives[2]mission_Actors[7]Task_List[5]PositionZ = 43,93188
Objectives[2]mission_Actors[7]Task_List[5]Speed = 10
Objectives[2]mission_Actors[7]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[5]Reverse = False
Objectives[2]mission_Actors[7]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[6]Type = Drive
Objectives[2]mission_Actors[7]Task_List[6]PositionX = 5226,315
Objectives[2]mission_Actors[7]Task_List[6]PositionY = -5235,555
Objectives[2]mission_Actors[7]Task_List[6]PositionZ = 19,20167
Objectives[2]mission_Actors[7]Task_List[6]Speed = 10
Objectives[2]mission_Actors[7]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[6]Reverse = False
Objectives[2]mission_Actors[7]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[7]Type = Drive
Objectives[2]mission_Actors[7]Task_List[7]PositionX = 5267,488
Objectives[2]mission_Actors[7]Task_List[7]PositionY = -5116,008
Objectives[2]mission_Actors[7]Task_List[7]PositionZ = 13,19742
Objectives[2]mission_Actors[7]Task_List[7]Speed = 10
Objectives[2]mission_Actors[7]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[7]Reverse = False
Objectives[2]mission_Actors[7]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[8]Type = Drive
Objectives[2]mission_Actors[7]Task_List[8]PositionX = 5337,509
Objectives[2]mission_Actors[7]Task_List[8]PositionY = -5107,522
Objectives[2]mission_Actors[7]Task_List[8]PositionZ = 14,26818
Objectives[2]mission_Actors[7]Task_List[8]Speed = 10
Objectives[2]mission_Actors[7]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[8]Reverse = False
Objectives[2]mission_Actors[7]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[9]Type = Drive
Objectives[2]mission_Actors[7]Task_List[9]PositionX = 5412,954
Objectives[2]mission_Actors[7]Task_List[9]PositionY = -5122,206
Objectives[2]mission_Actors[7]Task_List[9]PositionZ = 12,84804
Objectives[2]mission_Actors[7]Task_List[9]Speed = 10
Objectives[2]mission_Actors[7]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[9]Reverse = False
Objectives[2]mission_Actors[7]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[10]Type = Drive
Objectives[2]mission_Actors[7]Task_List[10]PositionX = 5489,54
Objectives[2]mission_Actors[7]Task_List[10]PositionY = -5161,634
Objectives[2]mission_Actors[7]Task_List[10]PositionZ = 13,1023
Objectives[2]mission_Actors[7]Task_List[10]Speed = 10
Objectives[2]mission_Actors[7]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[10]Reverse = False
Objectives[2]mission_Actors[7]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[11]Type = Drive
Objectives[2]mission_Actors[7]Task_List[11]PositionX = 5510,843
Objectives[2]mission_Actors[7]Task_List[11]PositionY = -5199,181
Objectives[2]mission_Actors[7]Task_List[11]PositionZ = 12,56218
Objectives[2]mission_Actors[7]Task_List[11]Speed = 10
Objectives[2]mission_Actors[7]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[11]Reverse = False
Objectives[2]mission_Actors[7]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[12]Type = Drive
Objectives[2]mission_Actors[7]Task_List[12]PositionX = 5523,738
Objectives[2]mission_Actors[7]Task_List[12]PositionY = -5297,34
Objectives[2]mission_Actors[7]Task_List[12]PositionZ = 12,17978
Objectives[2]mission_Actors[7]Task_List[12]Speed = 10
Objectives[2]mission_Actors[7]Task_List[12]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[12]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[12]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[12]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[12]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[12]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[12]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[12]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[12]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[12]Reverse = False
Objectives[2]mission_Actors[7]Task_List[12]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[12]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[12]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[12]AvoidHighWays = True
Objectives[2]mission_Actors[7]Task_List[13]Type = Drive
Objectives[2]mission_Actors[7]Task_List[13]PositionX = 5502,848
Objectives[2]mission_Actors[7]Task_List[13]PositionY = -5303,197
Objectives[2]mission_Actors[7]Task_List[13]PositionZ = 15,61289
Objectives[2]mission_Actors[7]Task_List[13]Speed = 10
Objectives[2]mission_Actors[7]Task_List[13]StopBeforeVehicles = False
Objectives[2]mission_Actors[7]Task_List[13]StopBeforeActors = False
Objectives[2]mission_Actors[7]Task_List[13]AvoidVehicles = True
Objectives[2]mission_Actors[7]Task_List[13]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[7]Task_List[13]AvoidActors = True
Objectives[2]mission_Actors[7]Task_List[13]AvoidObjects = True
Objectives[2]mission_Actors[7]Task_List[13]StopAtLights = False
Objectives[2]mission_Actors[7]Task_List[13]UseBlinkers = True
Objectives[2]mission_Actors[7]Task_List[13]AllowGoingWrongWay = True
Objectives[2]mission_Actors[7]Task_List[13]Reverse = False
Objectives[2]mission_Actors[7]Task_List[13]TakeShortestPath = True
Objectives[2]mission_Actors[7]Task_List[13]IgnoreRoads = True
Objectives[2]mission_Actors[7]Task_List[13]IgnoreAllPathing = True
Objectives[2]mission_Actors[7]Task_List[13]AvoidHighWays = True
Objectives[2]mission_Actors[8]SpawnInVehicle = True
Objectives[2]mission_Actors[8]SeatIndex = 1
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 0
Objectives[2]mission_Actors[8]positionX = 4493,916
Objectives[2]mission_Actors[8]positionY = -4509,037
Objectives[2]mission_Actors[8]positionZ = 4,483431
Objectives[2]mission_Actors[8]Heading = 289,9758
Objectives[2]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[2]mission_Actors[8]Relationship_Group = Enemy1
Objectives[2]mission_Actors[8]AddBlip = True
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 100
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = MiniSMG
Objectives[2]mission_Actors[8]Variation = Random
Objectives[2]mission_Actors[8]Task = 0
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = NONE
Objectives[2]mission_Actors[9]SpawnInVehicle = True
Objectives[2]mission_Actors[9]SeatIndex = 4
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 0
Objectives[2]mission_Actors[9]positionX = 4493,916
Objectives[2]mission_Actors[9]positionY = -4509,037
Objectives[2]mission_Actors[9]positionZ = 4,483431
Objectives[2]mission_Actors[9]Heading = 289,9758
Objectives[2]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[9]Relationship_Group = Enemy1
Objectives[2]mission_Actors[9]AddBlip = True
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 100
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 30
Objectives[2]mission_Actors[9]Hearing_Range = 30
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = MiniSMG
Objectives[2]mission_Actors[9]Variation = Random
Objectives[2]mission_Actors[9]Task = 0
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = NONE
Objectives[2]mission_Actors[10]SpawnInVehicle = True
Objectives[2]mission_Actors[10]SeatIndex = 6
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 0
Objectives[2]mission_Actors[10]positionX = 5162,762
Objectives[2]mission_Actors[10]positionY = -4951,279
Objectives[2]mission_Actors[10]positionZ = 14,20392
Objectives[2]mission_Actors[10]Heading = 185,7929
Objectives[2]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[10]Relationship_Group = Enemy1
Objectives[2]mission_Actors[10]AddBlip = True
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 100
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = True
Objectives[2]mission_Actors[10]Seeing_Range = 30
Objectives[2]mission_Actors[10]Hearing_Range = 30
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = MiniSMG
Objectives[2]mission_Actors[10]Variation = Random
Objectives[2]mission_Actors[10]Task = 0
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = NONE
Objectives[2]mission_Actors[11]SpawnInVehicle = True
Objectives[2]mission_Actors[11]SeatIndex = 7
Objectives[2]mission_Actors[11]Survive_Number = 0
Objectives[2]mission_Actors[11]Failed_Text = 
Objectives[2]mission_Actors[11]Remove_After = 0
Objectives[2]mission_Actors[11]positionX = 5162,762
Objectives[2]mission_Actors[11]positionY = -4951,279
Objectives[2]mission_Actors[11]positionZ = 14,20392
Objectives[2]mission_Actors[11]Heading = 185,7929
Objectives[2]mission_Actors[11]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[11]Relationship_Group = Enemy1
Objectives[2]mission_Actors[11]AddBlip = True
Objectives[2]mission_Actors[11]ShowCone = False
Objectives[2]mission_Actors[11]Invincible = False
Objectives[2]mission_Actors[11]SetHealth = 100
Objectives[2]mission_Actors[11]DieFromHeadShot = True
Objectives[2]mission_Actors[11]CanExitVehicle = True
Objectives[2]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[11]AlwaysFight = True
Objectives[2]mission_Actors[11]Seeing_Range = 30
Objectives[2]mission_Actors[11]Hearing_Range = 30
Objectives[2]mission_Actors[11]CombatMovement = Offensive
Objectives[2]mission_Actors[11]weapon = MiniSMG
Objectives[2]mission_Actors[11]Variation = Random
Objectives[2]mission_Actors[11]Task = 0
Objectives[2]mission_Actors[11]Task_Guard_Range = 5
Objectives[2]mission_Actors[11]Task_Stay_In_Range = True
Objectives[2]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[11]Task_Scenario = NONE
Objectives[2]mission_Actors[12]SpawnInVehicle = True
Objectives[2]mission_Actors[12]SeatIndex = 1
Objectives[2]mission_Actors[12]Survive_Number = 0
Objectives[2]mission_Actors[12]Failed_Text = 
Objectives[2]mission_Actors[12]Remove_After = 0
Objectives[2]mission_Actors[12]positionX = 5515,632
Objectives[2]mission_Actors[12]positionY = -5301,64
Objectives[2]mission_Actors[12]positionZ = 13,39775
Objectives[2]mission_Actors[12]Heading = 91,51711
Objectives[2]mission_Actors[12]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[12]Relationship_Group = Enemy1
Objectives[2]mission_Actors[12]AddBlip = True
Objectives[2]mission_Actors[12]ShowCone = False
Objectives[2]mission_Actors[12]Invincible = False
Objectives[2]mission_Actors[12]SetHealth = 100
Objectives[2]mission_Actors[12]DieFromHeadShot = True
Objectives[2]mission_Actors[12]CanExitVehicle = True
Objectives[2]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[12]AlwaysFight = True
Objectives[2]mission_Actors[12]Seeing_Range = 30
Objectives[2]mission_Actors[12]Hearing_Range = 30
Objectives[2]mission_Actors[12]CombatMovement = Offensive
Objectives[2]mission_Actors[12]weapon = MiniSMG
Objectives[2]mission_Actors[12]Variation = Random
Objectives[2]mission_Actors[12]Task = 0
Objectives[2]mission_Actors[12]Task_Guard_Range = 5
Objectives[2]mission_Actors[12]Task_Stay_In_Range = True
Objectives[2]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[12]Task_Scenario = NONE
Objectives[2]mission_Actors[13]SpawnInVehicle = True
Objectives[2]mission_Actors[13]SeatIndex = 0
Objectives[2]mission_Actors[13]Survive_Number = 0
Objectives[2]mission_Actors[13]Failed_Text = 
Objectives[2]mission_Actors[13]Remove_After = 0
Objectives[2]mission_Actors[13]positionX = 5080,764
Objectives[2]mission_Actors[13]positionY = -5064,564
Objectives[2]mission_Actors[13]positionZ = 0,5154306
Objectives[2]mission_Actors[13]Heading = 80,05733
Objectives[2]mission_Actors[13]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[13]Relationship_Group = Enemy1
Objectives[2]mission_Actors[13]AddBlip = True
Objectives[2]mission_Actors[13]ShowCone = False
Objectives[2]mission_Actors[13]Invincible = False
Objectives[2]mission_Actors[13]SetHealth = 300
Objectives[2]mission_Actors[13]DieFromHeadShot = True
Objectives[2]mission_Actors[13]CanExitVehicle = True
Objectives[2]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[13]AlwaysFight = True
Objectives[2]mission_Actors[13]Seeing_Range = 30
Objectives[2]mission_Actors[13]Hearing_Range = 30
Objectives[2]mission_Actors[13]CombatMovement = Offensive
Objectives[2]mission_Actors[13]weapon = MiniSMG
Objectives[2]mission_Actors[13]Variation = Random
Objectives[2]mission_Actors[13]Task = 0
Objectives[2]mission_Actors[13]Task_Guard_Range = 5
Objectives[2]mission_Actors[13]Task_Stay_In_Range = True
Objectives[2]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[13]Task_Scenario = NONE
Objectives[2]mission_Actors[14]SpawnInVehicle = True
Objectives[2]mission_Actors[14]SeatIndex = 1
Objectives[2]mission_Actors[14]Survive_Number = 0
Objectives[2]mission_Actors[14]Failed_Text = 
Objectives[2]mission_Actors[14]Remove_After = 0
Objectives[2]mission_Actors[14]positionX = 5080,764
Objectives[2]mission_Actors[14]positionY = -5064,564
Objectives[2]mission_Actors[14]positionZ = 0,5154306
Objectives[2]mission_Actors[14]Heading = 80,05733
Objectives[2]mission_Actors[14]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[14]Relationship_Group = Enemy1
Objectives[2]mission_Actors[14]AddBlip = True
Objectives[2]mission_Actors[14]ShowCone = False
Objectives[2]mission_Actors[14]Invincible = False
Objectives[2]mission_Actors[14]SetHealth = 300
Objectives[2]mission_Actors[14]DieFromHeadShot = True
Objectives[2]mission_Actors[14]CanExitVehicle = True
Objectives[2]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[14]AlwaysFight = True
Objectives[2]mission_Actors[14]Seeing_Range = 30
Objectives[2]mission_Actors[14]Hearing_Range = 30
Objectives[2]mission_Actors[14]CombatMovement = Offensive
Objectives[2]mission_Actors[14]weapon = MiniSMG
Objectives[2]mission_Actors[14]Variation = Random
Objectives[2]mission_Actors[14]Task = 0
Objectives[2]mission_Actors[14]Task_Guard_Range = 5
Objectives[2]mission_Actors[14]Task_Stay_In_Range = True
Objectives[2]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[14]Task_Scenario = NONE
Objectives[2]mission_Actors[15]SpawnInVehicle = True
Objectives[2]mission_Actors[15]SeatIndex = 2
Objectives[2]mission_Actors[15]Survive_Number = 0
Objectives[2]mission_Actors[15]Failed_Text = 
Objectives[2]mission_Actors[15]Remove_After = 0
Objectives[2]mission_Actors[15]positionX = 5080,764
Objectives[2]mission_Actors[15]positionY = -5064,564
Objectives[2]mission_Actors[15]positionZ = 0,5154306
Objectives[2]mission_Actors[15]Heading = 80,05733
Objectives[2]mission_Actors[15]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[15]Relationship_Group = Enemy1
Objectives[2]mission_Actors[15]AddBlip = True
Objectives[2]mission_Actors[15]ShowCone = False
Objectives[2]mission_Actors[15]Invincible = False
Objectives[2]mission_Actors[15]SetHealth = 300
Objectives[2]mission_Actors[15]DieFromHeadShot = True
Objectives[2]mission_Actors[15]CanExitVehicle = True
Objectives[2]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[15]AlwaysFight = True
Objectives[2]mission_Actors[15]Seeing_Range = 30
Objectives[2]mission_Actors[15]Hearing_Range = 30
Objectives[2]mission_Actors[15]CombatMovement = Offensive
Objectives[2]mission_Actors[15]weapon = MiniSMG
Objectives[2]mission_Actors[15]Variation = Random
Objectives[2]mission_Actors[15]Task = 0
Objectives[2]mission_Actors[15]Task_Guard_Range = 5
Objectives[2]mission_Actors[15]Task_Stay_In_Range = True
Objectives[2]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[15]Task_Scenario = NONE
Objectives[2]mission_Actors[16]SpawnInVehicle = True
Objectives[2]mission_Actors[16]SeatIndex = -1
Objectives[2]mission_Actors[16]Survive_Number = 0
Objectives[2]mission_Actors[16]Failed_Text = 
Objectives[2]mission_Actors[16]Remove_After = 0
Objectives[2]mission_Actors[16]positionX = 5080,764
Objectives[2]mission_Actors[16]positionY = -5064,564
Objectives[2]mission_Actors[16]positionZ = 0,5154306
Objectives[2]mission_Actors[16]Heading = 80,05733
Objectives[2]mission_Actors[16]String_Name = g_m_m_cartelguards_01
Objectives[2]mission_Actors[16]Relationship_Group = Enemy1
Objectives[2]mission_Actors[16]AddBlip = True
Objectives[2]mission_Actors[16]ShowCone = False
Objectives[2]mission_Actors[16]Invincible = False
Objectives[2]mission_Actors[16]SetHealth = 300
Objectives[2]mission_Actors[16]DieFromHeadShot = True
Objectives[2]mission_Actors[16]CanExitVehicle = True
Objectives[2]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[16]AlwaysFight = True
Objectives[2]mission_Actors[16]Seeing_Range = 30
Objectives[2]mission_Actors[16]Hearing_Range = 30
Objectives[2]mission_Actors[16]CombatMovement = Offensive
Objectives[2]mission_Actors[16]weapon = MiniSMG
Objectives[2]mission_Actors[16]Variation = Random
Objectives[2]mission_Actors[16]Task = 99
Objectives[2]mission_Actors[16]Task_Guard_Range = 5
Objectives[2]mission_Actors[16]Task_Stay_In_Range = True
Objectives[2]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[16]Task_Scenario = NONE
Objectives[2]mission_Actors[16]Task_List_Count = 12
Objectives[2]mission_Actors[16]Task_Repeat = True
Objectives[2]mission_Actors[16]Task_List[0]Type = EnterVehicle
Objectives[2]mission_Actors[16]Task_List[0]PositionX = 5080,765
Objectives[2]mission_Actors[16]Task_List[0]PositionY = -5064,564
Objectives[2]mission_Actors[16]Task_List[0]PositionZ = -4,26506
Objectives[2]mission_Actors[16]Task_List[0]Speed = 1
Objectives[2]mission_Actors[16]Task_List[0]SeatIndex = -1
Objectives[2]mission_Actors[16]Task_List[0]TaskIndex = 0
Objectives[2]mission_Actors[16]Task_List[1]Type = Drive
Objectives[2]mission_Actors[16]Task_List[1]PositionX = 5031,418
Objectives[2]mission_Actors[16]Task_List[1]PositionY = -5047,131
Objectives[2]mission_Actors[16]Task_List[1]PositionZ = 1,243567
Objectives[2]mission_Actors[16]Task_List[1]Speed = 5
Objectives[2]mission_Actors[16]Task_List[1]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[1]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[1]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[1]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[1]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[1]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[1]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[1]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[1]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[1]Reverse = False
Objectives[2]mission_Actors[16]Task_List[1]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[1]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[1]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[1]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[2]Type = Drive
Objectives[2]mission_Actors[16]Task_List[2]PositionX = 4955,585
Objectives[2]mission_Actors[16]Task_List[2]PositionY = -5050,878
Objectives[2]mission_Actors[16]Task_List[2]PositionZ = 0,8626022
Objectives[2]mission_Actors[16]Task_List[2]Speed = 5
Objectives[2]mission_Actors[16]Task_List[2]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[2]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[2]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[2]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[2]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[2]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[2]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[2]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[2]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[2]Reverse = False
Objectives[2]mission_Actors[16]Task_List[2]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[2]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[2]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[2]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[3]Type = Drive
Objectives[2]mission_Actors[16]Task_List[3]PositionX = 4935,264
Objectives[2]mission_Actors[16]Task_List[3]PositionY = -5073,666
Objectives[2]mission_Actors[16]Task_List[3]PositionZ = 0,8159547
Objectives[2]mission_Actors[16]Task_List[3]Speed = 5
Objectives[2]mission_Actors[16]Task_List[3]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[3]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[3]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[3]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[3]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[3]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[3]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[3]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[3]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[3]Reverse = False
Objectives[2]mission_Actors[16]Task_List[3]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[3]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[3]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[3]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[4]Type = Drive
Objectives[2]mission_Actors[16]Task_List[4]PositionX = 4917,678
Objectives[2]mission_Actors[16]Task_List[4]PositionY = -5129,672
Objectives[2]mission_Actors[16]Task_List[4]PositionZ = 0,9214408
Objectives[2]mission_Actors[16]Task_List[4]Speed = 5
Objectives[2]mission_Actors[16]Task_List[4]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[4]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[4]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[4]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[4]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[4]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[4]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[4]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[4]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[4]Reverse = False
Objectives[2]mission_Actors[16]Task_List[4]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[4]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[4]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[4]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[5]Type = Drive
Objectives[2]mission_Actors[16]Task_List[5]PositionX = 4878,708
Objectives[2]mission_Actors[16]Task_List[5]PositionY = -5146,337
Objectives[2]mission_Actors[16]Task_List[5]PositionZ = 0,9882885
Objectives[2]mission_Actors[16]Task_List[5]Speed = 5
Objectives[2]mission_Actors[16]Task_List[5]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[5]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[5]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[5]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[5]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[5]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[5]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[5]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[5]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[5]Reverse = False
Objectives[2]mission_Actors[16]Task_List[5]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[5]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[5]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[5]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[6]Type = Drive
Objectives[2]mission_Actors[16]Task_List[6]PositionX = 4808,76
Objectives[2]mission_Actors[16]Task_List[6]PositionY = -5160,945
Objectives[2]mission_Actors[16]Task_List[6]PositionZ = 0,8577591
Objectives[2]mission_Actors[16]Task_List[6]Speed = 5
Objectives[2]mission_Actors[16]Task_List[6]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[6]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[6]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[6]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[6]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[6]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[6]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[6]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[6]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[6]Reverse = False
Objectives[2]mission_Actors[16]Task_List[6]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[6]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[6]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[6]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[7]Type = Drive
Objectives[2]mission_Actors[16]Task_List[7]PositionX = 4756,771
Objectives[2]mission_Actors[16]Task_List[7]PositionY = -5180,697
Objectives[2]mission_Actors[16]Task_List[7]PositionZ = 1,212962
Objectives[2]mission_Actors[16]Task_List[7]Speed = 15
Objectives[2]mission_Actors[16]Task_List[7]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[7]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[7]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[7]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[7]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[7]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[7]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[7]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[7]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[7]Reverse = False
Objectives[2]mission_Actors[16]Task_List[7]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[7]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[7]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[7]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[8]Type = Drive
Objectives[2]mission_Actors[16]Task_List[8]PositionX = 4820,043
Objectives[2]mission_Actors[16]Task_List[8]PositionY = -5152,439
Objectives[2]mission_Actors[16]Task_List[8]PositionZ = 0,84553
Objectives[2]mission_Actors[16]Task_List[8]Speed = 15
Objectives[2]mission_Actors[16]Task_List[8]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[8]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[8]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[8]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[8]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[8]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[8]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[8]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[8]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[8]Reverse = False
Objectives[2]mission_Actors[16]Task_List[8]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[8]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[8]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[8]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[9]Type = Drive
Objectives[2]mission_Actors[16]Task_List[9]PositionX = 4918,146
Objectives[2]mission_Actors[16]Task_List[9]PositionY = -5140,202
Objectives[2]mission_Actors[16]Task_List[9]PositionZ = 1,38261
Objectives[2]mission_Actors[16]Task_List[9]Speed = 5
Objectives[2]mission_Actors[16]Task_List[9]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[9]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[9]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[9]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[9]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[9]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[9]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[9]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[9]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[9]Reverse = False
Objectives[2]mission_Actors[16]Task_List[9]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[9]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[9]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[9]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[10]Type = Drive
Objectives[2]mission_Actors[16]Task_List[10]PositionX = 4944,452
Objectives[2]mission_Actors[16]Task_List[10]PositionY = -5048,948
Objectives[2]mission_Actors[16]Task_List[10]PositionZ = 1,277867
Objectives[2]mission_Actors[16]Task_List[10]Speed = 5
Objectives[2]mission_Actors[16]Task_List[10]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[10]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[10]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[10]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[10]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[10]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[10]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[10]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[10]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[10]Reverse = False
Objectives[2]mission_Actors[16]Task_List[10]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[10]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[10]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[10]AvoidHighWays = True
Objectives[2]mission_Actors[16]Task_List[11]Type = Drive
Objectives[2]mission_Actors[16]Task_List[11]PositionX = 5083,643
Objectives[2]mission_Actors[16]Task_List[11]PositionY = -5052,867
Objectives[2]mission_Actors[16]Task_List[11]PositionZ = 1,116177
Objectives[2]mission_Actors[16]Task_List[11]Speed = 5
Objectives[2]mission_Actors[16]Task_List[11]StopBeforeVehicles = False
Objectives[2]mission_Actors[16]Task_List[11]StopBeforeActors = False
Objectives[2]mission_Actors[16]Task_List[11]AvoidVehicles = True
Objectives[2]mission_Actors[16]Task_List[11]AvoidEmptyVehicles = True
Objectives[2]mission_Actors[16]Task_List[11]AvoidActors = True
Objectives[2]mission_Actors[16]Task_List[11]AvoidObjects = True
Objectives[2]mission_Actors[16]Task_List[11]StopAtLights = False
Objectives[2]mission_Actors[16]Task_List[11]UseBlinkers = True
Objectives[2]mission_Actors[16]Task_List[11]AllowGoingWrongWay = True
Objectives[2]mission_Actors[16]Task_List[11]Reverse = False
Objectives[2]mission_Actors[16]Task_List[11]TakeShortestPath = True
Objectives[2]mission_Actors[16]Task_List[11]IgnoreRoads = True
Objectives[2]mission_Actors[16]Task_List[11]IgnoreAllPathing = True
Objectives[2]mission_Actors[16]Task_List[11]AvoidHighWays = True
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Set_Player_Actor_Objective
Objectives[3]Text = 
Objectives[3]positionX = 5097,641
Objectives[3]positionY = -5405,157
Objectives[3]positionZ = 19,24948
Objectives[3]SetPlayerActor_Use_Player = True
Objectives[3]SetPlayerActor_Player_Controllable = True
Objectives[3]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[3]SetPlayerActor_Use_Actor = False
Objectives[3]SetPlayerActor_RelationshipGroup_Change = False
Objectives[3]SetPlayerActor_RelationshipGroup = Neutral
Objectives[3]SetPlayerActor_Invincible_Change = False
Objectives[3]SetPlayerActor_Invincible = False
Objectives[3]SetPlayerActor_NewTask = True
Objectives[3]Int_Task = 99
Objectives[3]Task_Repeat = False
Objectives[3]Task_Timeout = False
Objectives[3]Task_Guard_Range = 10
Objectives[3]Task_Stay_In_Range = True
Objectives[3]Task_Wander_Range = 10
Objectives[3]Task_Scenario = NONE
Objectives[3]Task_TalkingAnimation = mic_chatter
Objectives[3]Task_Time = 1
Objectives[3]TaskListCount = 4
Objectives[3]Task_List[0]Type = WalkTo
Objectives[3]Task_List[0]DestinationX = 5097,641
Objectives[3]Task_List[0]DestinationY = -5405,157
Objectives[3]Task_List[0]DestinationZ = 19,74948
Objectives[3]Task_List[0]Rotation = 0
Objectives[3]Task_List[0]Speed = 0,5
Objectives[3]Task_List[0]GoStraitToCoord = False
Objectives[3]Task_List[1]Type = WalkTo
Objectives[3]Task_List[1]DestinationX = 5086,568
Objectives[3]Task_List[1]DestinationY = -5393,77
Objectives[3]Task_List[1]DestinationZ = 16,19532
Objectives[3]Task_List[1]Rotation = 0
Objectives[3]Task_List[1]Speed = 0,5
Objectives[3]Task_List[1]GoStraitToCoord = False
Objectives[3]Task_List[2]Type = WalkTo
Objectives[3]Task_List[2]DestinationX = 5068,729
Objectives[3]Task_List[2]DestinationY = -5365,774
Objectives[3]Task_List[2]DestinationZ = 11,07427
Objectives[3]Task_List[2]Rotation = 0
Objectives[3]Task_List[2]Speed = 0,5
Objectives[3]Task_List[2]GoStraitToCoord = False
Objectives[3]Task_List[3]Type = WalkTo
Objectives[3]Task_List[3]DestinationX = 5059,255
Objectives[3]Task_List[3]DestinationY = -5338,842
Objectives[3]Task_List[3]DestinationZ = 8,58334
Objectives[3]Task_List[3]Rotation = 0
Objectives[3]Task_List[3]Speed = 0,5
Objectives[3]Task_List[3]GoStraitToCoord = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Hint_Objective
Objectives[4]Text = 
Objectives[4]positionX = 5116,465
Objectives[4]positionY = -5401,725
Objectives[4]positionZ = 21,75113
Objectives[4]Hint_Time = 10
Objectives[4]Hint_FOV = 40
Objectives[4]Hint_Use_Position = False
Objectives[4]Hint_Use_Player = False
Objectives[4]Hint_Use_Actor = True
Objectives[4]Hint_Use_Vehicle = False
Objectives[4]mission_ActorsCount = 5
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 4765,68
Objectives[4]mission_Actors[0]positionY = -4777,013
Objectives[4]mission_Actors[0]positionZ = 4,855043
Objectives[4]mission_Actors[0]Heading = 115,7507
Objectives[4]mission_Actors[0]String_Name = ig_nervousron
Objectives[4]mission_Actors[0]Relationship_Group = Friend
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = True
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = AssaultRifle
Objectives[4]mission_Actors[0]Variation = Custom
Objectives[4]mission_Actors[0]Task = 3
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[4]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[4]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[4]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[4]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[4]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[4]mission_Actors[0]NeededForObjectiveHint[0] = 8
Objectives[4]mission_Actors[0]NeededForObjectiveHint[1] = 15
Objectives[4]mission_Actors[0]NeededForObjectiveHint[2] = 24
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 29
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 37
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 13
Objectives[4]mission_Actors[0]NeededForObjectiveGoToActorCount = 2
Objectives[4]mission_Actors[0]NeededForObjectiveGoToActor[0] = 6
Objectives[4]mission_Actors[0]NeededForObjectiveGoToActor[1] = 22
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 4766,288
Objectives[4]mission_Actors[1]positionY = -4776,168
Objectives[4]mission_Actors[1]positionZ = 4,855043
Objectives[4]mission_Actors[1]Heading = 55,76487
Objectives[4]mission_Actors[1]String_Name = ig_wade
Objectives[4]mission_Actors[1]Relationship_Group = Friend
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = True
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = MicroSMG
Objectives[4]mission_Actors[1]Variation = Custom
Objectives[4]mission_Actors[1]Task = 3
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[4]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 3
Objectives[4]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 3
Objectives[4]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 3
Objectives[4]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 30
Objectives[4]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 36
Objectives[4]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 14
Objectives[4]mission_Actors[1]NeededForObjectiveGoToActorCount = 2
Objectives[4]mission_Actors[1]NeededForObjectiveGoToActor[0] = 7
Objectives[4]mission_Actors[1]NeededForObjectiveGoToActor[1] = 23
Objectives[4]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[4]mission_Actors[1]NeededForObjectiveCutscene[0] = 39
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 4757,21
Objectives[4]mission_Actors[2]positionY = -4774,908
Objectives[4]mission_Actors[2]positionZ = 2,743612
Objectives[4]mission_Actors[2]Heading = 282,6556
Objectives[4]mission_Actors[2]String_Name = s_m_y_dockwork_01
Objectives[4]mission_Actors[2]Relationship_Group = Neutral
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 100
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Unarmed
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 3
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 4757,679
Objectives[4]mission_Actors[3]positionY = -4777,233
Objectives[4]mission_Actors[3]positionZ = 3,112657
Objectives[4]mission_Actors[3]Heading = 237,3504
Objectives[4]mission_Actors[3]String_Name = s_m_y_dockwork_01
Objectives[4]mission_Actors[3]Relationship_Group = Neutral
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 100
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = 966099553
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 3
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 37
Objectives[4]mission_Actors[4]positionX = 4759,142
Objectives[4]mission_Actors[4]positionY = -4774,429
Objectives[4]mission_Actors[4]positionZ = 2,556516
Objectives[4]mission_Actors[4]Heading = 211,1357
Objectives[4]mission_Actors[4]String_Name = s_m_m_lathandy_01
Objectives[4]mission_Actors[4]Relationship_Group = Neutral
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = 966099553
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 3
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[4]mission_Vehicles = 4
Objectives[4]mission_Vehicles[0]positionX = 4764,581
Objectives[4]mission_Vehicles[0]positionY = -4764,042
Objectives[4]mission_Vehicles[0]positionZ = 0,857724
Objectives[4]mission_Vehicles[0]Heading = 327,3186
Objectives[4]mission_Vehicles[0]Name = Rimorchiatore
Objectives[4]mission_Vehicles[0]Model = tug
Objectives[4]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[4]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = True
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[1]positionX = 5098,627
Objectives[4]mission_Vehicles[1]positionY = -5274,916
Objectives[4]mission_Vehicles[1]positionZ = 5,422741
Objectives[4]mission_Vehicles[1]Heading = 78,43127
Objectives[4]mission_Vehicles[1]Name = Akuma
Objectives[4]mission_Vehicles[1]Model = verus
Objectives[4]mission_Vehicles[1]PrimaryColor = MatteBrown
Objectives[4]mission_Vehicles[1]SecondaryColor = MetallicBlazeRed
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = 0
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = True
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[2]positionX = 5134,543
Objectives[4]mission_Vehicles[2]positionY = -5272,383
Objectives[4]mission_Vehicles[2]positionZ = 7,490283
Objectives[4]mission_Vehicles[2]Heading = 319,405
Objectives[4]mission_Vehicles[2]Name = Akuma
Objectives[4]mission_Vehicles[2]Model = manchez2
Objectives[4]mission_Vehicles[2]PrimaryColor = MatteBrown
Objectives[4]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = 0
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = True
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[3]positionX = 5014,519
Objectives[4]mission_Vehicles[3]positionY = -5177,479
Objectives[4]mission_Vehicles[3]positionZ = 1,931193
Objectives[4]mission_Vehicles[3]Heading = 228,116
Objectives[4]mission_Vehicles[3]Name = Alpha
Objectives[4]mission_Vehicles[3]Model = winky
Objectives[4]mission_Vehicles[3]PrimaryColor = MetallicOliveGreen
Objectives[4]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[3]HasPearlescent = False
Objectives[4]mission_Vehicles[3]Livery = 0
Objectives[4]mission_Vehicles[3]DirtLevel = 0
Objectives[4]mission_Vehicles[3]LockedForPlayer = False
Objectives[4]mission_Vehicles[3]Locked = False
Objectives[4]mission_Vehicles[3]Alarm = False
Objectives[4]mission_Vehicles[3]HotWired = True
Objectives[4]mission_Vehicles[3]Invincible = False
Objectives[4]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[3]Remove_After = 0
Objectives[4]mission_Vehicles[3]Survive_Number = 0
Objectives[4]mission_Vehicles[3]Failed_Text = 
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 3
Objectives[4]ObjectiveMessages[0]positionX = 4197,541
Objectives[4]ObjectiveMessages[0]positionY = -4581,754
Objectives[4]ObjectiveMessages[0]positionZ = 3,194129
Objectives[4]ObjectiveMessages[0]Message = ~o~Ah... okay... so, I'm going to the airport...
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 4211,936
Objectives[4]ObjectiveMessages[1]positionY = -4575,601
Objectives[4]ObjectiveMessages[1]positionZ = 3,202582
Objectives[4]ObjectiveMessages[1]Message = ~r~Go to the boat to get Ron and Wade, they can help you.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 4
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = True
Objectives[4]ObjectiveMessages[1]TypeTextMesage = False
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = 4216,311
Objectives[4]ObjectiveMessages[2]positionY = -4574,01
Objectives[4]ObjectiveMessages[2]positionZ = 3,206902
Objectives[4]ObjectiveMessages[2]Message = ~o~Yeah, okay.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = White
Objectives[4]ObjectiveMessages[2]PlayFromStart = False
Objectives[4]ObjectiveMessages[2]Delay = True
Objectives[4]ObjectiveMessages[2]DelayTime = 8
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = True
Objectives[4]ObjectiveMessages[2]TypeTextMesage = False
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = 
Objectives[5]positionX = 5058,78
Objectives[5]positionY = -5336,374
Objectives[5]positionZ = 7,928789
Objectives[5]SetPlayerActor_Use_Player = True
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[5]SetPlayerActor_Use_Actor = False
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 99
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 1
Objectives[5]TaskListCount = 1
Objectives[5]Task_List[0]Type = Pause
Objectives[5]Task_List[0]positionX = 5058,78
Objectives[5]Task_List[0]positionY = -5336,374
Objectives[5]Task_List[0]positionZ = 8,428789
Objectives[5]Task_List[0]time = 1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = GoTo_Actor
Objectives[6]Text = 
Objectives[6]positionX = 4755,938
Objectives[6]positionY = -4777,697
Objectives[6]positionZ = 0,8881351
Objectives[6]GoTo_Actor_ChangToCompanion = True
Objectives[6]GoTo_Actor_Distance = 3
Objectives[6]GoTo_Actor_Remove_Blip = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = GoTo_Actor
Objectives[7]Text = 
Objectives[7]positionX = 4765,879
Objectives[7]positionY = -4781,151
Objectives[7]positionZ = 2,801517
Objectives[7]GoTo_Actor_ChangToCompanion = True
Objectives[7]GoTo_Actor_Distance = 10
Objectives[7]GoTo_Actor_Remove_Blip = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Hint_Objective
Objectives[8]Text = 
Objectives[8]positionX = 4765,078
Objectives[8]positionY = -4781,125
Objectives[8]positionZ = 2,801517
Objectives[8]Hint_Time = 13
Objectives[8]Hint_FOV = 40
Objectives[8]Hint_Use_Position = False
Objectives[8]Hint_Use_Player = False
Objectives[8]Hint_Use_Actor = True
Objectives[8]Hint_Use_Vehicle = False
Objectives[8]mission_ActorsCount = 1
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = 4500,208
Objectives[8]mission_Actors[0]positionY = -4522,502
Objectives[8]mission_Actors[0]positionZ = 4,412364
Objectives[8]mission_Actors[0]Heading = 74,99998
Objectives[8]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 400
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = AssaultRifle
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 99
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[0]Task_List_Count = 1
Objectives[8]mission_Actors[0]Task_Repeat = False
Objectives[8]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[8]mission_Actors[0]Task_List[0]PositionX = 4500,711
Objectives[8]mission_Actors[0]Task_List[0]PositionY = -4523,211
Objectives[8]mission_Actors[0]Task_List[0]PositionZ = 3,912364
Objectives[8]mission_Actors[0]Task_List[0]Block = True
Objectives[8]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[8]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 4
Objectives[8]ObjectiveMessages[0]positionX = 4463,185
Objectives[8]ObjectiveMessages[0]positionY = -4617,531
Objectives[8]ObjectiveMessages[0]positionZ = 4,171661
Objectives[8]ObjectiveMessages[0]Message = ~o~Hey guys.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 4465,933
Objectives[8]ObjectiveMessages[1]positionY = -4621,594
Objectives[8]ObjectiveMessages[1]positionZ = 4,595065
Objectives[8]ObjectiveMessages[1]Message = ~g~Hey Trevor.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 1
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 4468,068
Objectives[8]ObjectiveMessages[2]positionY = -4626,325
Objectives[8]ObjectiveMessages[2]positionZ = 4,69892
Objectives[8]ObjectiveMessages[2]Message = ~y~I was looking at the airport, there seems to be some movements there, there are also some cargobobs.
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 2
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 4471,074
Objectives[8]ObjectiveMessages[3]positionY = -4632,872
Objectives[8]ObjectiveMessages[3]positionZ = 4,570692
Objectives[8]ObjectiveMessages[3]Message = ~o~Well, so... let's hurry up.
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 10
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = True
Objectives[8]ObjectiveMessages[3]TypeTextMesage = False
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[9]Text = 
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 4513,979
Objectives[9]positionY = -4526,252
Objectives[9]positionZ = 3,154282
Objectives[9]Heading = -335
Objectives[9]Diameter = 5
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 75
Objectives[9]PlaySound = False
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 4
Objectives[9]mission_Actors[0]SpawnInVehicle = True
Objectives[9]mission_Actors[0]SeatIndex = -1
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 3937,399
Objectives[9]mission_Actors[0]positionY = -4694,175
Objectives[9]mission_Actors[0]positionZ = 4,738856
Objectives[9]mission_Actors[0]Heading = 284,7705
Objectives[9]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[9]mission_Actors[0]Relationship_Group = Neutral
Objectives[9]mission_Actors[0]AddBlip = True
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 100
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = Unarmed
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 99
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[0]Task_List_Count = 3
Objectives[9]mission_Actors[0]Task_Repeat = True
Objectives[9]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[9]mission_Actors[0]Task_List[0]PositionX = 3942,475
Objectives[9]mission_Actors[0]Task_List[0]PositionY = -4693,021
Objectives[9]mission_Actors[0]Task_List[0]PositionZ = 3,684385
Objectives[9]mission_Actors[0]Task_List[0]Speed = 1
Objectives[9]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[9]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[9]mission_Actors[0]Task_List[1]Type = VehicleHeliTask
Objectives[9]mission_Actors[0]Task_List[1]PositionX = 3911,52
Objectives[9]mission_Actors[0]Task_List[1]PositionY = -4705,504
Objectives[9]mission_Actors[0]Task_List[1]PositionZ = 4,170432
Objectives[9]mission_Actors[0]Task_List[1]speed = 20
Objectives[9]mission_Actors[0]Task_List[1]Hight = 100
Objectives[9]mission_Actors[0]Task_List[1]FollowPlayer = False
Objectives[9]mission_Actors[0]Task_List[1]AttackPlayer = False
Objectives[9]mission_Actors[0]Task_List[1]Land = False
Objectives[9]mission_Actors[0]Task_List[2]Type = VehicleHeliTask
Objectives[9]mission_Actors[0]Task_List[2]PositionX = 4462,885
Objectives[9]mission_Actors[0]Task_List[2]PositionY = -4503,008
Objectives[9]mission_Actors[0]Task_List[2]PositionZ = 3,686401
Objectives[9]mission_Actors[0]Task_List[2]speed = 20
Objectives[9]mission_Actors[0]Task_List[2]Hight = 100
Objectives[9]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[9]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[9]mission_Actors[0]Task_List[2]Land = False
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[9]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[9]mission_Actors[1]SpawnInVehicle = True
Objectives[9]mission_Actors[1]SeatIndex = 0
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = 3937,399
Objectives[9]mission_Actors[1]positionY = -4694,175
Objectives[9]mission_Actors[1]positionZ = 4,738856
Objectives[9]mission_Actors[1]Heading = 284,7705
Objectives[9]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[9]mission_Actors[1]Relationship_Group = Neutral
Objectives[9]mission_Actors[1]AddBlip = True
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 300
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = Pistol
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Actors[2]SpawnInVehicle = True
Objectives[9]mission_Actors[2]SeatIndex = 1
Objectives[9]mission_Actors[2]Survive_Number = 0
Objectives[9]mission_Actors[2]Failed_Text = 
Objectives[9]mission_Actors[2]Remove_After = 0
Objectives[9]mission_Actors[2]positionX = 3937,399
Objectives[9]mission_Actors[2]positionY = -4694,175
Objectives[9]mission_Actors[2]positionZ = 4,738856
Objectives[9]mission_Actors[2]Heading = 284,7705
Objectives[9]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[9]mission_Actors[2]Relationship_Group = Neutral
Objectives[9]mission_Actors[2]AddBlip = True
Objectives[9]mission_Actors[2]ShowCone = False
Objectives[9]mission_Actors[2]Invincible = False
Objectives[9]mission_Actors[2]SetHealth = 300
Objectives[9]mission_Actors[2]DieFromHeadShot = True
Objectives[9]mission_Actors[2]CanExitVehicle = True
Objectives[9]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[2]AlwaysFight = True
Objectives[9]mission_Actors[2]Seeing_Range = 30
Objectives[9]mission_Actors[2]Hearing_Range = 30
Objectives[9]mission_Actors[2]CombatMovement = Offensive
Objectives[9]mission_Actors[2]weapon = AssaultRifle
Objectives[9]mission_Actors[2]Variation = Random
Objectives[9]mission_Actors[2]Task = 0
Objectives[9]mission_Actors[2]Task_Guard_Range = 5
Objectives[9]mission_Actors[2]Task_Stay_In_Range = True
Objectives[9]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[2]Task_Scenario = NONE
Objectives[9]mission_Actors[3]SpawnInVehicle = True
Objectives[9]mission_Actors[3]SeatIndex = 2
Objectives[9]mission_Actors[3]Survive_Number = 0
Objectives[9]mission_Actors[3]Failed_Text = 
Objectives[9]mission_Actors[3]Remove_After = 0
Objectives[9]mission_Actors[3]positionX = 3937,399
Objectives[9]mission_Actors[3]positionY = -4694,175
Objectives[9]mission_Actors[3]positionZ = 4,738856
Objectives[9]mission_Actors[3]Heading = 284,7705
Objectives[9]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[9]mission_Actors[3]Relationship_Group = Neutral
Objectives[9]mission_Actors[3]AddBlip = True
Objectives[9]mission_Actors[3]ShowCone = False
Objectives[9]mission_Actors[3]Invincible = False
Objectives[9]mission_Actors[3]SetHealth = 300
Objectives[9]mission_Actors[3]DieFromHeadShot = True
Objectives[9]mission_Actors[3]CanExitVehicle = True
Objectives[9]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[3]AlwaysFight = True
Objectives[9]mission_Actors[3]Seeing_Range = 30
Objectives[9]mission_Actors[3]Hearing_Range = 30
Objectives[9]mission_Actors[3]CombatMovement = Offensive
Objectives[9]mission_Actors[3]weapon = AssaultRifle
Objectives[9]mission_Actors[3]Variation = Random
Objectives[9]mission_Actors[3]Task = 0
Objectives[9]mission_Actors[3]Task_Guard_Range = 5
Objectives[9]mission_Actors[3]Task_Stay_In_Range = True
Objectives[9]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[3]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 1
Objectives[9]mission_Vehicles[0]positionX = 3937,399
Objectives[9]mission_Vehicles[0]positionY = -4694,175
Objectives[9]mission_Vehicles[0]positionZ = 4,738856
Objectives[9]mission_Vehicles[0]Heading = 284,7705
Objectives[9]mission_Vehicles[0]Name = Cargobob
Objectives[9]mission_Vehicles[0]Model = cargobob2
Objectives[9]mission_Vehicles[0]PrimaryColor = MetallicBlueSilver
Objectives[9]mission_Vehicles[0]SecondaryColor = UtilRed
Objectives[9]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[9]mission_Vehicles[0]HasPearlescent = False
Objectives[9]mission_Vehicles[0]Livery = 0
Objectives[9]mission_Vehicles[0]DirtLevel = 0
Objectives[9]mission_Vehicles[0]LockedForPlayer = False
Objectives[9]mission_Vehicles[0]Locked = False
Objectives[9]mission_Vehicles[0]Alarm = False
Objectives[9]mission_Vehicles[0]HotWired = False
Objectives[9]mission_Vehicles[0]Invincible = True
Objectives[9]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[9]mission_Vehicles[0]Remove_After = 0
Objectives[9]mission_Vehicles[0]Survive_Number = 0
Objectives[9]mission_Vehicles[0]Failed_Text = 
Objectives[9]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[9]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 9
Objectives[9]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[9]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[9]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[9]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 28
Objectives[9]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[9]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 38
Objectives[9]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[9]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 41
Objectives[9]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[9]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[9]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 27
Objectives[9]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[9]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 29
Objectives[9]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[9]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 30
Objectives[9]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[9]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 46
Objectives[9]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[9]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[9]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 25
Objectives[9]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 47
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 5
Objectives[9]ObjectiveMessages[0]positionX = 4476,427
Objectives[9]ObjectiveMessages[0]positionY = -4644,969
Objectives[9]ObjectiveMessages[0]positionZ = 4,368042
Objectives[9]ObjectiveMessages[0]Message = ~y~Wade, remember Paige's bag.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 4478,457
Objectives[9]ObjectiveMessages[1]positionY = -4649,556
Objectives[9]ObjectiveMessages[1]positionZ = 4,67763
Objectives[9]ObjectiveMessages[1]Message = ~g~Oh yes...
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 4
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = 4480,453
Objectives[9]ObjectiveMessages[2]positionY = -4654,177
Objectives[9]ObjectiveMessages[2]positionZ = 5,378387
Objectives[9]ObjectiveMessages[2]Message = ~o~What bag?
Objectives[9]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[2]Sender = 
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 5
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = True
Objectives[9]ObjectiveMessages[2]TypeTextMesage = False
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = 4483,034
Objectives[9]ObjectiveMessages[3]positionY = -4659,567
Objectives[9]ObjectiveMessages[3]positionZ = 5,482515
Objectives[9]ObjectiveMessages[3]Message = ~y~Paige asked us to bring her a bag on the tower.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[3]Sender = 
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
Objectives[9]ObjectiveMessages[3]DelayTime = 7
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = True
Objectives[9]ObjectiveMessages[3]TypeTextMesage = False
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = 4487,115
Objectives[9]ObjectiveMessages[4]positionY = -4667,105
Objectives[9]ObjectiveMessages[4]positionZ = 6,024338
Objectives[9]ObjectiveMessages[4]Message = ~o~Okay... we'll think about it later, now let's go to the airport.
Objectives[9]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[4]Sender = 
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = White
Objectives[9]ObjectiveMessages[4]PlayFromStart = False
Objectives[9]ObjectiveMessages[4]Delay = True
Objectives[9]ObjectiveMessages[4]DelayTime = 13
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = True
Objectives[9]ObjectiveMessages[4]TypeTextMesage = False
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = 
Objectives[10]positionX = 4502,368
Objectives[10]positionY = -4523,133
Objectives[10]positionZ = 3,412364
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 4
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]mission_ActorsCount = 6
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 4500,949
Objectives[10]mission_Actors[0]positionY = -4521,006
Objectives[10]mission_Actors[0]positionZ = 4,412364
Objectives[10]mission_Actors[0]Heading = 25,00003
Objectives[10]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[0]Relationship_Group = Neutral
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 300
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = AssaultRifle
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 4
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 4500,179
Objectives[10]mission_Actors[1]positionY = -4516,966
Objectives[10]mission_Actors[1]positionZ = 4,412363
Objectives[10]mission_Actors[1]Heading = 24,99896
Objectives[10]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[1]Relationship_Group = Neutral
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 300
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = AssaultRifle
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 4
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 4495,264
Objectives[10]mission_Actors[2]positionY = -4521,757
Objectives[10]mission_Actors[2]positionZ = 4,412364
Objectives[10]mission_Actors[2]Heading = 25,00003
Objectives[10]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[2]Relationship_Group = Neutral
Objectives[10]mission_Actors[2]AddBlip = True
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 400
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = AssaultRifle
Objectives[10]mission_Actors[2]Variation = Random
Objectives[10]mission_Actors[2]Task = 4
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 0
Objectives[10]mission_Actors[3]positionX = 4513,226
Objectives[10]mission_Actors[3]positionY = -4542,685
Objectives[10]mission_Actors[3]positionZ = 4,202362
Objectives[10]mission_Actors[3]Heading = 25,00003
Objectives[10]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[3]Relationship_Group = Neutral
Objectives[10]mission_Actors[3]AddBlip = True
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 300
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = AssaultRifle
Objectives[10]mission_Actors[3]Variation = Random
Objectives[10]mission_Actors[3]Task = 4
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 0
Objectives[10]mission_Actors[4]positionX = 4500,224
Objectives[10]mission_Actors[4]positionY = -4538,107
Objectives[10]mission_Actors[4]positionZ = 4,133109
Objectives[10]mission_Actors[4]Heading = 25,00003
Objectives[10]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[4]Relationship_Group = Neutral
Objectives[10]mission_Actors[4]AddBlip = True
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 400
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = AssaultRifle
Objectives[10]mission_Actors[4]Variation = Random
Objectives[10]mission_Actors[4]Task = 4
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 0
Objectives[10]mission_Actors[5]positionX = 4522,298
Objectives[10]mission_Actors[5]positionY = -4537,559
Objectives[10]mission_Actors[5]positionZ = 7,552058
Objectives[10]mission_Actors[5]Heading = 25,00003
Objectives[10]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[10]mission_Actors[5]Relationship_Group = Neutral
Objectives[10]mission_Actors[5]AddBlip = True
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 300
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = AssaultRifle
Objectives[10]mission_Actors[5]Variation = Random
Objectives[10]mission_Actors[5]Task = 4
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 4497,122
Objectives[11]positionY = -4523,276
Objectives[11]positionZ = 3,412363
Objectives[11]Cutscenes_Time = 12
Objectives[11]Cutscenes_Trans_Time = 6
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = True
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 15
Objectives[11]Cutscenes_Follow_Hieght = 6
Objectives[11]Cutscenes_Follow_Angle = 15
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 4
Objectives[11]ObjectiveMessages[0]positionX = 4492,844
Objectives[11]ObjectiveMessages[0]positionY = -4676,922
Objectives[11]ObjectiveMessages[0]positionZ = 6,574568
Objectives[11]ObjectiveMessages[0]Message = ~p~Guys, did you arrive at the airport?
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 4494,994
Objectives[11]ObjectiveMessages[1]positionY = -4681,091
Objectives[11]ObjectiveMessages[1]positionZ = 7,076703
Objectives[11]ObjectiveMessages[1]Message = ~o~Yes.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 4
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 4497,382
Objectives[11]ObjectiveMessages[2]positionY = -4685,753
Objectives[11]ObjectiveMessages[2]positionZ = 7,683619
Objectives[11]ObjectiveMessages[2]Message = ~p~Well, I found a guy who has the keys of the control tower, he's been on a coffee break for almost an hour.
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 5
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = True
Objectives[11]ObjectiveMessages[2]TypeTextMesage = False
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = 4501,399
Objectives[11]ObjectiveMessages[3]positionY = -4693,607
Objectives[11]ObjectiveMessages[3]positionZ = 9,186389
Objectives[11]ObjectiveMessages[3]Message = ~p~We need those keys.
Objectives[11]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[3]Sender = 
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = White
Objectives[11]ObjectiveMessages[3]PlayFromStart = False
Objectives[11]ObjectiveMessages[3]Delay = True
Objectives[11]ObjectiveMessages[3]DelayTime = 15
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = True
Objectives[11]ObjectiveMessages[3]TypeTextMesage = False
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = 4506,292
Objectives[12]positionY = -4517,275
Objectives[12]positionZ = 3,187364
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 0
Objectives[12]Cutscenes_FOV = 30
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = True
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 4745,23
Objectives[13]positionY = -4780,986
Objectives[13]positionZ = -5,61973
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = True
Objectives[13]SetPlayerActor_RelationshipGroup = Friend
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 4
Objectives[13]Task_List[0]Type = Pause
Objectives[13]Task_List[0]positionX = 4499,813
Objectives[13]Task_List[0]positionY = -4720,91
Objectives[13]Task_List[0]positionZ = 13,31393
Objectives[13]Task_List[0]time = 8
Objectives[13]Task_List[1]Type = WalkTo
Objectives[13]Task_List[1]DestinationX = 4414,019
Objectives[13]Task_List[1]DestinationY = -4578,131
Objectives[13]Task_List[1]DestinationZ = 5,841248
Objectives[13]Task_List[1]Rotation = 0
Objectives[13]Task_List[1]Speed = 2,5
Objectives[13]Task_List[1]GoStraitToCoord = False
Objectives[13]Task_List[2]Type = WalkTo
Objectives[13]Task_List[2]DestinationX = 4337,604
Objectives[13]Task_List[2]DestinationY = -4597,193
Objectives[13]Task_List[2]DestinationZ = 3,917679
Objectives[13]Task_List[2]Rotation = 0
Objectives[13]Task_List[2]Speed = 2,5
Objectives[13]Task_List[2]GoStraitToCoord = False
Objectives[13]Task_List[3]Type = WalkTo
Objectives[13]Task_List[3]DestinationX = 4296,665
Objectives[13]Task_List[3]DestinationY = -4456,528
Objectives[13]Task_List[3]DestinationZ = 2,629044
Objectives[13]Task_List[3]Rotation = 0
Objectives[13]Task_List[3]Speed = 2,5
Objectives[13]Task_List[3]GoStraitToCoord = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = 4775,26
Objectives[14]positionY = -4799,636
Objectives[14]positionZ = -6,144609
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = True
Objectives[14]SetPlayerActor_RelationshipGroup = Friend
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 4
Objectives[14]Task_List[0]Type = Pause
Objectives[14]Task_List[0]positionX = 4502,444
Objectives[14]Task_List[0]positionY = -4723,717
Objectives[14]Task_List[0]positionZ = 13,20191
Objectives[14]Task_List[0]time = 8
Objectives[14]Task_List[1]Type = WalkTo
Objectives[14]Task_List[1]DestinationX = 4414,019
Objectives[14]Task_List[1]DestinationY = -4578,131
Objectives[14]Task_List[1]DestinationZ = 5,841248
Objectives[14]Task_List[1]Rotation = 0
Objectives[14]Task_List[1]Speed = 2,5
Objectives[14]Task_List[1]GoStraitToCoord = False
Objectives[14]Task_List[2]Type = WalkTo
Objectives[14]Task_List[2]DestinationX = 4335,516
Objectives[14]Task_List[2]DestinationY = -4600,134
Objectives[14]Task_List[2]DestinationZ = 3,534561
Objectives[14]Task_List[2]Rotation = 0
Objectives[14]Task_List[2]Speed = 2,5
Objectives[14]Task_List[2]GoStraitToCoord = False
Objectives[14]Task_List[3]Type = WalkTo
Objectives[14]Task_List[3]DestinationX = 4296,665
Objectives[14]Task_List[3]DestinationY = -4456,528
Objectives[14]Task_List[3]DestinationZ = 2,629028
Objectives[14]Task_List[3]Rotation = 0
Objectives[14]Task_List[3]Speed = 2,5
Objectives[14]Task_List[3]GoStraitToCoord = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Hint_Objective
Objectives[15]Text = 
Objectives[15]positionX = 4767,962
Objectives[15]positionY = -4793,18
Objectives[15]positionZ = -6,120529
Objectives[15]Hint_Time = 14
Objectives[15]Hint_FOV = 40
Objectives[15]Hint_Use_Position = False
Objectives[15]Hint_Use_Player = False
Objectives[15]Hint_Use_Actor = True
Objectives[15]Hint_Use_Vehicle = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = 4502,118
Objectives[15]ObjectiveMessages[0]positionY = -4705,174
Objectives[15]ObjectiveMessages[0]positionZ = 0,6428675
Objectives[15]ObjectiveMessages[0]Message = ~o~The place seems crowded, maybe it's better if I go alone.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 4502,049
Objectives[15]ObjectiveMessages[1]positionY = -4709,407
Objectives[15]ObjectiveMessages[1]positionZ = 0,3288103
Objectives[15]ObjectiveMessages[1]Message = ~y~Okay, so we wait for you hidden in the jungle.
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 5
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = True
Objectives[15]ObjectiveMessages[1]TypeTextMesage = False
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 4504,985
Objectives[15]ObjectiveMessages[2]positionY = -4718,105
Objectives[15]ObjectiveMessages[2]positionZ = 13,49823
Objectives[15]ObjectiveMessages[2]Message = ~g~Be careful.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = White
Objectives[15]ObjectiveMessages[2]PlayFromStart = False
Objectives[15]ObjectiveMessages[2]Delay = True
Objectives[15]ObjectiveMessages[2]DelayTime = 10
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = True
Objectives[15]ObjectiveMessages[2]TypeTextMesage = False
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Text = 
Objectives[16]Text2 = 
Objectives[16]Type = Kill_Actors
Objectives[16]positionX = 4502,524
Objectives[16]positionY = -4499,159
Objectives[16]positionZ = 3,185693
Objectives[16]KillAll1 = False
Objectives[16]KillAll2 = False
Objectives[16]Kill_Actors_Add_Blips = True
Objectives[16]Kill_Actors_Add_Markers = False
Objectives[16]DropPickups = True
Objectives[16]Droped_Pickup_Model = p_car_keys_01
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 6
Objectives[16]ObjectiveMessages[0]positionX = 4520,356
Objectives[16]ObjectiveMessages[0]positionY = -4709,339
Objectives[16]ObjectiveMessages[0]positionZ = 11,88724
Objectives[16]ObjectiveMessages[0]Message = ~o~Paige, why do I need those keys? Can't we just steal a cargobob?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 4525,174
Objectives[16]ObjectiveMessages[1]positionY = -4707,334
Objectives[16]ObjectiveMessages[1]positionZ = 10,82675
Objectives[16]ObjectiveMessages[1]Message = ~p~In the control tower there are the codes for radio comunications.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 6
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 4529,809
Objectives[16]ObjectiveMessages[2]positionY = -4704,357
Objectives[16]ObjectiveMessages[2]positionZ = 2,87338
Objectives[16]ObjectiveMessages[2]Message = ~p~If we can get that codes I can access the communications of the airport.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = White
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 12
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = True
Objectives[16]ObjectiveMessages[2]TypeTextMesage = False
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 4543,356
Objectives[16]ObjectiveMessages[3]positionY = -4691,577
Objectives[16]ObjectiveMessages[3]positionZ = 3,781508
Objectives[16]ObjectiveMessages[3]Message = ~p~It will be useful for us in the future and will make things easier now.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = 
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = White
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 18
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = True
Objectives[16]ObjectiveMessages[3]TypeTextMesage = False
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = 4550,847
Objectives[16]ObjectiveMessages[4]positionY = -4688,35
Objectives[16]ObjectiveMessages[4]positionZ = 3,212487
Objectives[16]ObjectiveMessages[4]Message = ~o~Ah... okay...
Objectives[16]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = White
Objectives[16]ObjectiveMessages[4]PlayFromStart = False
Objectives[16]ObjectiveMessages[4]Delay = True
Objectives[16]ObjectiveMessages[4]DelayTime = 24
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = True
Objectives[16]ObjectiveMessages[4]TypeTextMesage = False
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[5]positionX = 4556,867
Objectives[16]ObjectiveMessages[5]positionY = -4684,971
Objectives[16]ObjectiveMessages[5]positionZ = 4,053781
Objectives[16]ObjectiveMessages[5]Message = ~p~Come on, hurry up.
Objectives[16]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[5]Sender = 
Objectives[16]ObjectiveMessages[5]Subject = 
Objectives[16]ObjectiveMessages[5]MessageColor = White
Objectives[16]ObjectiveMessages[5]PlayFromStart = False
Objectives[16]ObjectiveMessages[5]Delay = True
Objectives[16]ObjectiveMessages[5]DelayTime = 26
Objectives[16]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[5]TypeSubtitle = True
Objectives[16]ObjectiveMessages[5]TypeTextMesage = False
Objectives[16]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[17]Text = 
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = 4367,596
Objectives[17]positionY = -4574,606
Objectives[17]positionZ = 3,207751
Objectives[17]Heading = 15
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 1
Objectives[17]PlaySound = False
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 3
Objectives[17]ObjectiveMessages[0]positionX = 4566,969
Objectives[17]ObjectiveMessages[0]positionY = -4680,494
Objectives[17]ObjectiveMessages[0]positionZ = 4,36576
Objectives[17]ObjectiveMessages[0]Message = ~o~Paige, I got the keys.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 4572,333
Objectives[17]ObjectiveMessages[1]positionY = -4679,163
Objectives[17]ObjectiveMessages[1]positionZ = 4,22013
Objectives[17]ObjectiveMessages[1]Message = ~p~Well, now enter the control tower, there should only be one operator, it should be easy to get the codes.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 3
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = True
Objectives[17]ObjectiveMessages[1]TypeTextMesage = False
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 4579,803
Objectives[17]ObjectiveMessages[2]positionY = -4676,222
Objectives[17]ObjectiveMessages[2]positionZ = 4,41932
Objectives[17]ObjectiveMessages[2]Message = ~o~Okay, I'm going.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = White
Objectives[17]ObjectiveMessages[2]PlayFromStart = False
Objectives[17]ObjectiveMessages[2]Delay = True
Objectives[17]ObjectiveMessages[2]DelayTime = 13
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = True
Objectives[17]ObjectiveMessages[2]TypeTextMesage = False
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[18]Type = Teleport_Objective
Objectives[18]Text = 
Objectives[18]positionX = 4366,594
Objectives[18]positionY = -4575,199
Objectives[18]positionZ = 12,56903
Objectives[18]ObjectiveRotation = -160
Objectives[18]mission_ActorsCount = 1
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = 4367,926
Objectives[18]mission_Actors[0]positionY = -4583,037
Objectives[18]mission_Actors[0]positionZ = 14,8792
Objectives[18]mission_Actors[0]Heading = 200,7174
Objectives[18]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 200
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = 966099553
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 3
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Text2 = 
Objectives[19]Type = Kill_Actors
Objectives[19]positionX = 4370,574
Objectives[19]positionY = -4581,603
Objectives[19]positionZ = 13,87907
Objectives[19]KillAll1 = False
Objectives[19]KillAll2 = False
Objectives[19]Kill_Actors_Add_Blips = True
Objectives[19]Kill_Actors_Add_Markers = False
Objectives[19]DropPickups = True
Objectives[19]Droped_Pickup_Model = p_ld_id_card_01
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 4366,62
Objectives[20]positionY = -4575,177
Objectives[20]positionZ = 12,349
Objectives[20]Heading = -160
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = False
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 5
Objectives[20]ObjectiveMessages[0]positionX = 4589,718
Objectives[20]ObjectiveMessages[0]positionY = -4669,735
Objectives[20]ObjectiveMessages[0]positionZ = 4,365482
Objectives[20]ObjectiveMessages[0]Message = ~o~Paige, I did... but I only found this guy's id card...
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 4593,083
Objectives[20]ObjectiveMessages[1]positionY = -4667,916
Objectives[20]ObjectiveMessages[1]positionZ = 4,210638
Objectives[20]ObjectiveMessages[1]Message = ~p~That's what I need, give me the number.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 5
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 4600,399
Objectives[20]ObjectiveMessages[2]positionY = -4663,913
Objectives[20]ObjectiveMessages[2]positionZ = 3,724067
Objectives[20]ObjectiveMessages[2]Message = ~o~5267845-p.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = White
Objectives[20]ObjectiveMessages[2]PlayFromStart = False
Objectives[20]ObjectiveMessages[2]Delay = True
Objectives[20]ObjectiveMessages[2]DelayTime = 9
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = True
Objectives[20]ObjectiveMessages[2]TypeTextMesage = False
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = 4605,592
Objectives[20]ObjectiveMessages[3]positionY = -4661,165
Objectives[20]ObjectiveMessages[3]positionZ = 3,766243
Objectives[20]ObjectiveMessages[3]Message = ~p~Okay... now meet up with the others and wait, I make a helicopter land.
Objectives[20]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = White
Objectives[20]ObjectiveMessages[3]PlayFromStart = False
Objectives[20]ObjectiveMessages[3]Delay = True
Objectives[20]ObjectiveMessages[3]DelayTime = 11
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = True
Objectives[20]ObjectiveMessages[3]TypeTextMesage = False
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[4]positionX = 4611,481
Objectives[20]ObjectiveMessages[4]positionY = -4657,591
Objectives[20]ObjectiveMessages[4]positionZ = 3,785646
Objectives[20]ObjectiveMessages[4]Message = ~o~Okay.
Objectives[20]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[4]Sender = 
Objectives[20]ObjectiveMessages[4]Subject = 
Objectives[20]ObjectiveMessages[4]MessageColor = White
Objectives[20]ObjectiveMessages[4]PlayFromStart = False
Objectives[20]ObjectiveMessages[4]Delay = True
Objectives[20]ObjectiveMessages[4]DelayTime = 18
Objectives[20]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[4]TypeSubtitle = True
Objectives[20]ObjectiveMessages[4]TypeTextMesage = False
Objectives[20]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[21]Type = Teleport_Objective
Objectives[21]Text = 
Objectives[21]positionX = 4361,998
Objectives[21]positionY = -4561,996
Objectives[21]positionZ = 3,207676
Objectives[21]ObjectiveRotation = 29,99998
Objectives[21]mission_ActorsCount = 2
Objectives[21]mission_Actors[0]SpawnInVehicle = True
Objectives[21]mission_Actors[0]SeatIndex = 0
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 0
Objectives[21]mission_Actors[0]positionX = 4463,893
Objectives[21]mission_Actors[0]positionY = -4502,745
Objectives[21]mission_Actors[0]positionZ = 4,827158
Objectives[21]mission_Actors[0]Heading = 106,2701
Objectives[21]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[21]mission_Actors[0]Relationship_Group = Neutral
Objectives[21]mission_Actors[0]AddBlip = True
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = False
Objectives[21]mission_Actors[0]SetHealth = 100
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = Unarmed
Objectives[21]mission_Actors[0]Variation = Random
Objectives[21]mission_Actors[0]Task = 0
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = NONE
Objectives[21]mission_Actors[1]SpawnInVehicle = True
Objectives[21]mission_Actors[1]SeatIndex = -1
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 0
Objectives[21]mission_Actors[1]positionX = 4463,893
Objectives[21]mission_Actors[1]positionY = -4502,745
Objectives[21]mission_Actors[1]positionZ = 4,827158
Objectives[21]mission_Actors[1]Heading = 106,2701
Objectives[21]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[21]mission_Actors[1]Relationship_Group = Neutral
Objectives[21]mission_Actors[1]AddBlip = True
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = False
Objectives[21]mission_Actors[1]SetHealth = 100
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = True
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = Unarmed
Objectives[21]mission_Actors[1]Variation = Random
Objectives[21]mission_Actors[1]Task = 99
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = NONE
Objectives[21]mission_Actors[1]Task_List_Count = 4
Objectives[21]mission_Actors[1]Task_Repeat = False
Objectives[21]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[21]mission_Actors[1]Task_List[0]PositionX = 4463,771
Objectives[21]mission_Actors[1]Task_List[0]PositionY = -4504,504
Objectives[21]mission_Actors[1]Task_List[0]PositionZ = 3,685086
Objectives[21]mission_Actors[1]Task_List[0]Block = True
Objectives[21]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[21]mission_Actors[1]Task_List[1]PositionX = 4463,771
Objectives[21]mission_Actors[1]Task_List[1]PositionY = -4504,504
Objectives[21]mission_Actors[1]Task_List[1]PositionZ = 3,685086
Objectives[21]mission_Actors[1]Task_List[1]Speed = 1
Objectives[21]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[21]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[21]mission_Actors[1]Task_List[2]Type = Drive
Objectives[21]mission_Actors[1]Task_List[2]PositionX = 4249,336
Objectives[21]mission_Actors[1]Task_List[2]PositionY = -4582,542
Objectives[21]mission_Actors[1]Task_List[2]PositionZ = 3,684336
Objectives[21]mission_Actors[1]Task_List[2]Speed = 100
Objectives[21]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[21]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[21]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[21]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[21]mission_Actors[1]Task_List[2]AvoidActors = False
Objectives[21]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[21]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[21]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[21]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[21]mission_Actors[1]Task_List[2]Reverse = False
Objectives[21]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[21]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[21]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[21]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[21]mission_Actors[1]Task_List[3]Type = VehiclePlaneTask
Objectives[21]mission_Actors[1]Task_List[3]PositionX = 3844,378
Objectives[21]mission_Actors[1]Task_List[3]PositionY = -4729,796
Objectives[21]mission_Actors[1]Task_List[3]PositionZ = 50
Objectives[21]mission_Actors[1]Task_List[3]speed = 100
Objectives[21]mission_Actors[1]Task_List[3]Hight = 100
Objectives[21]mission_Actors[1]Task_List[3]FollowPlayer = False
Objectives[21]mission_Actors[1]Task_List[3]AttackPlayer = False
Objectives[21]mission_Actors[1]Task_List[3]LandStart = False
Objectives[21]mission_Actors[1]Task_List[3]LandEnd = False
Objectives[21]mission_Vehicles = 1
Objectives[21]mission_Vehicles[0]positionX = 4463,893
Objectives[21]mission_Vehicles[0]positionY = -4502,745
Objectives[21]mission_Vehicles[0]positionZ = 4,827158
Objectives[21]mission_Vehicles[0]Heading = 106,2701
Objectives[21]mission_Vehicles[0]Name = Cuban 800
Objectives[21]mission_Vehicles[0]Model = cuban800
Objectives[21]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[21]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[21]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[21]mission_Vehicles[0]HasPearlescent = False
Objectives[21]mission_Vehicles[0]Livery = 0
Objectives[21]mission_Vehicles[0]DirtLevel = 0
Objectives[21]mission_Vehicles[0]LockedForPlayer = False
Objectives[21]mission_Vehicles[0]Locked = False
Objectives[21]mission_Vehicles[0]Alarm = False
Objectives[21]mission_Vehicles[0]HotWired = True
Objectives[21]mission_Vehicles[0]Invincible = False
Objectives[21]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[21]mission_Vehicles[0]Remove_After = 0
Objectives[21]mission_Vehicles[0]Survive_Number = 0
Objectives[21]mission_Vehicles[0]Failed_Text = 
Objectives[21]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[21]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 21
Objectives[21]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[21]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = GoTo_Actor
Objectives[22]Text = 
Objectives[22]positionX = 4771,203
Objectives[22]positionY = -4803,582
Objectives[22]positionZ = -6,112087
Objectives[22]GoTo_Actor_ChangToCompanion = True
Objectives[22]GoTo_Actor_Distance = 5
Objectives[22]GoTo_Actor_Remove_Blip = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 2
Objectives[22]ObjectiveMessages[0]positionX = 4622,078
Objectives[22]ObjectiveMessages[0]positionY = -4654,593
Objectives[22]ObjectiveMessages[0]positionZ = 3,492596
Objectives[22]ObjectiveMessages[0]Message = ~o~Where will the guys be?
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = False
Objectives[22]ObjectiveMessages[0]Delay = True
Objectives[22]ObjectiveMessages[0]DelayTime = 3
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = True
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 4625,899
Objectives[22]ObjectiveMessages[1]positionY = -4654,264
Objectives[22]ObjectiveMessages[1]positionZ = 3,230762
Objectives[22]ObjectiveMessages[1]Message = ~o~Probably in the jungle on the other side of the airstrip.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 6
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = True
Objectives[22]ObjectiveMessages[1]TypeTextMesage = False
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[23]Type = GoTo_Actor
Objectives[23]Text = 
Objectives[23]positionX = 4772,594
Objectives[23]positionY = -4792,089
Objectives[23]positionZ = -6,08839
Objectives[23]GoTo_Actor_ChangToCompanion = True
Objectives[23]GoTo_Actor_Distance = 10
Objectives[23]GoTo_Actor_Remove_Blip = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Hint_Objective
Objectives[24]Text = 
Objectives[24]positionX = 4749,75
Objectives[24]positionY = -4796,324
Objectives[24]positionZ = -5,797729
Objectives[24]Hint_Time = 10
Objectives[24]Hint_FOV = 40
Objectives[24]Hint_Use_Position = False
Objectives[24]Hint_Use_Player = False
Objectives[24]Hint_Use_Actor = True
Objectives[24]Hint_Use_Vehicle = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 2
Objectives[24]ObjectiveMessages[0]positionX = 4633,804
Objectives[24]ObjectiveMessages[0]positionY = -4653,613
Objectives[24]ObjectiveMessages[0]positionZ = 3,280169
Objectives[24]ObjectiveMessages[0]Message = ~y~Trevor, was everything okay?
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = True
Objectives[24]ObjectiveMessages[0]TypeTextMesage = False
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 4640,838
Objectives[24]ObjectiveMessages[1]positionY = -4654,196
Objectives[24]ObjectiveMessages[1]positionZ = 2,919103
Objectives[24]ObjectiveMessages[1]Message = ~o~Yes, now Paige should make land a helicopter, get ready.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = White
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 3
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = True
Objectives[24]ObjectiveMessages[1]TypeTextMesage = False
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = 
Objectives[25]positionX = 3946,887
Objectives[25]positionY = -4691,334
Objectives[25]positionZ = 3,184425
Objectives[25]Cutscenes_Time = 7
Objectives[25]Cutscenes_Trans_Time = 6
Objectives[25]Cutscenes_FOV = 60
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = False
Objectives[25]Cutscenes_Point_At_Position = False
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = False
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = True
Objectives[25]Cutscenes_Follow_Distancee = 20
Objectives[25]Cutscenes_Follow_Hieght = 1
Objectives[25]Cutscenes_Follow_Angle = 300
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 2
Objectives[25]ObjectiveMessages[0]positionX = 4648,378
Objectives[25]ObjectiveMessages[0]positionY = -4655,304
Objectives[25]ObjectiveMessages[0]positionZ = 2,394411
Objectives[25]ObjectiveMessages[0]Message = ~p~Okay guys... can you see that nice helicopter up there?
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 4653,161
Objectives[25]ObjectiveMessages[1]positionY = -4655,908
Objectives[25]ObjectiveMessages[1]positionZ = 2,138662
Objectives[25]ObjectiveMessages[1]Message = ~p~I pretend to be a radio operator and told him to land, the codes seem to work...
Objectives[25]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 5
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = True
Objectives[25]ObjectiveMessages[1]TypeTextMesage = False
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[26]Type = Cutscenes_Objective
Objectives[26]Text = 
Objectives[26]positionX = 3937,63
Objectives[26]positionY = -4709,647
Objectives[26]positionZ = 3,192474
Objectives[26]Cutscenes_Time = 0
Objectives[26]Cutscenes_Trans_Time = 0
Objectives[26]Cutscenes_FOV = 30
Objectives[26]Cutscenes_Shake = Hand
Objectives[26]Cutscenes_Amplitude = 0
Objectives[26]Cutscenes_FadeOut = False
Objectives[26]Cutscenes_FadeIn = False
Objectives[26]Cutscenes_End = True
Objectives[26]Cutscenes_Point_At_Position = False
Objectives[26]Cutscenes_Point_At_Player = False
Objectives[26]Cutscenes_Point_At_Actor = False
Objectives[26]Cutscenes_Point_At_Vehicle = False
Objectives[26]Cutscenes_Follow_Player = False
Objectives[26]Cutscenes_Follow_Actor = False
Objectives[26]Cutscenes_Follow_Vehicle = False
Objectives[26]Cutscenes_Follow_Distancee = 10
Objectives[26]Cutscenes_Follow_Hieght = 1
Objectives[26]Cutscenes_Follow_Angle = 0
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = 3953,141
Objectives[27]positionY = -4677,018
Objectives[27]positionZ = 3,174393
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 4
Objectives[27]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[27]Task_List[0]positionX = 4493,281
Objectives[27]Task_List[0]positionY = -4506,653
Objectives[27]Task_List[0]positionZ = 3,684359
Objectives[27]Task_List[0]Block = True
Objectives[27]Task_List[1]Type = EnterVehicle
Objectives[27]Task_List[1]PositionX = 3941,126
Objectives[27]Task_List[1]PositionY = -4693,009
Objectives[27]Task_List[1]PositionZ = 3,68438
Objectives[27]Task_List[1]Speed = 1
Objectives[27]Task_List[1]SeatIndex = -1
Objectives[27]Task_List[1]TaskIndex = 1
Objectives[27]Task_List[1]Warp = False
Objectives[27]Task_List[2]Type = VehicleHeliTask
Objectives[27]Task_List[2]positionX = 4422,155
Objectives[27]Task_List[2]positionY = -4519,494
Objectives[27]Task_List[2]positionZ = 3,684326
Objectives[27]Task_List[2]speed = 15
Objectives[27]Task_List[2]Hight = 5
Objectives[27]Task_List[2]FollowPlayer = False
Objectives[27]Task_List[2]AttackPlayer = False
Objectives[27]Task_List[2]Land = True
Objectives[27]Task_List[3]Type = WalkTo
Objectives[27]Task_List[3]DestinationX = 4495,172
Objectives[27]Task_List[3]DestinationY = -4519,531
Objectives[27]Task_List[3]DestinationZ = 3,912361
Objectives[27]Task_List[3]Rotation = -131,8335
Objectives[27]Task_List[3]Speed = 0,5
Objectives[27]Task_List[3]GoStraitToCoord = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = 
Objectives[28]FaildText = 
Objectives[28]Type = Enter_Vehicle
Objectives[28]positionX = 3943,613
Objectives[28]positionY = -4681,514
Objectives[28]positionZ = 3,170423
Objectives[28]EnterVehicle_AsPassenger = False
Objectives[28]EnterVehicle_CanExit = True
Objectives[28]EnterVehicle_SetIsWanted = False
Objectives[28]EnterVehicle_SeatIndex = 0
Objectives[28]mission_ActorsCount = 2
Objectives[28]mission_Actors[0]SpawnInVehicle = True
Objectives[28]mission_Actors[0]SeatIndex = 0
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = 3974,614
Objectives[28]mission_Actors[0]positionY = -4681,367
Objectives[28]mission_Actors[0]positionZ = 6,107858
Objectives[28]mission_Actors[0]Heading = 287,3636
Objectives[28]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[0]Relationship_Group = Enemy1
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 100
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 500
Objectives[28]mission_Actors[0]Hearing_Range = 500
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = Pistol
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 0
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[1]SpawnInVehicle = True
Objectives[28]mission_Actors[1]SeatIndex = -1
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 0
Objectives[28]mission_Actors[1]positionX = 3974,614
Objectives[28]mission_Actors[1]positionY = -4681,367
Objectives[28]mission_Actors[1]positionZ = 6,107858
Objectives[28]mission_Actors[1]Heading = 287,3636
Objectives[28]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[1]Relationship_Group = Enemy1
Objectives[28]mission_Actors[1]AddBlip = True
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = False
Objectives[28]mission_Actors[1]SetHealth = 300
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 500
Objectives[28]mission_Actors[1]Hearing_Range = 500
Objectives[28]mission_Actors[1]CombatMovement = Offensive
Objectives[28]mission_Actors[1]weapon = Unarmed
Objectives[28]mission_Actors[1]Variation = Random
Objectives[28]mission_Actors[1]Task = 99
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[1]Task_List_Count = 5
Objectives[28]mission_Actors[1]Task_Repeat = True
Objectives[28]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[1]Task_List[0]PositionX = 3978,434
Objectives[28]mission_Actors[1]Task_List[0]PositionY = -4676,537
Objectives[28]mission_Actors[1]Task_List[0]PositionZ = 3,684172
Objectives[28]mission_Actors[1]Task_List[0]Block = True
Objectives[28]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[28]mission_Actors[1]Task_List[1]PositionX = 3977,444
Objectives[28]mission_Actors[1]Task_List[1]PositionY = -4680,645
Objectives[28]mission_Actors[1]Task_List[1]PositionZ = 3,684597
Objectives[28]mission_Actors[1]Task_List[1]Speed = 1
Objectives[28]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[28]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[28]mission_Actors[1]Task_List[2]Type = VehicleHeliTask
Objectives[28]mission_Actors[1]Task_List[2]PositionX = 4381,563
Objectives[28]mission_Actors[1]Task_List[2]PositionY = -5102,415
Objectives[28]mission_Actors[1]Task_List[2]PositionZ = 100
Objectives[28]mission_Actors[1]Task_List[2]speed = 15
Objectives[28]mission_Actors[1]Task_List[2]Hight = 100
Objectives[28]mission_Actors[1]Task_List[2]FollowPlayer = False
Objectives[28]mission_Actors[1]Task_List[2]AttackPlayer = False
Objectives[28]mission_Actors[1]Task_List[2]Land = False
Objectives[28]mission_Actors[1]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[1]Task_List[3]PositionX = 4690,665
Objectives[28]mission_Actors[1]Task_List[3]PositionY = -5257,509
Objectives[28]mission_Actors[1]Task_List[3]PositionZ = 100
Objectives[28]mission_Actors[1]Task_List[3]Block = False
Objectives[28]mission_Actors[1]Task_List[4]Type = VehicleHeliTask
Objectives[28]mission_Actors[1]Task_List[4]PositionX = 4690,668
Objectives[28]mission_Actors[1]Task_List[4]PositionY = -5257,491
Objectives[28]mission_Actors[1]Task_List[4]PositionZ = -28,51315
Objectives[28]mission_Actors[1]Task_List[4]speed = 15
Objectives[28]mission_Actors[1]Task_List[4]Hight = 100
Objectives[28]mission_Actors[1]Task_List[4]FollowPlayer = False
Objectives[28]mission_Actors[1]Task_List[4]AttackPlayer = False
Objectives[28]mission_Actors[1]Task_List[4]Land = False
Objectives[28]mission_Vehicles = 1
Objectives[28]mission_Vehicles[0]positionX = 3974,614
Objectives[28]mission_Vehicles[0]positionY = -4681,367
Objectives[28]mission_Vehicles[0]positionZ = 6,107858
Objectives[28]mission_Vehicles[0]Heading = 287,3636
Objectives[28]mission_Vehicles[0]Name = Skylift
Objectives[28]mission_Vehicles[0]Model = skylift
Objectives[28]mission_Vehicles[0]PrimaryColor = UtilOffWhite
Objectives[28]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[28]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[0]HasPearlescent = False
Objectives[28]mission_Vehicles[0]Livery = 0
Objectives[28]mission_Vehicles[0]DirtLevel = 0
Objectives[28]mission_Vehicles[0]LockedForPlayer = False
Objectives[28]mission_Vehicles[0]Locked = False
Objectives[28]mission_Vehicles[0]Alarm = False
Objectives[28]mission_Vehicles[0]HotWired = False
Objectives[28]mission_Vehicles[0]Invincible = False
Objectives[28]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[0]Remove_After = 0
Objectives[28]mission_Vehicles[0]Survive_Number = 0
Objectives[28]mission_Vehicles[0]Failed_Text = 
Objectives[28]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[28]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[28]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[28]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 33
Objectives[28]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[28]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[28]mission_Vehicles[0]NeededForObjectiveHint[0] = 32
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 2
Objectives[28]ObjectiveMessages[0]positionX = 4661,381
Objectives[28]ObjectiveMessages[0]positionY = -4655,271
Objectives[28]ObjectiveMessages[0]positionZ = 1,985999
Objectives[28]ObjectiveMessages[0]Message = ~p~Now... if you wait for it to land you should be able to get a nice helicopter already on and ready to go...
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = 4665,84
Objectives[28]ObjectiveMessages[1]positionY = -4655,271
Objectives[28]ObjectiveMessages[1]positionZ = 1,922129
Objectives[28]ObjectiveMessages[1]Message = ~o~Okay, let's do it!
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 10
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = True
Objectives[28]ObjectiveMessages[1]TypeTextMesage = False
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = 4773,172
Objectives[29]positionY = -4778,457
Objectives[29]positionZ = 7,148788
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = True
Objectives[29]Int_Task = 99
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]TaskListCount = 1
Objectives[29]Task_List[0]Type = EnterVehicle
Objectives[29]Task_List[0]PositionX = 3940,953
Objectives[29]Task_List[0]PositionY = -4694,338
Objectives[29]Task_List[0]PositionZ = 3,68439
Objectives[29]Task_List[0]Speed = 4
Objectives[29]Task_List[0]SeatIndex = 1
Objectives[29]Task_List[0]TaskIndex = 0
Objectives[29]Task_List[0]Warp = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 4773,082
Objectives[30]positionY = -4775,505
Objectives[30]positionZ = 7,822701
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 1
Objectives[30]Task_List[0]Type = EnterVehicle
Objectives[30]Task_List[0]PositionX = 3940,953
Objectives[30]Task_List[0]PositionY = -4694,338
Objectives[30]Task_List[0]PositionZ = 3,68439
Objectives[30]Task_List[0]Speed = 4
Objectives[30]Task_List[0]SeatIndex = 2
Objectives[30]Task_List[0]TaskIndex = 0
Objectives[30]Task_List[0]Warp = False
Objectives[30]mission_ActorsCount = 9
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 4950,949
Objectives[30]mission_Actors[0]positionY = -5153,181
Objectives[30]mission_Actors[0]positionZ = 2,462596
Objectives[30]mission_Actors[0]Heading = 108,3947
Objectives[30]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[0]Relationship_Group = Enemy1
Objectives[30]mission_Actors[0]AddBlip = True
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 200
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = AssaultRifle
Objectives[30]mission_Actors[0]Variation = Random
Objectives[30]mission_Actors[0]Task = 2
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = 4960,599
Objectives[30]mission_Actors[1]positionY = -5128,771
Objectives[30]mission_Actors[1]positionZ = 2,475537
Objectives[30]mission_Actors[1]Heading = 108,3947
Objectives[30]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = True
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 200
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = AssaultRifle
Objectives[30]mission_Actors[1]Variation = Random
Objectives[30]mission_Actors[1]Task = 2
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = 4954,496
Objectives[30]mission_Actors[2]positionY = -5113,96
Objectives[30]mission_Actors[2]positionZ = 3,12989
Objectives[30]mission_Actors[2]Heading = 143,3947
Objectives[30]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[2]Relationship_Group = Enemy1
Objectives[30]mission_Actors[2]AddBlip = True
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = False
Objectives[30]mission_Actors[2]SetHealth = 200
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = AssaultRifle
Objectives[30]mission_Actors[2]Variation = Random
Objectives[30]mission_Actors[2]Task = 2
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 0
Objectives[30]mission_Actors[3]positionX = 4946,033
Objectives[30]mission_Actors[3]positionY = -5175,985
Objectives[30]mission_Actors[3]positionZ = 2,519821
Objectives[30]mission_Actors[3]Heading = 143,3947
Objectives[30]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[3]Relationship_Group = Enemy1
Objectives[30]mission_Actors[3]AddBlip = True
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = False
Objectives[30]mission_Actors[3]SetHealth = 200
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = AssaultRifle
Objectives[30]mission_Actors[3]Variation = Random
Objectives[30]mission_Actors[3]Task = 2
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[4]Survive_Number = 0
Objectives[30]mission_Actors[4]Failed_Text = 
Objectives[30]mission_Actors[4]Remove_After = 0
Objectives[30]mission_Actors[4]positionX = 4941,5
Objectives[30]mission_Actors[4]positionY = -5209,214
Objectives[30]mission_Actors[4]positionZ = 2,4441
Objectives[30]mission_Actors[4]Heading = 143,3947
Objectives[30]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[4]Relationship_Group = Enemy1
Objectives[30]mission_Actors[4]AddBlip = True
Objectives[30]mission_Actors[4]ShowCone = False
Objectives[30]mission_Actors[4]Invincible = False
Objectives[30]mission_Actors[4]SetHealth = 200
Objectives[30]mission_Actors[4]DieFromHeadShot = True
Objectives[30]mission_Actors[4]CanExitVehicle = True
Objectives[30]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[4]AlwaysFight = True
Objectives[30]mission_Actors[4]Seeing_Range = 30
Objectives[30]mission_Actors[4]Hearing_Range = 30
Objectives[30]mission_Actors[4]CombatMovement = Offensive
Objectives[30]mission_Actors[4]weapon = AssaultRifle
Objectives[30]mission_Actors[4]Variation = Random
Objectives[30]mission_Actors[4]Task = 2
Objectives[30]mission_Actors[4]Task_Guard_Range = 5
Objectives[30]mission_Actors[4]Task_Stay_In_Range = True
Objectives[30]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[4]Task_Scenario = NONE
Objectives[30]mission_Actors[5]Survive_Number = 0
Objectives[30]mission_Actors[5]Failed_Text = 
Objectives[30]mission_Actors[5]Remove_After = 0
Objectives[30]mission_Actors[5]positionX = 4863,121
Objectives[30]mission_Actors[5]positionY = -5168,296
Objectives[30]mission_Actors[5]positionZ = 2,438294
Objectives[30]mission_Actors[5]Heading = 143,3947
Objectives[30]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[5]Relationship_Group = Enemy1
Objectives[30]mission_Actors[5]AddBlip = True
Objectives[30]mission_Actors[5]ShowCone = False
Objectives[30]mission_Actors[5]Invincible = False
Objectives[30]mission_Actors[5]SetHealth = 200
Objectives[30]mission_Actors[5]DieFromHeadShot = True
Objectives[30]mission_Actors[5]CanExitVehicle = True
Objectives[30]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[5]AlwaysFight = True
Objectives[30]mission_Actors[5]Seeing_Range = 30
Objectives[30]mission_Actors[5]Hearing_Range = 30
Objectives[30]mission_Actors[5]CombatMovement = Offensive
Objectives[30]mission_Actors[5]weapon = AssaultRifle
Objectives[30]mission_Actors[5]Variation = Random
Objectives[30]mission_Actors[5]Task = 2
Objectives[30]mission_Actors[5]Task_Guard_Range = 5
Objectives[30]mission_Actors[5]Task_Stay_In_Range = True
Objectives[30]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[5]Task_Scenario = NONE
Objectives[30]mission_Actors[6]Survive_Number = 0
Objectives[30]mission_Actors[6]Failed_Text = 
Objectives[30]mission_Actors[6]Remove_After = 0
Objectives[30]mission_Actors[6]positionX = 4905,966
Objectives[30]mission_Actors[6]positionY = -5191,735
Objectives[30]mission_Actors[6]positionZ = 2,438294
Objectives[30]mission_Actors[6]Heading = 143,3947
Objectives[30]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[6]Relationship_Group = Enemy1
Objectives[30]mission_Actors[6]AddBlip = True
Objectives[30]mission_Actors[6]ShowCone = False
Objectives[30]mission_Actors[6]Invincible = False
Objectives[30]mission_Actors[6]SetHealth = 200
Objectives[30]mission_Actors[6]DieFromHeadShot = True
Objectives[30]mission_Actors[6]CanExitVehicle = True
Objectives[30]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[6]AlwaysFight = True
Objectives[30]mission_Actors[6]Seeing_Range = 30
Objectives[30]mission_Actors[6]Hearing_Range = 30
Objectives[30]mission_Actors[6]CombatMovement = Offensive
Objectives[30]mission_Actors[6]weapon = AssaultRifle
Objectives[30]mission_Actors[6]Variation = Random
Objectives[30]mission_Actors[6]Task = 2
Objectives[30]mission_Actors[6]Task_Guard_Range = 5
Objectives[30]mission_Actors[6]Task_Stay_In_Range = True
Objectives[30]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[6]Task_Scenario = NONE
Objectives[30]mission_Actors[7]Survive_Number = 0
Objectives[30]mission_Actors[7]Failed_Text = 
Objectives[30]mission_Actors[7]Remove_After = 0
Objectives[30]mission_Actors[7]positionX = 4985,656
Objectives[30]mission_Actors[7]positionY = -5189,964
Objectives[30]mission_Actors[7]positionZ = 2,503463
Objectives[30]mission_Actors[7]Heading = 143,3947
Objectives[30]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[7]Relationship_Group = Enemy1
Objectives[30]mission_Actors[7]AddBlip = True
Objectives[30]mission_Actors[7]ShowCone = False
Objectives[30]mission_Actors[7]Invincible = False
Objectives[30]mission_Actors[7]SetHealth = 100
Objectives[30]mission_Actors[7]DieFromHeadShot = True
Objectives[30]mission_Actors[7]CanExitVehicle = True
Objectives[30]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[7]AlwaysFight = True
Objectives[30]mission_Actors[7]Seeing_Range = 30
Objectives[30]mission_Actors[7]Hearing_Range = 30
Objectives[30]mission_Actors[7]CombatMovement = Offensive
Objectives[30]mission_Actors[7]weapon = AssaultRifle
Objectives[30]mission_Actors[7]Variation = Random
Objectives[30]mission_Actors[7]Task = 2
Objectives[30]mission_Actors[7]Task_Guard_Range = 5
Objectives[30]mission_Actors[7]Task_Stay_In_Range = True
Objectives[30]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[7]Task_Scenario = NONE
Objectives[30]mission_Actors[8]Survive_Number = 0
Objectives[30]mission_Actors[8]Failed_Text = 
Objectives[30]mission_Actors[8]Remove_After = 0
Objectives[30]mission_Actors[8]positionX = 4953,148
Objectives[30]mission_Actors[8]positionY = -5190,127
Objectives[30]mission_Actors[8]positionZ = 2,457115
Objectives[30]mission_Actors[8]Heading = 143,3947
Objectives[30]mission_Actors[8]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[8]Relationship_Group = Enemy1
Objectives[30]mission_Actors[8]AddBlip = True
Objectives[30]mission_Actors[8]ShowCone = False
Objectives[30]mission_Actors[8]Invincible = False
Objectives[30]mission_Actors[8]SetHealth = 200
Objectives[30]mission_Actors[8]DieFromHeadShot = True
Objectives[30]mission_Actors[8]CanExitVehicle = True
Objectives[30]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[8]AlwaysFight = True
Objectives[30]mission_Actors[8]Seeing_Range = 30
Objectives[30]mission_Actors[8]Hearing_Range = 30
Objectives[30]mission_Actors[8]CombatMovement = Offensive
Objectives[30]mission_Actors[8]weapon = AssaultRifle
Objectives[30]mission_Actors[8]Variation = Random
Objectives[30]mission_Actors[8]Task = 2
Objectives[30]mission_Actors[8]Task_Guard_Range = 5
Objectives[30]mission_Actors[8]Task_Stay_In_Range = True
Objectives[30]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[8]Task_Scenario = NONE
Objectives[30]mission_Vehicles = 1
Objectives[30]mission_Vehicles[0]positionX = 4926,568
Objectives[30]mission_Vehicles[0]positionY = -5149,377
Objectives[30]mission_Vehicles[0]positionZ = 1,045173
Objectives[30]mission_Vehicles[0]Heading = 161,2447
Objectives[30]mission_Vehicles[0]Name = Kraken
Objectives[30]mission_Vehicles[0]Model = avisa
Objectives[30]mission_Vehicles[0]PrimaryColor = MetallicBrightBlue
Objectives[30]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[30]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[0]HasPearlescent = False
Objectives[30]mission_Vehicles[0]Livery = 0
Objectives[30]mission_Vehicles[0]DirtLevel = 0
Objectives[30]mission_Vehicles[0]LockedForPlayer = False
Objectives[30]mission_Vehicles[0]Locked = False
Objectives[30]mission_Vehicles[0]Alarm = False
Objectives[30]mission_Vehicles[0]HotWired = False
Objectives[30]mission_Vehicles[0]Invincible = True
Objectives[30]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[0]Remove_After = 0
Objectives[30]mission_Vehicles[0]Survive_Number = 0
Objectives[30]mission_Vehicles[0]Failed_Text = 
Objectives[30]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[30]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 35
Objectives[30]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[30]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[30]mission_Vehicles[0]NeededForObjectiveHint[0] = 34
Objectives[30]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[30]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 36
Objectives[30]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[30]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 37
Objectives[30]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = 
Objectives[31]Type = Leave_Area
Objectives[31]positionX = 3990,493
Objectives[31]positionY = -4672,287
Objectives[31]positionZ = 3,18365
Objectives[31]Leave_Area_Distance = 50
Objectives[31]Leave_Area_Use_Objective_Position = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 1
Objectives[31]ObjectiveMessages[0]positionX = 4677,41
Objectives[31]ObjectiveMessages[0]positionY = -4656,127
Objectives[31]ObjectiveMessages[0]positionZ = 1,795932
Objectives[31]ObjectiveMessages[0]Message = ~o~Okay guys, hurry up, let's go!
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[32]Type = Hint_Objective
Objectives[32]Text = 
Objectives[32]positionX = 3979,216
Objectives[32]positionY = -4667,188
Objectives[32]positionZ = 3,233405
Objectives[32]Hint_Time = 20
Objectives[32]Hint_FOV = 20
Objectives[32]Hint_Use_Position = False
Objectives[32]Hint_Use_Player = False
Objectives[32]Hint_Use_Actor = False
Objectives[32]Hint_Use_Vehicle = True
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 3
Objectives[32]ObjectiveMessages[0]positionX = 4687,877
Objectives[32]ObjectiveMessages[0]positionY = -4657,354
Objectives[32]ObjectiveMessages[0]positionZ = 1,809885
Objectives[32]ObjectiveMessages[0]Message = ~o~Paige, we're on flight.
Objectives[32]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[0]Sender = 
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = White
Objectives[32]ObjectiveMessages[0]PlayFromStart = True
Objectives[32]ObjectiveMessages[0]Delay = False
Objectives[32]ObjectiveMessages[0]DelayTime = 0
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = True
Objectives[32]ObjectiveMessages[0]TypeTextMesage = False
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 4694,18
Objectives[32]ObjectiveMessages[1]positionY = -4657,93
Objectives[32]ObjectiveMessages[1]positionZ = 1,862287
Objectives[32]ObjectiveMessages[1]Message = ~p~Well... but we have a little problem... can you see that big helicopter?
Objectives[32]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[1]Sender = 
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = White
Objectives[32]ObjectiveMessages[1]PlayFromStart = False
Objectives[32]ObjectiveMessages[1]Delay = True
Objectives[32]ObjectiveMessages[1]DelayTime = 3
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = True
Objectives[32]ObjectiveMessages[1]TypeTextMesage = False
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = 4699,773
Objectives[32]ObjectiveMessages[2]positionY = -4658,756
Objectives[32]ObjectiveMessages[2]positionZ = 1,892561
Objectives[32]ObjectiveMessages[2]Message = ~p~I've intercepted a radio communication, it looks like he's on his way to pick up the submarine.
Objectives[32]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[32]ObjectiveMessages[2]Sender = 
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = White
Objectives[32]ObjectiveMessages[2]PlayFromStart = False
Objectives[32]ObjectiveMessages[2]Delay = True
Objectives[32]ObjectiveMessages[2]DelayTime = 10
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = True
Objectives[32]ObjectiveMessages[2]TypeTextMesage = False
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[33]Text = 
Objectives[33]Type = Destroy_Vehicle
Objectives[33]positionX = 3973,782
Objectives[33]positionY = -4666,685
Objectives[33]positionZ = 3,169282
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 4
Objectives[33]ObjectiveMessages[0]positionX = 4708,431
Objectives[33]ObjectiveMessages[0]positionY = -4660,31
Objectives[33]ObjectiveMessages[0]positionZ = 1,956427
Objectives[33]ObjectiveMessages[0]Message = ~o~WHAT? He want to steal our submarine, that bastard?
Objectives[33]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = White
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = True
Objectives[33]ObjectiveMessages[0]TypeTextMesage = False
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = 4711,707
Objectives[33]ObjectiveMessages[1]positionY = -4660,629
Objectives[33]ObjectiveMessages[1]positionZ = 2,045959
Objectives[33]ObjectiveMessages[1]Message = ~g~With all the effort we made to get the helicopter...
Objectives[33]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[1]Sender = 
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = White
Objectives[33]ObjectiveMessages[1]PlayFromStart = False
Objectives[33]ObjectiveMessages[1]Delay = True
Objectives[33]ObjectiveMessages[1]DelayTime = 5
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = True
Objectives[33]ObjectiveMessages[1]TypeTextMesage = False
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[2]positionX = 4716,289
Objectives[33]ObjectiveMessages[2]positionY = -4661,355
Objectives[33]ObjectiveMessages[2]positionZ = 2,214524
Objectives[33]ObjectiveMessages[2]Message = ~p~And in fact we can't le him do it... knock down that asshole...
Objectives[33]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[2]Sender = 
Objectives[33]ObjectiveMessages[2]Subject = 
Objectives[33]ObjectiveMessages[2]MessageColor = White
Objectives[33]ObjectiveMessages[2]PlayFromStart = False
Objectives[33]ObjectiveMessages[2]Delay = True
Objectives[33]ObjectiveMessages[2]DelayTime = 10
Objectives[33]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[2]TypeSubtitle = True
Objectives[33]ObjectiveMessages[2]TypeTextMesage = False
Objectives[33]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[3]positionX = 4720,93
Objectives[33]ObjectiveMessages[3]positionY = -4662,359
Objectives[33]ObjectiveMessages[3]positionZ = 2,459474
Objectives[33]ObjectiveMessages[3]Message = ~o~Okay... let's do it!
Objectives[33]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[3]Sender = 
Objectives[33]ObjectiveMessages[3]Subject = 
Objectives[33]ObjectiveMessages[3]MessageColor = White
Objectives[33]ObjectiveMessages[3]PlayFromStart = False
Objectives[33]ObjectiveMessages[3]Delay = True
Objectives[33]ObjectiveMessages[3]DelayTime = 15
Objectives[33]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[3]TypeSubtitle = True
Objectives[33]ObjectiveMessages[3]TypeTextMesage = False
Objectives[33]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[34]Type = Hint_Objective
Objectives[34]Text = 
Objectives[34]positionX = 4929,062
Objectives[34]positionY = -5149,602
Objectives[34]positionZ = 0,0912595
Objectives[34]Hint_Time = 6
Objectives[34]Hint_FOV = 20
Objectives[34]Hint_Use_Position = False
Objectives[34]Hint_Use_Player = False
Objectives[34]Hint_Use_Actor = False
Objectives[34]Hint_Use_Vehicle = True
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 2
Objectives[34]ObjectiveMessages[0]positionX = 4732,63
Objectives[34]ObjectiveMessages[0]positionY = -4665,383
Objectives[34]ObjectiveMessages[0]positionZ = 3,281888
Objectives[34]ObjectiveMessages[0]Message = ~op~Paige, that bastard will never fly again...
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 4742,621
Objectives[34]ObjectiveMessages[1]positionY = -4666,109
Objectives[34]ObjectiveMessages[1]positionZ = 5,027374
Objectives[34]ObjectiveMessages[1]Message = ~p~Great, now go hook up the submarine... and be careful... there are a lots of guards in the area...
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 4
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = True
Objectives[34]ObjectiveMessages[1]TypeTextMesage = False
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[35]Text = 
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 1
Objectives[35]ColorR = 255
Objectives[35]ColorG = 255
Objectives[35]ColorB = 0
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 0
Objectives[35]IconColorA = 255
Objectives[35]positionX = 5723,607
Objectives[35]positionY = -5200,841
Objectives[35]positionZ = -0,2340693
Objectives[35]Heading = 143,3947
Objectives[35]Diameter = 20
Objectives[35]minimum_hight = 1
Objectives[35]maximum_hight = 10
Objectives[35]TriggerDistance = 20
Objectives[35]PlaySound = False
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = True
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 4
Objectives[35]ObjectiveMessages[0]positionX = 4760,953
Objectives[35]ObjectiveMessages[0]positionY = -4669,945
Objectives[35]ObjectiveMessages[0]positionZ = 6,889863
Objectives[35]ObjectiveMessages[0]Message = ~p~Guys, I checked the specs of that submarine, it looks like the hooking point is in the back.
Objectives[35]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[0]Sender = 
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = White
Objectives[35]ObjectiveMessages[0]PlayFromStart = False
Objectives[35]ObjectiveMessages[0]Delay = True
Objectives[35]ObjectiveMessages[0]DelayTime = 30
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = True
Objectives[35]ObjectiveMessages[0]TypeTextMesage = False
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[1]positionX = 4767,199
Objectives[35]ObjectiveMessages[1]positionY = -4671,723
Objectives[35]ObjectiveMessages[1]positionZ = 8,417885
Objectives[35]ObjectiveMessages[1]Message = ~o~Okay, thanks for the info.
Objectives[35]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[1]Sender = 
Objectives[35]ObjectiveMessages[1]Subject = 
Objectives[35]ObjectiveMessages[1]MessageColor = White
Objectives[35]ObjectiveMessages[1]PlayFromStart = False
Objectives[35]ObjectiveMessages[1]Delay = True
Objectives[35]ObjectiveMessages[1]DelayTime = 36
Objectives[35]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[1]TypeSubtitle = True
Objectives[35]ObjectiveMessages[1]TypeTextMesage = False
Objectives[35]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[2]positionX = 4784,933
Objectives[35]ObjectiveMessages[2]positionY = -4689,557
Objectives[35]ObjectiveMessages[2]positionZ = 7,100785
Objectives[35]ObjectiveMessages[2]Message = ~p~When you're done bring it to these coordinates.
Objectives[35]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[2]Sender = 
Objectives[35]ObjectiveMessages[2]Subject = 
Objectives[35]ObjectiveMessages[2]MessageColor = White
Objectives[35]ObjectiveMessages[2]PlayFromStart = False
Objectives[35]ObjectiveMessages[2]Delay = True
Objectives[35]ObjectiveMessages[2]DelayTime = 50
Objectives[35]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[2]TypeSubtitle = True
Objectives[35]ObjectiveMessages[2]TypeTextMesage = False
Objectives[35]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[3]positionX = 4788,327
Objectives[35]ObjectiveMessages[3]positionY = -4692,746
Objectives[35]ObjectiveMessages[3]positionZ = 7,449995
Objectives[35]ObjectiveMessages[3]Message = ~o~Okay... a little busy now...
Objectives[35]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[3]Sender = 
Objectives[35]ObjectiveMessages[3]Subject = 
Objectives[35]ObjectiveMessages[3]MessageColor = White
Objectives[35]ObjectiveMessages[3]PlayFromStart = False
Objectives[35]ObjectiveMessages[3]Delay = True
Objectives[35]ObjectiveMessages[3]DelayTime = 55
Objectives[35]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[3]TypeSubtitle = True
Objectives[35]ObjectiveMessages[3]TypeTextMesage = False
Objectives[35]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 4770,901
Objectives[36]positionY = -4778,572
Objectives[36]positionZ = 7,852055
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = True
Objectives[36]SetPlayerActor_RelationshipGroup = Friend
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 2
Objectives[36]Task_List[0]Type = Pause
Objectives[36]Task_List[0]positionX = 4930,353
Objectives[36]Task_List[0]positionY = -5150,811
Objectives[36]Task_List[0]positionZ = -3,763395
Objectives[36]Task_List[0]time = 12
Objectives[36]Task_List[1]Type = EnterVehicle
Objectives[36]Task_List[1]PositionX = 4930,628
Objectives[36]Task_List[1]PositionY = -5148,914
Objectives[36]Task_List[1]PositionZ = 0,9450543
Objectives[36]Task_List[1]Speed = 4
Objectives[36]Task_List[1]SeatIndex = -1
Objectives[36]Task_List[1]TaskIndex = 1
Objectives[36]Task_List[1]Warp = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = 4757,47
Objectives[37]positionY = -4780,038
Objectives[37]positionZ = 0,4531806
Objectives[37]SetPlayerActor_Use_Player = False
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[37]SetPlayerActor_Use_Actor = True
Objectives[37]SetPlayerActor_RelationshipGroup_Change = True
Objectives[37]SetPlayerActor_RelationshipGroup = Friend
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 2
Objectives[37]Task_List[0]Type = Pause
Objectives[37]Task_List[0]positionX = 5692,373
Objectives[37]Task_List[0]positionY = -4462,342
Objectives[37]Task_List[0]positionZ = 0,696005
Objectives[37]Task_List[0]time = 12
Objectives[37]Task_List[1]Type = EnterVehicle
Objectives[37]Task_List[1]PositionX = 4930,556
Objectives[37]Task_List[1]PositionY = -5150,24
Objectives[37]Task_List[1]PositionZ = 0,8178798
Objectives[37]Task_List[1]Speed = 4
Objectives[37]Task_List[1]SeatIndex = 0
Objectives[37]Task_List[1]TaskIndex = 1
Objectives[37]Task_List[1]Warp = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = 
Objectives[38]FaildText = 
Objectives[38]Type = Enter_Vehicle
Objectives[38]positionX = 3937,739
Objectives[38]positionY = -4666,491
Objectives[38]positionZ = 2,907047
Objectives[38]EnterVehicle_AsPassenger = False
Objectives[38]EnterVehicle_CanExit = True
Objectives[38]EnterVehicle_SetIsWanted = False
Objectives[38]EnterVehicle_SeatIndex = 0
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Cutscenes_Objective
Objectives[39]Text = 
Objectives[39]positionX = 4752,677
Objectives[39]positionY = -4788,024
Objectives[39]positionZ = -5,85891
Objectives[39]Cutscenes_Time = 10
Objectives[39]Cutscenes_Trans_Time = 6
Objectives[39]Cutscenes_FOV = 60
Objectives[39]Cutscenes_Shake = Hand
Objectives[39]Cutscenes_Amplitude = 0
Objectives[39]Cutscenes_FadeOut = False
Objectives[39]Cutscenes_FadeIn = False
Objectives[39]Cutscenes_End = False
Objectives[39]Cutscenes_Point_At_Position = False
Objectives[39]Cutscenes_Point_At_Player = False
Objectives[39]Cutscenes_Point_At_Actor = False
Objectives[39]Cutscenes_Point_At_Vehicle = False
Objectives[39]Cutscenes_Follow_Player = False
Objectives[39]Cutscenes_Follow_Actor = True
Objectives[39]Cutscenes_Follow_Vehicle = False
Objectives[39]Cutscenes_Follow_Distancee = 4
Objectives[39]Cutscenes_Follow_Hieght = 1
Objectives[39]Cutscenes_Follow_Angle = 60
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 3
Objectives[39]ObjectiveMessages[0]positionX = 4795,763
Objectives[39]ObjectiveMessages[0]positionY = -4699,563
Objectives[39]ObjectiveMessages[0]positionZ = 6,883202
Objectives[39]ObjectiveMessages[0]Message = ~o~Okay, the submarine is in the water... guys, jump and get  on the submarine.
Objectives[39]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[0]Sender = 
Objectives[39]ObjectiveMessages[0]Subject = 
Objectives[39]ObjectiveMessages[0]MessageColor = White
Objectives[39]ObjectiveMessages[0]PlayFromStart = True
Objectives[39]ObjectiveMessages[0]Delay = False
Objectives[39]ObjectiveMessages[0]DelayTime = 0
Objectives[39]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[0]TypeSubtitle = True
Objectives[39]ObjectiveMessages[0]TypeTextMesage = False
Objectives[39]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[1]positionX = 4798,773
Objectives[39]ObjectiveMessages[1]positionY = -4702,324
Objectives[39]ObjectiveMessages[1]positionZ = 6,835513
Objectives[39]ObjectiveMessages[1]Message = ~g~What? But it's high... can you get a little low?
Objectives[39]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[1]Sender = 
Objectives[39]ObjectiveMessages[1]Subject = 
Objectives[39]ObjectiveMessages[1]MessageColor = White
Objectives[39]ObjectiveMessages[1]PlayFromStart = False
Objectives[39]ObjectiveMessages[1]Delay = True
Objectives[39]ObjectiveMessages[1]DelayTime = 7
Objectives[39]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[1]TypeSubtitle = True
Objectives[39]ObjectiveMessages[1]TypeTextMesage = False
Objectives[39]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[39]ObjectiveMessages[2]positionX = 4802,372
Objectives[39]ObjectiveMessages[2]positionY = -4705,756
Objectives[39]ObjectiveMessages[2]positionZ = 6,910161
Objectives[39]ObjectiveMessages[2]Message = ~o~No... JUMP!
Objectives[39]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[39]ObjectiveMessages[2]Sender = 
Objectives[39]ObjectiveMessages[2]Subject = 
Objectives[39]ObjectiveMessages[2]MessageColor = White
Objectives[39]ObjectiveMessages[2]PlayFromStart = False
Objectives[39]ObjectiveMessages[2]Delay = True
Objectives[39]ObjectiveMessages[2]DelayTime = 11
Objectives[39]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[39]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[39]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[39]ObjectiveMessages[2]TypeSubtitle = True
Objectives[39]ObjectiveMessages[2]TypeTextMesage = False
Objectives[39]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[39]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[40]Type = Cutscenes_Objective
Objectives[40]Text = 
Objectives[40]positionX = 4764,812
Objectives[40]positionY = -4789,168
Objectives[40]positionZ = -6,031382
Objectives[40]Cutscenes_Time = 0
Objectives[40]Cutscenes_Trans_Time = 0
Objectives[40]Cutscenes_FOV = 30
Objectives[40]Cutscenes_Shake = Hand
Objectives[40]Cutscenes_Amplitude = 0
Objectives[40]Cutscenes_FadeOut = False
Objectives[40]Cutscenes_FadeIn = False
Objectives[40]Cutscenes_End = True
Objectives[40]Cutscenes_Point_At_Position = False
Objectives[40]Cutscenes_Point_At_Player = False
Objectives[40]Cutscenes_Point_At_Actor = False
Objectives[40]Cutscenes_Point_At_Vehicle = False
Objectives[40]Cutscenes_Follow_Player = False
Objectives[40]Cutscenes_Follow_Actor = False
Objectives[40]Cutscenes_Follow_Vehicle = False
Objectives[40]Cutscenes_Follow_Distancee = 10
Objectives[40]Cutscenes_Follow_Hieght = 1
Objectives[40]Cutscenes_Follow_Angle = 0
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = 
Objectives[41]Text2 = 
Objectives[41]Text3 = 
Objectives[41]Failed_Text = 
Objectives[41]Type = Checkpoint
Objectives[41]Checkpoint_Type = 45
Objectives[41]Reserved = 1
Objectives[41]ColorR = 255
Objectives[41]ColorG = 255
Objectives[41]ColorB = 0
Objectives[41]ColorA = 255
Objectives[41]IconColorR = 255
Objectives[41]IconColorG = 255
Objectives[41]IconColorB = 0
Objectives[41]IconColorA = 255
Objectives[41]positionX = 5265,916
Objectives[41]positionY = -5428,035
Objectives[41]positionZ = 140,0468
Objectives[41]Heading = -394,5463
Objectives[41]Diameter = 4
Objectives[41]minimum_hight = 1
Objectives[41]maximum_hight = 10
Objectives[41]TriggerDistance = 75
Objectives[41]PlaySound = False
Objectives[41]LoseWanted = False
Objectives[41]Stop_Vehicle = False
Objectives[41]DeliverVehicleOnly = True
Objectives[41]DeliverTrailor = False
Objectives[41]DeliverTowTruck = False
Objectives[41]DeliverVehicleCargobob = False
Objectives[41]DeliverPropCargobob = False
Objectives[41]mission_ActorsCount = 1
Objectives[41]mission_Actors[0]Survive_Number = 46
Objectives[41]mission_Actors[0]Failed_Text = You kill Paige
Objectives[41]mission_Actors[0]Remove_After = 0
Objectives[41]mission_Actors[0]positionX = 5265,577
Objectives[41]mission_Actors[0]positionY = -5428,654
Objectives[41]mission_Actors[0]positionZ = 141,0468
Objectives[41]mission_Actors[0]Heading = 131,066
Objectives[41]mission_Actors[0]String_Name = IG_PAIGE
Objectives[41]mission_Actors[0]Relationship_Group = Friend
Objectives[41]mission_Actors[0]AddBlip = False
Objectives[41]mission_Actors[0]ShowCone = False
Objectives[41]mission_Actors[0]Invincible = False
Objectives[41]mission_Actors[0]SetHealth = 100
Objectives[41]mission_Actors[0]DieFromHeadShot = True
Objectives[41]mission_Actors[0]CanExitVehicle = True
Objectives[41]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[41]mission_Actors[0]AlwaysFight = False
Objectives[41]mission_Actors[0]Seeing_Range = 30
Objectives[41]mission_Actors[0]Hearing_Range = 30
Objectives[41]mission_Actors[0]CombatMovement = Offensive
Objectives[41]mission_Actors[0]weapon = Unarmed
Objectives[41]mission_Actors[0]Variation = Random
Objectives[41]mission_Actors[0]Task = 3
Objectives[41]mission_Actors[0]Task_Guard_Range = 5
Objectives[41]mission_Actors[0]Task_Stay_In_Range = True
Objectives[41]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[41]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[41]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[41]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[41]mission_Actors[0]NeededForObjectiveHint[0] = 42
Objectives[41]mission_Actors[0]NeededForObjectiveHint[1] = 44
Objectives[41]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[41]mission_Actors[0]NeededForObjectiveGoToActor[0] = 43
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 5
Objectives[41]ObjectiveMessages[0]positionX = 4623,099
Objectives[41]ObjectiveMessages[0]positionY = -4418,197
Objectives[41]ObjectiveMessages[0]positionZ = 1,858986
Objectives[41]ObjectiveMessages[0]Message = ~p~Well, now bring me the bag, hurry up.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = True
Objectives[41]ObjectiveMessages[0]TypeTextMesage = False
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[1]positionX = 4618,833
Objectives[41]ObjectiveMessages[1]positionY = -4417,074
Objectives[41]ObjectiveMessages[1]positionZ = 2,505832
Objectives[41]ObjectiveMessages[1]Message = ~o~Coming... what's in the bag?
Objectives[41]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[1]Sender = 
Objectives[41]ObjectiveMessages[1]Subject = 
Objectives[41]ObjectiveMessages[1]MessageColor = White
Objectives[41]ObjectiveMessages[1]PlayFromStart = False
Objectives[41]ObjectiveMessages[1]Delay = True
Objectives[41]ObjectiveMessages[1]DelayTime = 4
Objectives[41]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[1]TypeSubtitle = True
Objectives[41]ObjectiveMessages[1]TypeTextMesage = False
Objectives[41]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[2]positionX = 4613,775
Objectives[41]ObjectiveMessages[2]positionY = -4415,931
Objectives[41]ObjectiveMessages[2]positionZ = 3,526075
Objectives[41]ObjectiveMessages[2]Message = ~p~Batteries... sandwiches... water... toilet paper...
Objectives[41]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[2]Sender = 
Objectives[41]ObjectiveMessages[2]Subject = 
Objectives[41]ObjectiveMessages[2]MessageColor = White
Objectives[41]ObjectiveMessages[2]PlayFromStart = False
Objectives[41]ObjectiveMessages[2]Delay = True
Objectives[41]ObjectiveMessages[2]DelayTime = 8
Objectives[41]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[2]TypeSubtitle = True
Objectives[41]ObjectiveMessages[2]TypeTextMesage = False
Objectives[41]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[3]positionX = 4606,406
Objectives[41]ObjectiveMessages[3]positionY = -4414,21
Objectives[41]ObjectiveMessages[3]positionZ = 3,762583
Objectives[41]ObjectiveMessages[3]Message = ~o~Toilet paper?
Objectives[41]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[3]Sender = 
Objectives[41]ObjectiveMessages[3]Subject = 
Objectives[41]ObjectiveMessages[3]MessageColor = White
Objectives[41]ObjectiveMessages[3]PlayFromStart = False
Objectives[41]ObjectiveMessages[3]Delay = True
Objectives[41]ObjectiveMessages[3]DelayTime = 12
Objectives[41]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[3]TypeSubtitle = True
Objectives[41]ObjectiveMessages[3]TypeTextMesage = False
Objectives[41]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[41]ObjectiveMessages[4]positionX = 4598,046
Objectives[41]ObjectiveMessages[4]positionY = -4414,479
Objectives[41]ObjectiveMessages[4]positionZ = 4,375422
Objectives[41]ObjectiveMessages[4]Message = ~p~I'VE BEEN HERE FOR HOURS...  Come on, hurry up.
Objectives[41]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[4]Sender = 
Objectives[41]ObjectiveMessages[4]Subject = 
Objectives[41]ObjectiveMessages[4]MessageColor = White
Objectives[41]ObjectiveMessages[4]PlayFromStart = False
Objectives[41]ObjectiveMessages[4]Delay = True
Objectives[41]ObjectiveMessages[4]DelayTime = 14
Objectives[41]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[4]TypeSubtitle = True
Objectives[41]ObjectiveMessages[4]TypeTextMesage = False
Objectives[41]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[42]Type = Hint_Objective
Objectives[42]Text = 
Objectives[42]positionX = 5268,631
Objectives[42]positionY = -5429,059
Objectives[42]positionZ = 64,59698
Objectives[42]Hint_Time = 21
Objectives[42]Hint_FOV = 20
Objectives[42]Hint_Use_Position = False
Objectives[42]Hint_Use_Player = False
Objectives[42]Hint_Use_Actor = True
Objectives[42]Hint_Use_Vehicle = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 4
Objectives[42]ObjectiveMessages[0]positionX = 4590,064
Objectives[42]ObjectiveMessages[0]positionY = -4414,08
Objectives[42]ObjectiveMessages[0]positionZ = 4,30402
Objectives[42]ObjectiveMessages[0]Message = ~o~Okay... how would you like to do it?
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = True
Objectives[42]ObjectiveMessages[0]TypeTextMesage = False
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = 4583,173
Objectives[42]ObjectiveMessages[1]positionY = -4414,103
Objectives[42]ObjectiveMessages[1]positionZ = 4,172237
Objectives[42]ObjectiveMessages[1]Message = ~p~Can you get close enough with that thing to pass me the bag, but without decapitating me?
Objectives[42]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = White
Objectives[42]ObjectiveMessages[1]PlayFromStart = False
Objectives[42]ObjectiveMessages[1]Delay = True
Objectives[42]ObjectiveMessages[1]DelayTime = 4
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = True
Objectives[42]ObjectiveMessages[1]TypeTextMesage = False
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = 4574,653
Objectives[42]ObjectiveMessages[2]positionY = -4415,067
Objectives[42]ObjectiveMessages[2]positionZ = 4,119782
Objectives[42]ObjectiveMessages[2]Message = ~o~Umh... not sure... but we can try...
Objectives[42]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[2]Sender = 
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = White
Objectives[42]ObjectiveMessages[2]PlayFromStart = False
Objectives[42]ObjectiveMessages[2]Delay = True
Objectives[42]ObjectiveMessages[2]DelayTime = 12
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = True
Objectives[42]ObjectiveMessages[2]TypeTextMesage = False
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[3]positionX = 4567,094
Objectives[42]ObjectiveMessages[3]positionY = -4415,728
Objectives[42]ObjectiveMessages[3]positionZ = 3,999717
Objectives[42]ObjectiveMessages[3]Message = ~p~Don't bullshit... and hurry up, I have... a pressing need...
Objectives[42]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[3]Sender = 
Objectives[42]ObjectiveMessages[3]Subject = 
Objectives[42]ObjectiveMessages[3]MessageColor = White
Objectives[42]ObjectiveMessages[3]PlayFromStart = False
Objectives[42]ObjectiveMessages[3]Delay = True
Objectives[42]ObjectiveMessages[3]DelayTime = 16
Objectives[42]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[3]TypeSubtitle = True
Objectives[42]ObjectiveMessages[3]TypeTextMesage = False
Objectives[42]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[43]Type = GoTo_Actor
Objectives[43]Text = 
Objectives[43]positionX = 5268,275
Objectives[43]positionY = -5429,833
Objectives[43]positionZ = 89,72882
Objectives[43]GoTo_Actor_ChangToCompanion = False
Objectives[43]GoTo_Actor_Distance = 15
Objectives[43]GoTo_Actor_Remove_Blip = True
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 1
Objectives[43]ObjectiveMessages[0]positionX = 4558,906
Objectives[43]ObjectiveMessages[0]positionY = -4416,11
Objectives[43]ObjectiveMessages[0]positionZ = 2,650874
Objectives[43]ObjectiveMessages[0]Message = ~o~Okay... I'm coming...
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[44]Type = Hint_Objective
Objectives[44]Text = 
Objectives[44]positionX = 5272,16
Objectives[44]positionY = -5429,711
Objectives[44]positionZ = 64,59709
Objectives[44]Hint_Time = 14
Objectives[44]Hint_FOV = 40
Objectives[44]Hint_Use_Position = False
Objectives[44]Hint_Use_Player = False
Objectives[44]Hint_Use_Actor = True
Objectives[44]Hint_Use_Vehicle = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 5
Objectives[44]ObjectiveMessages[0]positionX = 4548,052
Objectives[44]ObjectiveMessages[0]positionY = -4414,198
Objectives[44]ObjectiveMessages[0]positionZ = 3,322007
Objectives[44]ObjectiveMessages[0]Message = ~o~Got it?
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = True
Objectives[44]ObjectiveMessages[0]TypeTextMesage = False
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 4541,146
Objectives[44]ObjectiveMessages[1]positionY = -4413,774
Objectives[44]ObjectiveMessages[1]positionZ = 3,676828
Objectives[44]ObjectiveMessages[1]Message = ~p~Yes, thanks, now you can go.
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 1
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = True
Objectives[44]ObjectiveMessages[1]TypeTextMesage = False
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[2]positionX = 4536,49
Objectives[44]ObjectiveMessages[2]positionY = -4412,154
Objectives[44]ObjectiveMessages[2]positionZ = 3,986761
Objectives[44]ObjectiveMessages[2]Message = ~o~Okay... enjoy your sandwiches... and the toilet paper...
Objectives[44]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[2]Sender = 
Objectives[44]ObjectiveMessages[2]Subject = 
Objectives[44]ObjectiveMessages[2]MessageColor = White
Objectives[44]ObjectiveMessages[2]PlayFromStart = False
Objectives[44]ObjectiveMessages[2]Delay = True
Objectives[44]ObjectiveMessages[2]DelayTime = 4
Objectives[44]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[2]TypeSubtitle = True
Objectives[44]ObjectiveMessages[2]TypeTextMesage = False
Objectives[44]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[3]positionX = 4529,918
Objectives[44]ObjectiveMessages[3]positionY = -4410,989
Objectives[44]ObjectiveMessages[3]positionZ = 4,705104
Objectives[44]ObjectiveMessages[3]Message = ~p~GO AWAY!
Objectives[44]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[3]Sender = 
Objectives[44]ObjectiveMessages[3]Subject = 
Objectives[44]ObjectiveMessages[3]MessageColor = White
Objectives[44]ObjectiveMessages[3]PlayFromStart = False
Objectives[44]ObjectiveMessages[3]Delay = True
Objectives[44]ObjectiveMessages[3]DelayTime = 9
Objectives[44]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[3]TypeSubtitle = True
Objectives[44]ObjectiveMessages[3]TypeTextMesage = False
Objectives[44]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[4]positionX = 4524,397
Objectives[44]ObjectiveMessages[4]positionY = -4409,721
Objectives[44]ObjectiveMessages[4]positionZ = 4,168259
Objectives[44]ObjectiveMessages[4]Message = ~o~What a temper...
Objectives[44]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[4]Sender = 
Objectives[44]ObjectiveMessages[4]Subject = 
Objectives[44]ObjectiveMessages[4]MessageColor = White
Objectives[44]ObjectiveMessages[4]PlayFromStart = False
Objectives[44]ObjectiveMessages[4]Delay = True
Objectives[44]ObjectiveMessages[4]DelayTime = 11
Objectives[44]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[4]TypeSubtitle = True
Objectives[44]ObjectiveMessages[4]TypeTextMesage = False
Objectives[44]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[45]Text = 
Objectives[45]Type = Leave_Area
Objectives[45]positionX = 5268,207
Objectives[45]positionY = -5430,757
Objectives[45]positionZ = 89,72881
Objectives[45]Leave_Area_Distance = 25
Objectives[45]Leave_Area_Use_Objective_Position = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = 5645,83
Objectives[46]positionY = -4618,646
Objectives[46]positionZ = 0,01682131
Objectives[46]SetPlayerActor_Use_Player = True
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[46]SetPlayerActor_Use_Actor = False
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 2
Objectives[46]Task_List[0]Type = EnterVehicle
Objectives[46]Task_List[0]PositionX = 3943,945
Objectives[46]Task_List[0]PositionY = -4693,468
Objectives[46]Task_List[0]PositionZ = 3,684399
Objectives[46]Task_List[0]Speed = 4
Objectives[46]Task_List[0]SeatIndex = -1
Objectives[46]Task_List[0]TaskIndex = 0
Objectives[46]Task_List[0]Warp = True
Objectives[46]Task_List[1]Type = VehicleHeliTask
Objectives[46]Task_List[1]positionX = 5601,3
Objectives[46]Task_List[1]positionY = -4618,118
Objectives[46]Task_List[1]positionZ = -20
Objectives[46]Task_List[1]speed = 100
Objectives[46]Task_List[1]Hight = -20
Objectives[46]Task_List[1]FollowPlayer = False
Objectives[46]Task_List[1]AttackPlayer = False
Objectives[46]Task_List[1]Land = True
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Cutscenes_Objective
Objectives[47]Text = 
Objectives[47]positionX = 3944,777
Objectives[47]positionY = -4705,133
Objectives[47]positionZ = 3,177183
Objectives[47]Cutscenes_Time = 5
Objectives[47]Cutscenes_Trans_Time = 5
Objectives[47]Cutscenes_FOV = 60
Objectives[47]Cutscenes_Shake = Hand
Objectives[47]Cutscenes_Amplitude = 0
Objectives[47]Cutscenes_FadeOut = False
Objectives[47]Cutscenes_FadeIn = False
Objectives[47]Cutscenes_End = False
Objectives[47]Cutscenes_Point_At_Position = False
Objectives[47]Cutscenes_Point_At_Player = False
Objectives[47]Cutscenes_Point_At_Actor = False
Objectives[47]Cutscenes_Point_At_Vehicle = False
Objectives[47]Cutscenes_Follow_Player = False
Objectives[47]Cutscenes_Follow_Actor = False
Objectives[47]Cutscenes_Follow_Vehicle = True
Objectives[47]Cutscenes_Follow_Distancee = 7
Objectives[47]Cutscenes_Follow_Hieght = 1
Objectives[47]Cutscenes_Follow_Angle = 355
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 2
Objectives[47]ObjectiveMessages[0]positionX = 4504,963
Objectives[47]ObjectiveMessages[0]positionY = -4406,176
Objectives[47]ObjectiveMessages[0]positionZ = 3,767372
Objectives[47]ObjectiveMessages[0]Message = ~o~Oh shit... what happens now?
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = True
Objectives[47]ObjectiveMessages[0]TypeTextMesage = False
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[47]ObjectiveMessages[1]positionX = 4500,152
Objectives[47]ObjectiveMessages[1]positionY = -4406,75
Objectives[47]ObjectiveMessages[1]positionZ = 4,461106
Objectives[47]ObjectiveMessages[1]Message = ~o~Why don't you respond to commands anymore... you stupid wreck...
Objectives[47]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[1]Sender = 
Objectives[47]ObjectiveMessages[1]Subject = 
Objectives[47]ObjectiveMessages[1]MessageColor = White
Objectives[47]ObjectiveMessages[1]PlayFromStart = False
Objectives[47]ObjectiveMessages[1]Delay = True
Objectives[47]ObjectiveMessages[1]DelayTime = 4
Objectives[47]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[1]TypeSubtitle = True
Objectives[47]ObjectiveMessages[1]TypeTextMesage = False
Objectives[47]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[48]Type = Cutscenes_Objective
Objectives[48]Text = 
Objectives[48]positionX = 5396,112
Objectives[48]positionY = -4770,069
Objectives[48]positionZ = 0,2534638
Objectives[48]Cutscenes_Time = 10
Objectives[48]Cutscenes_Trans_Time = 3
Objectives[48]Cutscenes_FOV = 60
Objectives[48]Cutscenes_Shake = Hand
Objectives[48]Cutscenes_Amplitude = 0
Objectives[48]Cutscenes_FadeOut = False
Objectives[48]Cutscenes_FadeIn = False
Objectives[48]Cutscenes_End = False
Objectives[48]Cutscenes_Point_At_Position = False
Objectives[48]Cutscenes_Point_At_Player = False
Objectives[48]Cutscenes_Point_At_Actor = False
Objectives[48]Cutscenes_Point_At_Vehicle = False
Objectives[48]Cutscenes_Follow_Player = True
Objectives[48]Cutscenes_Follow_Actor = False
Objectives[48]Cutscenes_Follow_Vehicle = False
Objectives[48]Cutscenes_Follow_Distancee = 3
Objectives[48]Cutscenes_Follow_Hieght = 0,9
Objectives[48]Cutscenes_Follow_Angle = 165
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 3
Objectives[48]ObjectiveMessages[0]positionX = 4490,015
Objectives[48]ObjectiveMessages[0]positionY = -4406,026
Objectives[48]ObjectiveMessages[0]positionZ = 4,597046
Objectives[48]ObjectiveMessages[0]Message = ~o~Guys... I think the helicopter was damaged more than I thought...
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 4484,882
Objectives[48]ObjectiveMessages[1]positionY = -4405,546
Objectives[48]ObjectiveMessages[1]positionZ = 4,892159
Objectives[48]ObjectiveMessages[1]Message = ~o~I AM GOING DOWN...
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 6
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = True
Objectives[48]ObjectiveMessages[1]TypeTextMesage = False
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = 4476,827
Objectives[48]ObjectiveMessages[2]positionY = -4405,12
Objectives[48]ObjectiveMessages[2]positionZ = 5,401223
Objectives[48]ObjectiveMessages[2]Message = ~p~Trevor? TREVOR...
Objectives[48]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[2]Sender = 
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = White
Objectives[48]ObjectiveMessages[2]PlayFromStart = False
Objectives[48]ObjectiveMessages[2]Delay = True
Objectives[48]ObjectiveMessages[2]DelayTime = 9
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[2]TypeSubtitle = True
Objectives[48]ObjectiveMessages[2]TypeTextMesage = False
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = 3929,862
Objectives[49]positionY = -4683,992
Objectives[49]positionZ = 3,122075
Objectives[49]Cutscenes_Time = 0
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 30
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = True
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 10
Objectives[49]Cutscenes_Follow_Hieght = 1
Objectives[49]Cutscenes_Follow_Angle = 0
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Text = 
Objectives[50]Type = Timeout_Objective
Objectives[50]positionX = 3916,709
Objectives[50]positionY = -4689,193
Objectives[50]positionZ = 3,14584
Objectives[50]Timeout_Min = 0
Objectives[50]Timeout_Sec = 15
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 1
Objectives[50]ObjectiveMessages[0]positionX = 4470,96
Objectives[50]ObjectiveMessages[0]positionY = -4402,737
Objectives[50]ObjectiveMessages[0]positionZ = 5,699507
Objectives[50]ObjectiveMessages[0]Message = ~o~SHIT... and now...
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = False
Objectives[50]ObjectiveMessages[0]Delay = True
Objectives[50]ObjectiveMessages[0]DelayTime = 10
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = True
Objectives[50]ObjectiveMessages[0]TypeTextMesage = False
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[51]Text = 
Objectives[51]Type = Timeout_Objective
Objectives[51]positionX = 3924,262
Objectives[51]positionY = -4673,167
Objectives[51]positionZ = 2,98385
Objectives[51]Timeout_Min = 0
Objectives[51]Timeout_Sec = 1
Objectives[51]mission_ActorsCount = 1
Objectives[51]mission_Actors[0]Survive_Number = 0
Objectives[51]mission_Actors[0]Failed_Text = 
Objectives[51]mission_Actors[0]Remove_After = 55
Objectives[51]mission_Actors[0]positionX = 5641,901
Objectives[51]mission_Actors[0]positionY = -4522,635
Objectives[51]mission_Actors[0]positionZ = 2,880547
Objectives[51]mission_Actors[0]Heading = 130
Objectives[51]mission_Actors[0]String_Name = ig_helmsmanpavel
Objectives[51]mission_Actors[0]Relationship_Group = Friend
Objectives[51]mission_Actors[0]AddBlip = False
Objectives[51]mission_Actors[0]ShowCone = False
Objectives[51]mission_Actors[0]Invincible = True
Objectives[51]mission_Actors[0]SetHealth = 100
Objectives[51]mission_Actors[0]DieFromHeadShot = True
Objectives[51]mission_Actors[0]CanExitVehicle = True
Objectives[51]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[0]AlwaysFight = True
Objectives[51]mission_Actors[0]Seeing_Range = 30
Objectives[51]mission_Actors[0]Hearing_Range = 30
Objectives[51]mission_Actors[0]CombatMovement = Offensive
Objectives[51]mission_Actors[0]weapon = Unarmed
Objectives[51]mission_Actors[0]Variation = Default
Objectives[51]mission_Actors[0]Task = 3
Objectives[51]mission_Actors[0]Task_Guard_Range = 5
Objectives[51]mission_Actors[0]Task_Stay_In_Range = True
Objectives[51]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[0]Task_Scenario = WORLD_HUMAN_CHEERING
Objectives[51]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[51]mission_Actors[0]NeededForObjectiveHint[0] = 52
Objectives[51]mission_Actors[0]NeededForObjectiveHint[1] = 54
Objectives[51]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[51]mission_Actors[0]NeededForObjectiveGoToActor[0] = 53
Objectives[51]mission_Vehicles = 1
Objectives[51]mission_Vehicles[0]positionX = 5631,807
Objectives[51]mission_Vehicles[0]positionY = -4488,694
Objectives[51]mission_Vehicles[0]positionZ = -0,9876363
Objectives[51]mission_Vehicles[0]Heading = 195,1036
Objectives[51]mission_Vehicles[0]Name = Sommergibile
Objectives[51]mission_Vehicles[0]Model = kosatka
Objectives[51]mission_Vehicles[0]PrimaryColor = WornGraphite
Objectives[51]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[51]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[0]HasPearlescent = False
Objectives[51]mission_Vehicles[0]Livery = 0
Objectives[51]mission_Vehicles[0]DirtLevel = 0
Objectives[51]mission_Vehicles[0]LockedForPlayer = False
Objectives[51]mission_Vehicles[0]Locked = False
Objectives[51]mission_Vehicles[0]Alarm = False
Objectives[51]mission_Vehicles[0]HotWired = False
Objectives[51]mission_Vehicles[0]Invincible = True
Objectives[51]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[0]Remove_After = 0
Objectives[51]mission_Vehicles[0]Survive_Number = 0
Objectives[51]mission_Vehicles[0]Failed_Text = 
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 55
Objectives[51]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 2
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 56
Objectives[51]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 57
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Hint_Objective
Objectives[52]Text = 
Objectives[52]positionX = 5644,739
Objectives[52]positionY = -4517,852
Objectives[52]positionZ = -0,2684837
Objectives[52]Hint_Time = 8
Objectives[52]Hint_FOV = 20
Objectives[52]Hint_Use_Position = False
Objectives[52]Hint_Use_Player = False
Objectives[52]Hint_Use_Actor = True
Objectives[52]Hint_Use_Vehicle = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 2
Objectives[52]ObjectiveMessages[0]positionX = 4457,606
Objectives[52]ObjectiveMessages[0]positionY = -4399,825
Objectives[52]ObjectiveMessages[0]positionZ = 7,787811
Objectives[52]ObjectiveMessages[0]Message = ~b~MAN... HERE...
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = True
Objectives[52]ObjectiveMessages[0]TypeTextMesage = False
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = 4452,572
Objectives[52]ObjectiveMessages[1]positionY = -4398,797
Objectives[52]ObjectiveMessages[1]positionZ = 8,053789
Objectives[52]ObjectiveMessages[1]Message = ~o~What the fuck? Where does that come from?
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 2
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = True
Objectives[52]ObjectiveMessages[1]TypeTextMesage = False
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[53]Type = GoTo_Actor
Objectives[53]Text = 
Objectives[53]positionX = 5646,052
Objectives[53]positionY = -4523,509
Objectives[53]positionZ = 0,4105183
Objectives[53]GoTo_Actor_ChangToCompanion = True
Objectives[53]GoTo_Actor_Distance = 3
Objectives[53]GoTo_Actor_Remove_Blip = True
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 2
Objectives[53]ObjectiveMessages[0]positionX = 4434,662
Objectives[53]ObjectiveMessages[0]positionY = -4393,511
Objectives[53]ObjectiveMessages[0]positionZ = 8,296078
Objectives[53]ObjectiveMessages[0]Message = ~b~HURRY UP MAN, BEFORE A SHARKS COMES...
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = True
Objectives[53]ObjectiveMessages[0]Delay = False
Objectives[53]ObjectiveMessages[0]DelayTime = 0
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = True
Objectives[53]ObjectiveMessages[0]TypeTextMesage = False
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = 4428,088
Objectives[53]ObjectiveMessages[1]positionY = -4391,582
Objectives[53]ObjectiveMessages[1]positionZ = 8,076962
Objectives[53]ObjectiveMessages[1]Message = ~o~Oh fuck...
Objectives[53]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = White
Objectives[53]ObjectiveMessages[1]PlayFromStart = False
Objectives[53]ObjectiveMessages[1]Delay = True
Objectives[53]ObjectiveMessages[1]DelayTime = 4
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = True
Objectives[53]ObjectiveMessages[1]TypeTextMesage = False
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[54]Type = Hint_Objective
Objectives[54]Text = 
Objectives[54]positionX = 5647,234
Objectives[54]positionY = -4526,135
Objectives[54]positionZ = 0,3763056
Objectives[54]Hint_Time = 22
Objectives[54]Hint_FOV = 40
Objectives[54]Hint_Use_Position = False
Objectives[54]Hint_Use_Player = False
Objectives[54]Hint_Use_Actor = True
Objectives[54]Hint_Use_Vehicle = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 4
Objectives[54]ObjectiveMessages[0]positionX = 4421,356
Objectives[54]ObjectiveMessages[0]positionY = -4387,797
Objectives[54]ObjectiveMessages[0]positionZ = 7,644583
Objectives[54]ObjectiveMessages[0]Message = ~b~I've seen it all man, beautiful crash.
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = True
Objectives[54]ObjectiveMessages[0]TypeTextMesage = False
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = 4415,372
Objectives[54]ObjectiveMessages[1]positionY = -4385,007
Objectives[54]ObjectiveMessages[1]positionZ = 7,250549
Objectives[54]ObjectiveMessages[1]Message = ~o~Emh... thanks... but who are you? And where did you find this submarine?
Objectives[54]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = White
Objectives[54]ObjectiveMessages[1]PlayFromStart = False
Objectives[54]ObjectiveMessages[1]Delay = True
Objectives[54]ObjectiveMessages[1]DelayTime = 4
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = True
Objectives[54]ObjectiveMessages[1]TypeTextMesage = False
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[2]positionX = 4406,44
Objectives[54]ObjectiveMessages[2]positionY = -4380,935
Objectives[54]ObjectiveMessages[2]positionZ = 7,551407
Objectives[54]ObjectiveMessages[2]Message = ~b~The submarine is mine, come on, I'll give you a ride, but let's hurry up, I can't stay on the surface for long.
Objectives[54]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[2]Sender = 
Objectives[54]ObjectiveMessages[2]Subject = 
Objectives[54]ObjectiveMessages[2]MessageColor = White
Objectives[54]ObjectiveMessages[2]PlayFromStart = False
Objectives[54]ObjectiveMessages[2]Delay = True
Objectives[54]ObjectiveMessages[2]DelayTime = 10
Objectives[54]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[2]TypeSubtitle = True
Objectives[54]ObjectiveMessages[2]TypeTextMesage = False
Objectives[54]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[3]positionX = 4399,831
Objectives[54]ObjectiveMessages[3]positionY = -4377,947
Objectives[54]ObjectiveMessages[3]positionZ = 7,754485
Objectives[54]ObjectiveMessages[3]Message = ~o~Okay... thank you.
Objectives[54]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[3]Sender = 
Objectives[54]ObjectiveMessages[3]Subject = 
Objectives[54]ObjectiveMessages[3]MessageColor = White
Objectives[54]ObjectiveMessages[3]PlayFromStart = False
Objectives[54]ObjectiveMessages[3]Delay = True
Objectives[54]ObjectiveMessages[3]DelayTime = 20
Objectives[54]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[3]TypeSubtitle = True
Objectives[54]ObjectiveMessages[3]TypeTextMesage = False
Objectives[54]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = 
Objectives[55]positionX = 5640,278
Objectives[55]positionY = -4516,524
Objectives[55]positionZ = 1,358406
Objectives[55]SetPlayerActor_Use_Player = True
Objectives[55]SetPlayerActor_Player_Controllable = True
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = False
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 99
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 1
Objectives[55]TaskListCount = 2
Objectives[55]Task_List[0]Type = EnterVehicle
Objectives[55]Task_List[0]PositionX = 5634,969
Objectives[55]Task_List[0]PositionY = -4496,735
Objectives[55]Task_List[0]PositionZ = 0,2790318
Objectives[55]Task_List[0]Speed = 1
Objectives[55]Task_List[0]SeatIndex = -1
Objectives[55]Task_List[0]TaskIndex = 0
Objectives[55]Task_List[0]Warp = True
Objectives[55]Task_List[1]Type = Drive
Objectives[55]Task_List[1]PositionX = 5807,075
Objectives[55]Task_List[1]PositionY = -5115,675
Objectives[55]Task_List[1]PositionZ = -30
Objectives[55]Task_List[1]Speed = 15
Objectives[55]Task_List[1]StopBeforeVehicles = False
Objectives[55]Task_List[1]StopBeforeActors = False
Objectives[55]Task_List[1]AvoidVehicles = True
Objectives[55]Task_List[1]AvoidEmptyVehicles = True
Objectives[55]Task_List[1]AvoidActors = True
Objectives[55]Task_List[1]AvoidObjects = True
Objectives[55]Task_List[1]StopAtLights = False
Objectives[55]Task_List[1]UseBlinkers = True
Objectives[55]Task_List[1]AllowGoingWrongWay = True
Objectives[55]Task_List[1]Reverse = False
Objectives[55]Task_List[1]TakeShortestPath = True
Objectives[55]Task_List[1]IgnoreRoads = True
Objectives[55]Task_List[1]IgnoreAllPathing = True
Objectives[55]Task_List[1]AvoidHighWays = True
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Cutscenes_Objective
Objectives[56]Text = 
Objectives[56]positionX = 5630,535
Objectives[56]positionY = -4523,429
Objectives[56]positionZ = -0,3030054
Objectives[56]Cutscenes_Time = 5
Objectives[56]Cutscenes_Trans_Time = 5
Objectives[56]Cutscenes_FOV = 60
Objectives[56]Cutscenes_Shake = Hand
Objectives[56]Cutscenes_Amplitude = 0
Objectives[56]Cutscenes_FadeOut = False
Objectives[56]Cutscenes_FadeIn = False
Objectives[56]Cutscenes_End = False
Objectives[56]Cutscenes_Point_At_Position = False
Objectives[56]Cutscenes_Point_At_Player = False
Objectives[56]Cutscenes_Point_At_Actor = False
Objectives[56]Cutscenes_Point_At_Vehicle = False
Objectives[56]Cutscenes_Follow_Player = False
Objectives[56]Cutscenes_Follow_Actor = False
Objectives[56]Cutscenes_Follow_Vehicle = True
Objectives[56]Cutscenes_Follow_Distancee = 75
Objectives[56]Cutscenes_Follow_Hieght = 13
Objectives[56]Cutscenes_Follow_Angle = 350
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Cutscenes_Objective
Objectives[57]Text = 
Objectives[57]positionX = 5645,891
Objectives[57]positionY = -4515,603
Objectives[57]positionZ = -91,33133
Objectives[57]Cutscenes_Time = 1
Objectives[57]Cutscenes_Trans_Time = 10
Objectives[57]Cutscenes_FOV = 60
Objectives[57]Cutscenes_Shake = Hand
Objectives[57]Cutscenes_Amplitude = 0
Objectives[57]Cutscenes_FadeOut = False
Objectives[57]Cutscenes_FadeIn = False
Objectives[57]Cutscenes_End = False
Objectives[57]Cutscenes_Point_At_Position = False
Objectives[57]Cutscenes_Point_At_Player = False
Objectives[57]Cutscenes_Point_At_Actor = False
Objectives[57]Cutscenes_Point_At_Vehicle = False
Objectives[57]Cutscenes_Follow_Player = False
Objectives[57]Cutscenes_Follow_Actor = False
Objectives[57]Cutscenes_Follow_Vehicle = True
Objectives[57]Cutscenes_Follow_Distancee = 100
Objectives[57]Cutscenes_Follow_Hieght = 1
Objectives[57]Cutscenes_Follow_Angle = 190
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Cutscenes_Objective
Objectives[58]Text = 
Objectives[58]positionX = 5193,961
Objectives[58]positionY = -6085,084
Objectives[58]positionZ = 0,2595765
Objectives[58]Cutscenes_Time = 0
Objectives[58]Cutscenes_Trans_Time = 0
Objectives[58]Cutscenes_FOV = 30
Objectives[58]Cutscenes_Shake = Hand
Objectives[58]Cutscenes_Amplitude = 0
Objectives[58]Cutscenes_FadeOut = False
Objectives[58]Cutscenes_FadeIn = False
Objectives[58]Cutscenes_End = True
Objectives[58]Cutscenes_Point_At_Position = False
Objectives[58]Cutscenes_Point_At_Player = False
Objectives[58]Cutscenes_Point_At_Actor = False
Objectives[58]Cutscenes_Point_At_Vehicle = False
Objectives[58]Cutscenes_Follow_Player = False
Objectives[58]Cutscenes_Follow_Actor = False
Objectives[58]Cutscenes_Follow_Vehicle = False
Objectives[58]Cutscenes_Follow_Distancee = 10
Objectives[58]Cutscenes_Follow_Hieght = 1
Objectives[58]Cutscenes_Follow_Angle = 0
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

